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QuadRush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.600 | 3.600 |
Theme | #12 | 3.400 | 3.400 |
Overall | #13 | 3.000 | 3.000 |
Sound | #18 | 2.733 | 2.733 |
Aesthetics | #36 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you use to make your game??
Other
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Comments
My best score is 165400
Good game, very smooth camera movement, but I hope you find the designer.
Damn! Thats a pretty solid score!
I'm actively working on the graphics to give a little bit of dignity to this primitive hell :)
I like the sound design and level shifting animations. interesting game.
thanks! I did try to deliver a challenging game
nice and simple platformer, very cool!
I like the level transition effect
I code it manually and took 20% of the time I had. I’m glad you liked it!
Simple and fun. Good job!
thanks!
Cute and simple & jumping is fun
Thanks!
Cute and simple & jumping is fun
simple but fun game
Thanks!
Movement is solid and the different levels make it fun to replay. curious what why you plan on going for the graphics if you plan on working on it more.
Thanks, appreciate it! I have a graphics style in mind and will work on it in the next days
Well done especially in the time frame and framework, the platforming felt smooth and the PCG was fair, I never felt like I ran into an impossible setup. Not the most original use of the theme but it serves the game well, I also really liked that you showed the current rank while the game is going but wish I could see the leaderboard somewhere
Thanks a lot. Glad you liked it. Already rated yours, its a hit, good job and wonderful art, I loved it.
I loved your game ❤️, especially when it gets hard after the first few levels 🤣
I really appreciate the comment, thanks a lot!
Initially the difficulty scaled with more levels but I found it to be more interesting when scaling faster aahahaha.
Smooth and simple looks good. Procedurally increasing difficulty is a nice idea. I also did procedural generation but didn't scale difficulty with time. Haha didn't got much time to do it.
Thanks! Worked a lot on the smoothness while didnt have time to work on looks :(. Had lots in mind but no time.
The game scales with time and by completing level but you get more points while completing harder levels. Ill take a look at yours
Right, your procedural logic scaling with time looks good. I wanted to do better in that aspect but I thought too much on game mechanics + balancing for fun. I didn't got much time to improve on procGen and game art.
Understandable. Thanks for the feedback!
It's a really smooth game, good job! 👍
Thanks man!