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I'm unsure whether it will help with the things you find off balance, but I do plan to do a balance pass eventually (just in a while after there's a lot more content).

Dynamic stuff I've played with (monster girl caves specifically); it didn't work out well and hasn't proved popular so I'll probably not do anything in that vein for a while.

Deeply messing with realms on the regular (either altering them deeply or ruining them) are both a bit beyond the level of power the player has. The 'mess with by x' ideas are interesting, but they're the kind of thing that's easy to fall into a one off - it's a broad concept I might do something like at some point, but it'll probably be something like a repeatable exploit or a third party wants you to do it and has reason to want you to repeatedly.

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Oh do not worry just giving my feedback for something that feels essential design. But it is good for now you ignore most of balance, while at alpha. Would be not worth if new mechanic might change everything. Change how some items work and suddenly blacksmith becomes different. Or some other mechanic change, might make bimbomancer/himbomancer or corruptor and such much  stronger or having own niche compared to main classes. But I still feel they overshadow, so I pointed about it now because it might make balancing them later hard because what they are now.


Also it is more like you do things that change balance of things. So you send realm shaper who knows what laws of realms you broke by your own intervention or how to intervene to alter  realm in correct way. (you do not shape in way that change them fundamentally. Like one person can't change everything in such big system without desire of such system, but it might be knowledgable enough to know what needs to be changed to change it) If you know what I mean.


Mess around with fairy tale realm enough and all heroes that get caught by Villains due to their fate suddenly become less powerful for some Villain start strong enough to turn things darker if not forever for quite a while.  Not something integral but something shading realm in other way. Give heroes questionable way to beat Villain like some curse which spreads, and you maybe have not realm of those harem people, but there is a problem. You need to work with realm to make it possible. But it is in big way from development. 


What I wanted to proose in short, is shifting a bit what assigments might happen or what rewards might have. But again it is your vision what is large or small and what power you have over realms. And if not other realms your realm done and happen maybe something like special curses in your realm which thematically funny(not fun for your incarnations or souls maybe) but maybe useful for you as owner or other things. It might be not curses, but mechanic is the same as current realm curses.

Anyway thanks for fun times should stop don't think farther discussion would give you anything useful from me but if I would find something would write in new post.