hmm is it correct for masculine mantra demanding small butt or more, and small breasts or more. It feels like should be or less or some range. Just small inconsistency I feel.
bormoth
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Well race is a bit too much, though if it is intended then never mind. But soul traits I suspected are intended it is just not much can change them, only essense warping kind of things, even body swaps swap with them. So it felt uncertain if it should work that way. That is why it is good to get some good descriptions formore complex buildings or processes.
I admit it: usually it is not required, you just can do and see but with void cages it is kinda unclear you change stats in certain way, lose things, then get out well average soul. Which even if mechanically is the same as fully erased of most traits, for player it is not resonates of what is happening, nor when I look in build list void cages I just not sure why should I build it and when I build it no way to learn what actually I built and how to work, because most changes happening to occupants are hidden under the hood, they just stay there, and decay from void usually changes stats randomly(Or I assumed so got few of my old prisoner and servant souls gaining out of nothing mesmer and body shaping traits) while void cages remove stats. So thanks for consideration.
P.S. hmm probably could have figured from some idle soul decay that soul traits might be affected too. Well thanks for hearing me out.
Hmm think found one or two bugs, dunno if it was fixed in Patch 1, but hero suit and bunny outfit cursed gear does not change outfit. It locks outfit but image does not changes, need to swap to proper outfit manually first first then it changes and locks image correctly.
Another possible bug soul cage seems to rip soul perks. (dunno maybe it is intended) And another one race changes to human( this seems unintended) Also some more clear description on what does void cages actually do would be good. Not too many people would look into logs or able to figure out what is happening, and it feels not something that should be hidden for someone willing to figure out how other effects. Void cages in your face but you build them and not sure what they are for, if you are new player, also makes players wonder if certain effects are intended. The ears and tails also erased but this might be too hard to keep for monster girl and robot races so it is ok to lose them might imagine wiped enough soul.
Well I mean tags like ok now here is more subby bree who acts a bit uncertain but knows what they do, and still expect partner to obey. (but you need combo of cloths and tf) Like uncertain dom but who would still do their own thing. Would be a pain to add as normal interaction. But as event which you can trigger if you wear espeon themed clothes with umbreon you would be able write scene for this. no need even add more versions of this scene because it is specific one off with specific stats.
But currently actually using pills for experimentation is easier than clothes. It is just less clicks 3 in smaller list vs 5 in huge list. yes you can reduce it to 3 later in the game but still 1 list is too big for all clothes compared to pills. So having quick equip for outfits, or splitting list, or using table inventory. because right now actually pills is faster way to experiment with scenes.
Oh, damn that is good interaction. Kinda like this game for those. Some tasks might seem similar but they differ, some are not. So please if you would have time when you would go to beta, do second run and make similar tasks which have same rewards (considering there is no true specialisation like in no haven) in this game.
So having slightly different consequences paths or certain chains or rewards that might give difference and make you actually care to do one task over another. Some do not require because sick mind reward and angelic imprinter both quite rare and you would try to use both as you go as much as you can. And angelic imprinter might be used for different reason.
But many sell x or do that to person x I have more often than not feel kinda redundant. I can understand seeking talent tasks they are cheap ways to get special talent traits. But kinda sometimes doing some sell x target in realm might feel underwhelming because it is same reward as just doing that transform target x for sale in base realm. And at some point matter becomes not quite useful and actually ways to trasfer matter to energy would work better. Because you always encouraged to scale amount of operatives. I had like 30 incarnations before update which borked my game and used like 40-60% constantly, and probably could give hypnotist or mesmer trait or other traits to help with preparations for certain sales.
Or more uses for matter later in the game though again my realm was not large, I probably built more service buildings to do and give more realm shaper talents to help expand realm quicker, because some classes were niche enough at certain moments not to be used much so might as well do infrastructure. Also would add to export main template in guide option realm shaper. Because currently there is no way to know what realm shaper does or what expand realm option uses. (Or add way to spawn realm shaper template at realm core like you have assignment templates in service buidling, which is better because hints what it used for before tasks requiring it start appearing.)
