Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bruhstin

28
Posts
2
Topics
60
Followers
264
Following
A member registered Dec 26, 2018 · View creator page →

Creator of

Recent community posts

Of course! And it’s all good, I enjoyed how out of left field the story and humor were. It reminded me a lot of the Venture Bros’ surreal style, especially since the Famous Five inspired the game.

Ahhh, I see! That’s a much cleverer solution than I would have thought of 😅. Thank you for sharing that! And I appreciate the compliment, I had a blast playing and reading The Curious Four.

(3 edits)

For anyone else who gets stuck while playing

The Curious Four go to Black Devil’s Reef is an old-school style parser game (if you don’t know what that means, see this article) where you play as a group of friends and their dog who all go on a wild Lovecraftian adventure filled with surreal humor.

Since it’s an old-school style game, knowing what to do next and solving puzzles can feel a little vague or impossible in hindsight. For those of you (like me) who didn’t grow up on these games, you may be able to find hints in the accompanying eBook, which is short and fills in a lot of the narrative gaps in the game. The story may not make a whole lot of sense when you go through it, and that’s okay; it’s not supposed to.

Some bugs I found

These are hidden for new players’ convenience.

  • bug 1When you hide under the bed when first entering the cottage, it triggers a game over event from the chase scene towards the end of the game.
  • bug 2After blasting Ms. Slattery from afar with the revolver, the game prevents you from going anywhere but the front door of the cottage. But I managed to by-pass this by entering the house and leaving through Uncle Quentin's study. I could go outside to the moors and also back to the church, where it triggered a game over event as if the cultists caught me.
  • bug 3Not sure if this is a bug, but I could only get 81% at most before Aunt Fanny comes at us all with the axe. It would be helpful to have a walkthrough, regardless.

Compliments

Congrats on making a really customized Gruescript game. I liked how you mimicked traditional parser design and let the page expand instead of keeping previous text inside a small, scrollable window. And it was cool to see images in here, too! Did you hard code them into the file? IIRC Gruescript doesn’t support images by default.

Hey Cosmic Void! Loved playing the demo. I’m so hyped for the final product when it launches, that ending got me FEELING things 😩 (iykyk). I also wrote a little review of the demo: https://www.thefinalarc.com/devils-hideout-is-the-best-silent-hill-point-and-click-sequel/

Hey guys, I loved playing this one. I never knew Tower Defense Eva was something I needed but now I stand corrected. I liked NGCC enough that I wrote a short article about it: https://www.thefinalarc.com/neon-genesis-construction-company-fixes-the-world/

Great work y’all!

Loved this little game! There’s so much to love about this, the art, the gameplay, it’s one of the coolest jam games I’ve ever played.

I also wrote a short article about it!

Thank you so much for playing, Andrea! Loved your adaptation of Bluebeard.

So cute! I love the drawings, too. The scenarios were also fun to think about.

Thanks for playing, officecyborg. I’m glad the game felt unsettling to you (in a good way!).

And it’s validating for me to hear that the neighbour’s anecdote was memorable in what I hope is also a good way. At the time of writing the game I was struggling to figure out how I’d put to words what I saw in the dream.

Thank you, Petricake! I’m glad to hear you enjoyed playing it.

Thank you, Beny, these turned out great! Love the GBC aesthetic.

(1 edit)

Thank you! I tried this and didn’t know that I had to

spoilerspress the empty tablet at the end.

Hi, is there a walkthrough for this game? It’s pretty neat so far but I’m having trouble with the first 2 puzzles.

Wow, this game’s style and aesthetics are hands down my favorite parts. I absolutely loved the ambience they created in this game, like the UI: Wrapping the main game inside a computer screen while having a voice-over give us the other parts of the story while we play is great.

I rarely see Bitsy-style games with this level of polish. Kudos on a fantastic job!

Thank you for the kind words!

Loved playing this- I couldn’t have predicted either ending 😂

Loved playing this- I couldn’t have predicted either ending 😂

Thank you!

Thank you! I’ve fixed the issue and noted it here.

