Kudos to Larvi for the music and writing and Willy for the art.
Thank you very much!
There's definitely a lot of RNG when it comes to the friend and the streamer. It's high risk high reward I guess, but we would like for there to be a way to increase the chance for them to be truthful.
I'm quite bad at my own game (lol) but some people have made astonishingly high scores. In general, buying low-priced stuff and avoiding "passing" whenever money allows it seems to be a good overall strategy.
I believe there are 41 games in this release. Our writer (@Larvi) and artist (@Guille Llofriu) made an astonishing job characterizing every single game. Kudos to them haha!
Thanks for your kind words. Your game is a potential addiction loop :)
Loved the assets and the implementation of the theme. It's actually somewhat similar to how we understood the theme (as in mocking consummerism). I tried to beat it but I wasn't able to, it's a bit too hard for me haha. I do wish the character was a little more responsive. It did a thing where it sort of slided towards whatever direction it was heading to and made it feel a bit unresponsive at times, which makes the game harder. Then again, that could be the intention.
Great job!
There is a "give up" button that does exactly what you say!! But it isn't explained anywhere so it's not surprising that you didn't know haha. If you press Escape while playing you can pause the menu and you have a button to end the game early there.
I actually wanted it to work by pressing a keyboard key to make it easier but I feared people would press it on accident and restart the game unintentionally.
Thank you so so much for playing!
There is no Fullscreen button, no, but that would have definitely helped address the resolution issues other people seem to be having. You're also very right about the retry button, it should let you retry without submitting your score. In general, I should have made it easier to retry when you mess up.
Thank you so much for playing!
I actually gasped at the main menu, it looks AMAZING. The game itself is fun, but a tutorial or something explaining things a bit more would have served it well. Good job!
Edit: I just realized the screenshots and "how to play" screen I conveniently ignored. Woops. Shame on me. Nothing to point out then!
I wish I had made the music myself, hahaha! No, it's "Rondo alla turca", from Mozart. This version, specifically:
The window thing kind of surprises me, what resolution was your monitor on? It shouldn't matter but who knows. I did develop it with mobile in mind but plays just fine in my desktop, hm.Yeah, that bug of the furniture piling up has been pointed out by others, and it's probably gonna chase me in my nightmares. I should've really just set the spawn point of the furniture to alternating between two different points to prevent this, buuuuuuut yeah, guess who didn't because they didn't find out about this up until it was already submitted ^^
Yeah, you can totally walk in the air sometimes haha. I believe it has something to do with weird collision detection by the raycasts the character uses.
Thank you so much for your extensive feedback :)
You knocked it out of the park with the aesthetic, seriously. I was amazed at how good this game looks! The gameplay would improve a little if you penalized the player more for stepping into the puddles. Since they substract as much as the wind adds, and there are basically an equal amount of both, it ends up being rather easy.
Absolutely amazing work, keep it up!