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(+1)

nice but a bit rough, apart from filter settings (that’s already been pointed out in the comments), a tip I have is that you can go to

project settings -> general -> display -> window -> stretch

and set mode to viewport, that way when a player scales the window, everything will stretch to take up the same % of screen space. currently the bigger monitor you have, the more you see (and resizing the window breaks the intro sequence).

I died a few times because I kept running into enemies because I forgot I couldn’t run straight up or down :c

still, It’s a nice concept, and it can be enjoyable, congrats on getting a game delivered!

(+1)

Thanks a lot! I really appreciate the advice :)