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Burnheart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #11 | 2.929 | 2.929 |
Overall | #15 | 2.929 | 2.929 |
Aesthetics | #16 | 3.143 | 3.143 |
Gameplay | #19 | 2.714 | 2.714 |
Theme | #29 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you use to make your game??
Unity
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Comments
Neat. Having read some of the comments before I just took the camera controls as being a gameplay element themselves. It was actually pretty fun figuring out, when you should turn and pivot around with the camera to make it efficiently through the level. I managed to get 17'000 points in the end, by just sprinting to the top and looting the last platform.
Thanks for testing my game and your valuable feedback. Also, congrats for your score! I think my record was about 17.800. As you said, the camera actually works fine, but many people couldn't understand at the first place, so instruction or tutorial like scene necesseriy I guess 😅
Great game.
Thanks a lot for testing my game ❤️
Thank you so much for testing my game ❤️
Ooooooog this one is awesome!!! At first I thought the camera was absolutely broken, but then I understood and had a blast playing. Maybe different weapons or attack modes other than ranged would be nice? (perhaps there are and I just haven't played enough hahaha).
Thanks for testing my game. You're right camera should more clear for player at the beginning. Also, different weapons, enemies and limit to the weapon are suggested feedbacks for the game ❤️
Cool game, I liked your visuals and audio a lot. like others said I think the initial camera position is a bit confusing but otherwise fine. The enemies and attacking didn't feel super important to the game, maybe if there were more enemies or another enemy type it would feel more important. Great job!
Thanks for testing my game and this valuable feedback! ❤️
Camera initially had me thinking I had to crawl to go to the next area. I realized a lot later I have to go straight lol.
Cool level design though. The weapons disappeared after a while which killed me got no idea when my weapon stocks ended.
Thanks for playing my game and this nice feedback. Camera issue is realized by many people. Definitely need to add some tutorial before game start. I wanted to add some kind of limit for weapons, but same time it's cool to have infinite axe to throw! 😄🪓
You can let the player know this as an Infinite weapon glitch. I mean who doesn't love infinite weapons. Bug could be a feature maybe lmao.
Ahaha you're definitely right. It should be cool to add Axe image and infinite symbol at the right bottom corner.
Cool designs, I just didn't see the lava comming until it was too late! :(
It took a while to understand the camera movement, but after I got the hang of it the game was very fluid.
Thank you so much for your valuable feedback. Camera movement is little bit hard to understand at the first place. I'm planning to add some tutorial level before beginning.
the camera definitely had me confused at first had to leave the game to come back and reread the instruction to get what i was doing wrong a little message or tutorial at the very start to explain the camera system would go a long way. Other then that plays fine i made it to the top with a score of 17650.
Thanks for the feedback. At the beginning since the character inside the walls the camera looks very close, but the introduction before game starts would be much better you're right.