Well close but not enough. though yeah. But that is more like brainwashing than droning, and it is mostly negative content, where in the end you just lose a worker. Though I guess you can look that way, but that one does not removes likes and such. but again I see where you coming from. Because they literally become part of collective and get an owner ha-ha-ha. But dunno if there could be some mini story arc where you supply with people said casino... though again you already in a way can get free incarnations as long as you pull out crit and speed things up a bit in terms for those events trigger more often. Not much in form of items but then again it might be bloat. Though maybe some faceless drones if you completely erase someone in void cage, just to show they are nothing anymore?
PS. Do not think it is intended, but void cage instead of removing sex fluid flavor add chocolate flavor for some reason. Even if they had none such stat. Probably it was not intended.
well the template is in guide. I recommend looking at it it also has hints on how to earn first energy and matter. There is assignment which on constant basis earns you quite a bit of energy to sustain things early on. Though you would need to do a bit of work to see higher values and it is quite easy to empower unlike most assignments. And well matter is hinted in guide.
You can also auto apply template by just drag dropping on target or target on it. Sadly there is not much reasons to get a lot of things. they look a bit redundant. Though I guess each realm more or less balanced and has some purpose to go there and tasks to get matter or energy might be looked as side tasks because you spawned them.
think current public version has some strange problem with clothes, first there seems either with ditto or in general I noticed sometimes clothes give you perma-boosts to a stat when you equip other gender cloth or change to different. And they do not really seem to be too necessary. getting certain traits is fairly easy with pills which give a lot, or feed them to ditto for free. A bit more expensive, but also works with request board and work.
If cloths would allow strange statshifts like cross changes or gave secondary character state they might be worth it. But again we are looking like 8x8 times more work to writing scenes which is no fun. And same amount of images if in most cases it is just cute visual. So I feel like they are unnecessary in game right now and it is easier to use pills than change clothes.
The only thing comes in mind maybe something taken from other game where you needed to satisfy certain tag conditions. Maybe use cloth+innate stats as way to trigger special events so you have at least far less writing to do. But then you need some way to hint player what they need to do. Or maybe just not use them, as a stat change mechanic.
Also silly idea for future, dunno if you plan it or would do it. But some people might enjoy it. Dronification themes? There are already void cages looking quite similar to what it causes. Just no events, or stuff, angelic realm. though dunno if it deserves own sub realm for angelic or adventurer realm. Could be also some assignment in sealed realm. Though there it might be too diluting considering how that realm works. But again it is just silly thought :P
Also a stupid question does mental condition, physical condition or stuff like boredom or lust affect the loyalty(or where it settles and tends to move)? or happiness or they just there to serve as interrupts on different rests to make sure you have enough service buildings. Because still contemplating how to combat loyalty loss due to intensive work.... Though I guess mental state for prisoner.... is just hint of day stop messing with their brains every day and it would settle back.
Yeah it would be nice, because it seems all results at least for corruptions it takes from same list. I can fail corruption and still get something like unrully or unhinged, or +1 to hip size. Which seems same list no matter success. Maybe other classes work same. Also if i would seem like too easy you can always have it a chance of triggering useful corruption instead. Or lower chance of critical result.
To turn captive soul into servant, you need like 65-72 subservience to you. Can do it with master obedience training, making them obedient. And then either doing some submission training, or hypnotizing them to subservience to you. Mantra works too, but it might come up problematic because mantras seem to be affecting certain perks constantly. Or just waiting out. Think of servants being like not good enough to be deemed residents who have certain rights and demands, but not rightless prisoners.
