Was thinking of memories which self image looks performs as. Like how they saw themselves. And being first step of transformation. Maybe silly idea. Considering syntax, might be more complicated because you need point that is self image, and then what it points on it and strength.
And thanks for pointing out. I understand sometimes code works not way you thought but I felt like part which built in is working way better more clean. But maybe those are more rich than in game guide hints. So thanks for link on examples it is super useful. Probably the best way to learn is to change a bit things and see what part I change than does not work. Not sure my custom character mod even loaded when I tested. So would have things to work with something that I know works for sure. Sadly a bit more personal customisation to make things more fun As souls become perfect family. Or brothel. Thanks.
Also I feel like Essense warper and real shaper not really useful realm shaper I found only one use to unseal realms. Essense warper probably can be skipped as starting character. Also I feel. Like too much power is given early game. Triad of mesmer/hypnotist, mind writer and body shaper you can do almost anything. Essense warper is limited to random application of TF items and a bit limited early game.
Other classes feel a bit off but I have not played enough like bimbomancer/himbomancer class is too slow even slower than cursed gear. And it is even slower than just using hypnotist and or training pair. (maybe it changes some important checks too short cutting need to apply and hurt relations with mind writing and hypnosis for some jobs but feels inefficient.)
Corruptor/purifier also might be limited of use to purify/corrupt for quests, but again with essense warper might be no a problem not saying getting angel or demon is almost trivial, and you get those memories dominantly in those realms. Maybe some special demon variety or angel variety that can only be gained through those classes. Because demons even not hard to get. Just one suit and brawl and you can generate like 10 demon incarnations with just random incarnation you do not care who you can just banish after.
Also races seem not used a lot, some benefit from goblins but usually it is whatever.Or I am missing something, no haven had racial traits but you could shape and mold far less there. In your game races feel a bit more like cute additions.
Maybe make exploration outcomes depend on race that does it, or maybe outcomes a bit shaped based on racial interests. Probably too convoluted for player to notice and engage. But something to make races unique enough gameplay wise. Though again there are a lot of mostly cosmetic things which would not be engaged much like self image, or loves but have some effect it seems. And race might be a good way to enjoy game for cosmetics reasons. But again I have not engaged in game enough to realize how engaging racial differences are. Mostly learned river of souls.
Some activities in bimbo conflux are just... How to say, less productive just than sending your incarnation on day rest. But maybe I do not understand how they work and purpose. Though 1 rare assignment is interesting, if you have no mind writer. Maybe rest part is just side effect.
Loved some cursed gear good early game source of guaranteed knowledge you might need. But some assignment items again because how easy you can train properly seem useless. Same with body shaping caskets they seem ok, somewhat useful to change sex for quick assignment completion but usually too convoluted to use effectively, only few ones that allow quick cheat certain assignments or classes. Maybe make it like insurance for your character so if realm changes you can one time restore saved changes.
I feel for better or worse (I like you can mold your souls and incarnations) all power to shape perfect incarnations and souls early game hurts both progression and many other game elements. Because first 100-200 turns are all spent to optimize first money earners and then main shaping caste, invalidates many items that substitute for skill checks, and makes feel all endgame power front loaded except essense warper.
So either most items get removed or become certain purpose/cursed gear shortcuts to training. Some cursed gear is surprisingly good at acquiring certain knowledges that you lack for free. One way to balance is limit amount of modding you can do by levels, to make you pick what gear to equip(charges should be easy to restore without micromanagement then except, certain special gear), and make cascade changes less possible. (level limit amount of added perks so you need remove existing or gain level up with target. to make main triad less powerful.)