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Incident Games

277
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A member registered Aug 30, 2024 · View creator page →

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It was a beautiful and enjoyable game. I liked how you used the kitbash assets.

It was funny, and the mechanics you implemented felt new and fun, but they need a bit more polish to become truly entertaining.

It was interesting, but there were some issues. The menu felt too heavy and caused a huge FPS drop. In the game, the tutorials were distracting because they kept popping up, and I did not have enough time to complete the objectives, let alone read them.

I really loved the atmosphere and the art style. The puzzles reminded me of the Portal games, but they were flawed. I was able to take a cube from one level and use it in another. In the time dilation level, I could not change the time dilation at all, and the stairs did not come out. Then, randomly, my character started walking on its own, and I unfortunately could not finish that puzzle.

The game looks great, and I really liked the cutscenes. However, the level was too dark, and many of the obstacles were extremely hard or even impossible to climb. Everything also felt very far apart. I experienced two jump scares, but I did not encounter any enemies on my way to use the flasher. Collecting carbon also felt useless because it disappeared almost instantly.

I liked the idea behind the game, but it was too difficult, and having to start from the beginning after you die feels a bit harsh. Some abilities, like reduced jump height, make the game almost impossible to play. I don’t understand why they were even implemented.

I loved this game. It was challenging, but still manageable. However, I think it would have been better if the time before the plants needed watering again were longer. Because of how quickly they needed water, it was impossible for me to use all three parts of the farm to grow crops effectively.

I completely understand the push for RTX. I would’ve done the same if my hardware could handle it and if I could implement a settings menu. Those NVIDIA prizes are definitely intriguing.

I’m running an RTX 2060 Mobile, an Intel i7-10750H, Windows 10, and 16 GB of DDR4 RAM. The game stayed on a black screen while I waited for the shaders. After checking the Task Manager, it showed as unresponsive. I tried a couple more times, but it was unsuccessful again. I would guess it’s an issue related to my laptop.

I understand that, and I’ll look forward to the update. It reminded me of It Takes Two and Split Fiction. If I didn’t know better, I would have guessed this was one of their internal prototypes. You did great.

It seemed interesting. I think with a more gradual increase in difficulty and by adding elements level by level, it could have better progression.

I might give it a shot. The design seemed promising. Thanks for the reply.

I tried every button I could too, but I couldn’t get the thing. It’s fine. Thanks for replying btw.

I enjoyed this game a lot. If there were more tasks, I would’ve definitely played more and completed them all. Well done!

It was a super fun game. However, when you have to do multiple things one after another, it becomes difficult and sometimes doesn’t register your inputs. I also tried using a controller at first, and as soon as I moved the left stick, the camera started moving around and the game broke. That said, I loved your songs.

The gameplay needs a lot of polish. The jump was hard to time and execute.

The enemies were impossible to beat.

The game broke after inspecting the clock.

This was a really interesting game. It had all the necessary features of a music-making game.

The assets and environment were too broken to play the game.

After 11 days, nothing happened and it started to feel repetitive, so I gave up. It needs more entertaining elements across the days. However, it’s visually impressive, and the music and sound design were nice.

I’m speechless. This was the best take on this year’s theme. Not only did you make me want to check out all of your previous projects, but you also inspired me to do the same with my own projects in the future.

It didn’t run on my laptop.

I really wanted to reach the end, and the gameplay mechanic was interesting. However, having to run back every time to flip the switch and change the time became a very, very tedious process and not fun at all. It also required a lot of experimenting to figure out which bell corresponded to which stair.

This was an awesome game. The design, puzzles, art style, and voice acting were great. However, the lack of death after falling beneath the map made it super difficult to reach the end. I tried three times but eventually gave up. I really wish I could have reached the ending.

This was hilarious. Great game! With a few enhancements, it could become awesome.

It was extremely hard to navigate.

The in-game tutorial wouldn’t go away, so I couldn’t start the game. And I think there was no sound.

I loved this game. The story and the loops were enjoyable. However, some of the actions felt unnecessary, since I couldn’t actually do anything with them in the game.

The levels and UI look very clean, but I had some issues with the gameplay. It was difficult to kill the enemies, and I think a lock on feature would make it better.

This was a great game. It reminded me of Bad Piggies, which I loved. Being able to create, experiment with different things, and enhance them was really fun. I just wish there were a tutorial that explained everything in the game.

This was really engaging, and I couldn’t stop playing. However, the difficulty ramped up very quickly, and the upgrades didn’t feel very interesting. I would have loved to see a shooting speed upgrade instead. That would have been awesome.

This was fantastic. I really loved it, and I can clearly see the Remedy influence. I’m excited to see where this story goes and to play your future games.

It didn't run on my laptop. 

The world map without country names and borders was too difficult to navigate.

The gameplay was interesting.

It was impossible to beat the second level.

It needs a tutorial and also a bit of polish for the gameplay.

The J key for Jump is a bit weird and feels unnatural when playing. I think this needs a simpler tutorial. 

It was a super fun game, but I couldn’t get past level 10. With a bit more polish, this could be great.

This was awesome. The cinematics, atmosphere, music, gunplay, and enemies were all fantastic. I especially loved seeing Grandpa High on Retro as a DJ.