This should be fixed now: I set it up so that if you click “Return”, you’ll be taken back to the beginning of the poem before the music starts. Thanks again for the heads up! 👍

Thanks for letting me know! I’ll cook up a fix for this soon.

Really great game! It took a little getting used to and the amount of things to keep track of felt a little overwhelming at first, but soon I found myself getting into the groove and finding my teammates.

Hello, I noticed that there’s no sound when playing Bitsy games in the itch.io app.

For example, I tried playing 3 separate games (Con Rồng Cháu Tiên, Castle of the Water Monks, and ✨💻ENDLESS SCROLL💌✨) and all 3 of them have sound play in Chrome.

I checked my volume settings and everything seems alright. Is this most likely a problem with Bitsy?

The Infinite Mall

https://bruhstin.itch.io/the-infinite-mall

Hey all, just released my first TTRPG to itch! 

The Infinite Mall is a make your own card game where you create and explore the stores of an endlessly growing mall on index cards. Keep track of your Savings and Distraction points while encountering the stores you made to escape.

This game is meant to be played alone and for you to share your Mall Decks with friends. The game's solo play aspect was inspired by how difficult it is to get everyone to meet up for D&D (cries). Feel free to share your Decks in this thread or on the game page!

Feel free to leave feedback on bruhstin.itch.io or on my twitter. Thanks for reading, and have fun!

(1 edit)

Fantastic tool with a design that has you focus on the bare essentials for whatever you need to accomplish.

Some suggestions I wish this tool could have:

  • Be able to change labels (like "Priority" or "Submitted"). I have use for some of these but not all of these.
  • Fixing a weird bug where if you copy and paste in, your text gets pasted twice for some reason.
  • Embed URL's into the text. Sometimes I need more context for whatever i wrote down.

Thanks for making a great desktop app for organizing my tasks!

tl;dr- Yes. Buy it. It's worth it!

Some of you may already know Daniel for his terrific work on Asians Represent! and other games. You should also know him for what I hope to be a continuing series of rich English-language compendiums for Chinese mythological and folklore creatures.

My favorite parts about this zine are:

  • Its accessibility. This is a friendly resource for getting started with Chinese mythology and folklore that I'd recommend to anyone who's interested.
  • Concise and precise information. The author's skill with including a satisfactory amount of information within a few paragraphs kept this document to the point. This still amazes me especially when he briefly references specific pieces of info from the source material.
  • The excellent layout design and vertical rhythm of the text. This document felt comfortable to read. I personally have weak eyes but the legible spacing made reading this document pleasure rather than work.
  • The convenient letter-sized paper proportions, gorgeous illustrations by Dot Valledor, and the minimalist aesthetic. The visual aspect of this zine is a welcome treat amidst a sea of documents that like to slam a bucket of paint in your eyes (I'm guilty of this too lol).

Kudos to Daniel Kwan for creating a great zine and educational resource. I can't wait for volume 2!

(2 edits)

EDIT: please consider supporting the creator!

hakawati is a great narrative game that everyone should play, or at least read. It's also a resource I wish I had when I ran my very first TTRPG session.

hakawati is also...

  • a fantastic guide for structuring and maintaining the flow of conversation during game sessions.
  • a well-designed game and educational resource on a form of traditional Arab storytelling. (Please watch the linked video under Resources, it beautifully demonstrates the narrative principles in this game.)
  • a rules-lite and accessible introduction for newcomers to TTRPG's. This is now one of the first games I'll probably think of if I want to show what role-playing is about.
  • a well-crafted document that takes into account accessibility concerns regarding font size, layout, and readability. I'd describe the content as "concise and precise" with how it doesn't waste your time and instead enriches it.

Overall I congratulate Jenna Yow for making a gem of a game. I look forward to their next TTRPG.

if this isn't on a top 10 list in the near future I will scream

Thank you!

Yes I initially imagined this as a quick way to make a backstory for a character (I was always annoyed that a character's backstory in D&D 5e was left as an empty block on the character sheet). So the applications you mentioned sound like great fits.

Thinking about it, I can also see this being handy if you're reading an informational book on Korean folk customs and want to make your own characters based on what you're reading.

ayo