Oh I see. I've had that problem too, it can be really frustrating. Thank you for the reply.
Incident Games
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This is a genius puzzle game idea, and it’s also super funny at the same time. I really loved it, but it has two major issues. The moving platforms are horrible and extremely difficult to time and use correctly. Jumping on electricity to create jump points is also very difficult. It took me about 40 minutes to beat 3 levels .
Just like Valve games, this needs a lot of playtesting. Trust me, this game has the potential to become huge.
This game could’ve been super fun, but a few issues held it back. My shooting and bullets were invisible, so I couldn’t see them. There was no scoring or level system, which made killing the zombies feel pointless. The gas and repair systems didn’t seem to work either, and I experienced a lot of hitches. It needs some optimization, but with those improvements, it could become a really fun game.
This is a masterpiece for a game jam. I only ran into two issues. The text was hard to read in some places, and when I picked up the stone on one day, I lost the ability to use it for the rest of that run. On my second playthrough, this issue was fixed.
I also have a question about the story. Who or what killed Lauren? I didn’t fully understand that part.
I don’t know how, but the performance was surprisingly good for a game with such heavy graphics. The only real issue I had was with the grappling hook, which felt a bit unreliable. I passed through the portal twice, once before finding the crystal and once after lighting up the place, but both times it just sent me back to the beginning of the game. An actual ending would’ve been nice after all that struggle.
I liked your writing, and the music was fun. The effects were great, but they were too bright, and I couldn’t see anything on the lower part of the screen. The long jump from rockets doesn’t work very well either. It only works when I’m near a rocket, not while I’m in its path.
The scoring also needs some polish, since I could stay in the level for a long time without losing but also without gaining any score. I mostly just collected the time objects and kept extending the timer.
I loved this game. With a few adjustments, it could become great.
- A bigger office space so we could actually escape from coworkers and avoid small talk.
- Small talk not triggering in the middle of repairing something.
- Directional buttons instead of WASD. Using just up, down, left, and right would make it easier.
- A way to kill the receptionist. She’s a pain in the A**.
At first, it was pretty tough to figure out the controls, but once I wrapped my head around everything, it became really fun. There are many elements you have to keep an eye on to keep the reactor stable. I made it to level 5 or 6, if I’m not mistaken. Then a rock got stuck on a vent and I couldn’t get it out, so a meltdown happened.
This definitely deserves a polished version. I enjoyed your game.
Wait, so where was the key in that room? The one with the furniture shaped like a capital I, with some of it floating in the air.
The problem with sleeping was that, in the first room with a key, I was looking around and would fall asleep as soon as I interacted with the bed. It took me three tries to find the key hidden in the corner behind the furniture, and every time I had to restart the entire game. It wouldn’t start from the beginning; instead, it locked me on the title screen.
I really wanted to see the ending, though, because the game felt interesting. Thanks for the detailed reply, by the way.
I loved this song. I tried to decode the Morse code. It was a real challenge. The closest thing I could come up with, with the help of ChatGPT, was this message:
“To live in Ukraine in 2022 is to exist only in fire and destruction.”
I recorded the Morse code from the YouTube walkthrough, slowed the video down, and typed the code into a Russian or Ukrainian Morse code translator. ChatGPT helped fill in the blanks. How close am I?


