After 11 days, nothing happened and it started to feel repetitive, so I gave up. It needs more entertaining elements across the days. However, it’s visually impressive, and the music and sound design were nice.
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Thank you for playing. I created this game as a kind of frustration simulator, so your feelings are on-target. That does beg the question of how to encourage a player to complete the game while powering through the frustration. I'll play around with some ideas. I'm glad you enjoyed the visuals, music, and sound design.