as a Micro Machines fan, I couldn’t get used to the fact that, from the drill’s perspective, the turn controls are inverted. the first time around I died by staying too long in the shop because I couldn’t figure out how to exit it. at first I also didn’t realize I could use the arrow keys to steer, so I tried using the buttons on the panel and failed miserably (I feel like a crosshair would be nice).
So yeah, like the other guy said, the gameplay is rather rough around the edges.
still, I really like the concept of this game, I like what it wants to be, and the atmosphere built by the environment at the beginning (even though it’s really simple) and the claustrophobic interior of the vehicle is very very strong. too bad it does not have the gameplay to support it very well.
I didn’t get to read the logs too much, because I also leveled up the speed a few times and spent majority of my time sliding along the right edge of the screen straight down.
despite everything negative I just wrote - making games is not easy, so congratulations on having delivered as much as you did