ahh yes, if you want to get good ratings on a gamejam, you need to make your game accessible, that’s why I lose every gamejam I attend xD
bobby popcorn
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I’m not sure what I’m supposed to do, I picked up a letter and delivered it to a ghost I think, but couldn’t pick up anything more :c
it’s obviously unfinished, as you admitted in your own comment below, and that is understandable, especially given that 36/37 hours is a super short time to develop a game
I gotta say, however, the visuals have a color palette that is quite enjoyable to look at, good work on that!
hey yo, thank you very much for playing and we’re super glad you liked it!
also, thank you very much for your feedback, which is that the game doesn’t communicate it very well that it is in fact beatable 😅
the clock at the top is supposed to display the current hour, and your goal is to survive an entire night, until 6:00AM, but it was only after uploading the build that I realised it does not say “AM”, and the game itself does not tell the player what their goal is…
anyway, thank you again for playing!
pretty basic, very nice to control
I think it would be nice if the lava started rising after the player makes their first move, since I needed some time to find the character on the screen when the level started
I also read in the other comment that the score is based on time, I think it would be cool if the game had a leaderboard that would be sorted ascending and just stored the players’ times
those are nitpicks though, this is a very nice game, good job!
nice,
simple, as others stated, pretty similar to doodle jump,
one thing I noticed is that you always jump so high that the platform you jumped from ends up in lava and you can’t land on it anymore, so it does not really make a difference if a platform is breakable or not
it’s a good game, would be nice if it got more difficult over time
good job!
glad you enjoyed the game! thank you for the kind words!!
yeah, I think we could make a post-jam update and spend a little more time balancing the game out/adding some more variety to the content. I am a little dissatisfied with how few level segments I managed to get in there, but such is the way of jams xd
Cheers!
I think there is a bug where the controls don’t work after you die once and then restart the game.
I’m not sure I understand the game too well, I was kinda confused when collecting the yellow thing teleported me back to the beginning.
grappling is a cool thing. it feels kinda funky but I had to implement grappling mechanic in my game too (it also didn’t turn out perfect xd) and I know it’s a pretty tricky thing to do.
good job!
hey yo,
interesting, I haven’t seen that glitch happen myself, but given the quality of jam code it’s very much possible
yeah, I’m actually eager to experiment a little bit with mouse aiming once I have some free time on my hands, sounds like it might be a game changer indeed
thank you for playing!!
pretty cool,
too bad you can just win the game by standing in place and that jumping is just kinda there, without any real purpose,
I read in the other comment that you were celebrating father’s Day with your dad, hope that went nice!!
good job delivering a game!
EDIT: i love the fact that you published the source code
thank you for playing!
yeah, the limbs actually vary in stats, the original plan was to have a level with predefined enemies, so then you would encounter enemies with progressively stronger limbs as you go
however, we settled for a wave mode and instead made the enemies spawn at random
the controls scheme could use a rework too, I agree fully
good work on your first published game!
there is an interesting premise here. when I saw the intro I thought this was gonna be a story driven game on a timer and hence I had low expectations, so I gotta say I was pleasantly surprised that the decaying aspect requires strategy rather than speed
however, the scale of the world together with the speed of the character seemed to kinda artificially stretch the play time
anyway, again, nice work
cheers
the looks and sounds of this game are fantastic, the sound of collecting a gem almost sounds like it's a part of the background music!
the gameplay is not that thrilling, I was a bit disappointed to see nothing happened when I collected all the gems, but it's pretty relaxing I'd say
too bad there is no web build so the game does not get much attention
good job!