You can hover over the perks to see what they are. But really look at them as tags. Most of them do nothing unless they belong to soul perk. And even then you might need incarnate certain targets, or deincarnate to souls. But other than that, sharpshooter does nothing except some assignments which tell if it needs for example. Same with other skills so you do not really need to know what they are just what they do. Also look at class definitions in drop down menu, like 90% of class requirements are in the assignment. So if you pick role 1 saying something like scout, and other assignment has scout it would match most likely almost fully. Also would recommend copy templates from those and use whatever means to bring them closer. Though there are certain common things, like aggressors are better from corrupt races because of what traits you get by corrupting people or using certain cursed items. Defenders a bit more from purified races. But other than that you do not care what race you use. In most cases.
Effectively this game is one of remakes of no haven or fort of chains. Some things does better some feel redundant. But again it is far more convenient to play. Because it was a hell to try and figure out what classes did in no haven and what tags came from class and what were random. And with how limited those games were in changing things out it was hard to figure out. (no haven especially had that quirk no bad tags, so we have same kind of assignment having just random set of tags which hard to match.
Hmm think corruptor and I assume purifier are quite weak. I understand that eye color, sclera color, and pupil shape are there to delute pool but to be honest, removing those at least from critical results, instead of +1 change would be better. Because to be honest those classes not really useful even if you prepare soul for one of sales. (pretty tricky I like that assignment.) but more often than not you can get critical change (eye pupil square/ eye pupil triangle) and that or eye color.
I feel like either getting few demon covens (think archtypes) if just letting corrutor try to get to certain mold feels too weak. Can even pick those based on corruptor and target picking those or assigning them to random based on what ID soul happens to be. And making corruptor work to those would work better. Because I dunno only thing I find them of use the to corrupt someone completely and then body swap a twinner into it and use that way if twinner actually does not do the same thing.
Even corrupt angel task, which should be their professional thing, you end up with better results just letting your usual team work normally even if due to negative traits things get far less likely. Maybe just after that leave for a few turns for corruptor to work and hopefully add trait or two that benefit.
Edit: or maybe instead letting them implant corruption shards into soul. Like minor curses that change certain perks over time.(or make them equip on soul such item.) I feel there are many things to make them interesting. At least in areas where normal hypnotist or mind writer is useless. (yeah there are still demonic transformaitons which body shaper can't do with human souls, but I feel it corruptor is a bit useless.) Maybe same with purifier.
Oh do not worry just giving my feedback for something that feels essential design. But it is good for now you ignore most of balance, while at alpha. Would be not worth if new mechanic might change everything. Change how some items work and suddenly blacksmith becomes different. Or some other mechanic change, might make bimbomancer/himbomancer or corruptor and such much stronger or having own niche compared to main classes. But I still feel they overshadow, so I pointed about it now because it might make balancing them later hard because what they are now.
Also it is more like you do things that change balance of things. So you send realm shaper who knows what laws of realms you broke by your own intervention or how to intervene to alter realm in correct way. (you do not shape in way that change them fundamentally. Like one person can't change everything in such big system without desire of such system, but it might be knowledgable enough to know what needs to be changed to change it) If you know what I mean.
Mess around with fairy tale realm enough and all heroes that get caught by Villains due to their fate suddenly become less powerful for some Villain start strong enough to turn things darker if not forever for quite a while. Not something integral but something shading realm in other way. Give heroes questionable way to beat Villain like some curse which spreads, and you maybe have not realm of those harem people, but there is a problem. You need to work with realm to make it possible. But it is in big way from development.
What I wanted to proose in short, is shifting a bit what assigments might happen or what rewards might have. But again it is your vision what is large or small and what power you have over realms. And if not other realms your realm done and happen maybe something like special curses in your realm which thematically funny(not fun for your incarnations or souls maybe) but maybe useful for you as owner or other things. It might be not curses, but mechanic is the same as current realm curses.
Anyway thanks for fun times should stop don't think farther discussion would give you anything useful from me but if I would find something would write in new post.
mhm essense warper is pretty good balanced shape. It does not feels overpowered. You can get a lot with them. But fusions usually do not really something feels necessary considering you can edit stuff. But essense ripping and and species change require a random item. Which is kinda overshadowed with body exchange. Can take interesting essense character and just put into any captured body of race. I guess a bit slower because need retrain new body. But considering how hard to find race change items it feels good trade off.
I just feel all those transformation classes you get just makes a lot of rewards uninteresting. Like you can get those incarnations and souls... why bother unless you need some race you just can get at river of souls. So it becomes kinda redundant to hunt anywhere else for souls. (even if they have unique traits.) Maybe for knowledge if certain realms and assignments more likely give you some different knowledge, like builders and architectors, or warriors. But even then.
Same goes for energy and matter. Ok it is good to have few assignments here and there. Fairy tail realms having fate income assignments... now I felt it would be a theme and it is cool. You go to all places where miracles fated to happen, and kinda twist fate in your favor. Thought there would be more of that sort. Especially quite few assignments revolve around literally ruining fate of the realm.
Speaking of realm shaper soul power here is little idea. Dynamic realms including your own. Could be something simple as set of tags that might happen depending on what assignments you do in realm. Realm shaper allows to fix things back, or shift realm assignment probabilities in favor if you spawn task with them.
Up to shifting certain balance and adding some assignments based on one or another but again might be too hard to come up with fun assignments for this.
But so many fun things, what happens if you do happen to bring demon candy curse on river of souls. Or heaven vs hell balance. Or conspire with scientists and bring certain "relics" to other real maybe fairy tale real to make them seal those and add few assignments as they go over zealously to seal forbidden knowledge that ruins their realm.But again that one sounds too big goals to do. But even something simple as changing odds maybe assignment or two may appear. Or some assignments become more or less rewarding or souls/incarnations gain certain traits now coming from certain assignments.
I understand game is still in alpha so not still feature complete which might nudge and destroy balance of mechanics, but certain mechanics just do not click or too bothersome to use like items(unless autoequip make your incarnations multiclass I guess and use items to solve contradictions. But sounds more bothersome long run than just train new incarnation.) There some items worth using though because they allow you to cheat whole game early enough before you have your set of workers.
Less chaotic class distinction I like in this game so it is easier to satisfy at least core requirements unlike no haven(which is navigational hell for new players to understand what to look for). But also low amount of classes means it is easier to form one team for everything and it be perfect. So your game is special and I feel needs some rethinking how it would work. And what is redundant and what is good.
Some long term goals I Feel would be good.
(If items was source of unique tags would be better work.) Special trainings require to be active certain traits but required for assignments, so you use equipment to substitute those to keep training active during assignments (and solve contradictions). Certain racial traits/knowledges/items (already some of it present)Would make some races better.
Some noose on most powerful traits so you would not get to use them too often too easily. So you can still do everything(if it is desired) but it is not from get go: "here are 3 main pillars now go craft perfect team as long as you can support upkeep." Something you gain as game progresses, something you work early with but little by little regain that power do changes as you develop or find teachers. (maybe research mechanic or some assignments that trains new things for your classes unlocking and sometimes requiring todo quite unique and hard assignments that might have consequences on success or failure to break teams and having to come to those assignments with some creativity)
No haven had some classes that could add traits extremely rare requiring risky assignments which were hard to do even with strong high level characters with good trait intersection reliably or just be super lucky, and they were already quite rare.
P.S. Oh no wonder image sets did not work I had wrong syntax. It seems I can use character exports for this from templates, would need to edit syntax a bit.
Was thinking of memories which self image looks performs as. Like how they saw themselves. And being first step of transformation. Maybe silly idea. Considering syntax, might be more complicated because you need point that is self image, and then what it points on it and strength.
And thanks for pointing out. I understand sometimes code works not way you thought but I felt like part which built in is working way better more clean. But maybe those are more rich than in game guide hints. So thanks for link on examples it is super useful. Probably the best way to learn is to change a bit things and see what part I change than does not work. Not sure my custom character mod even loaded when I tested. So would have things to work with something that I know works for sure. Sadly a bit more personal customisation to make things more fun As souls become perfect family. Or brothel. Thanks.
Also I feel like Essense warper and real shaper not really useful realm shaper I found only one use to unseal realms. Essense warper probably can be skipped as starting character. Also I feel. Like too much power is given early game. Triad of mesmer/hypnotist, mind writer and body shaper you can do almost anything. Essense warper is limited to random application of TF items and a bit limited early game.
Other classes feel a bit off but I have not played enough like bimbomancer/himbomancer class is too slow even slower than cursed gear. And it is even slower than just using hypnotist and or training pair. (maybe it changes some important checks too short cutting need to apply and hurt relations with mind writing and hypnosis for some jobs but feels inefficient.)
Corruptor/purifier also might be limited of use to purify/corrupt for quests, but again with essense warper might be no a problem not saying getting angel or demon is almost trivial, and you get those memories dominantly in those realms. Maybe some special demon variety or angel variety that can only be gained through those classes. Because demons even not hard to get. Just one suit and brawl and you can generate like 10 demon incarnations with just random incarnation you do not care who you can just banish after.
Also races seem not used a lot, some benefit from goblins but usually it is whatever.Or I am missing something, no haven had racial traits but you could shape and mold far less there. In your game races feel a bit more like cute additions.
Maybe make exploration outcomes depend on race that does it, or maybe outcomes a bit shaped based on racial interests. Probably too convoluted for player to notice and engage. But something to make races unique enough gameplay wise. Though again there are a lot of mostly cosmetic things which would not be engaged much like self image, or loves but have some effect it seems. And race might be a good way to enjoy game for cosmetics reasons. But again I have not engaged in game enough to realize how engaging racial differences are. Mostly learned river of souls.
Some activities in bimbo conflux are just... How to say, less productive just than sending your incarnation on day rest. But maybe I do not understand how they work and purpose. Though 1 rare assignment is interesting, if you have no mind writer. Maybe rest part is just side effect.
Loved some cursed gear good early game source of guaranteed knowledge you might need. But some assignment items again because how easy you can train properly seem useless. Same with body shaping caskets they seem ok, somewhat useful to change sex for quick assignment completion but usually too convoluted to use effectively, only few ones that allow quick cheat certain assignments or classes. Maybe make it like insurance for your character so if realm changes you can one time restore saved changes.
I feel for better or worse (I like you can mold your souls and incarnations) all power to shape perfect incarnations and souls early game hurts both progression and many other game elements. Because first 100-200 turns are all spent to optimize first money earners and then main shaping caste, invalidates many items that substitute for skill checks, and makes feel all endgame power front loaded except essense warper.
So either most items get removed or become certain purpose/cursed gear shortcuts to training. Some cursed gear is surprisingly good at acquiring certain knowledges that you lack for free. One way to balance is limit amount of modding you can do by levels, to make you pick what gear to equip(charges should be easy to restore without micromanagement then except, certain special gear), and make cascade changes less possible. (level limit amount of added perks so you need remove existing or gain level up with target. to make main triad less powerful.)
Well tried to do custom images, and manual is a bit unclear. It would be nice way to export some current character as image reference. So I would not have to guess what traits how to name. This is out of easy if editor is too much to make.
Also I assume extraReqs are those that required for image even used.
but extraPrefs part is confusing what makes it different from tags used outside like skincolour, strength and such. Like Extra prefs is similarity check, to to find closest image to the current stats, but what are floating in main numbers. I would assume it is appearance values but strength is a trait so not fit.
Also are images can only take existing traits or you can do cast there self image values, because if yes syntax would be a bit confusing. I assume it is not the case because there was no need for this.