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Mega 64

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A member registered Jun 07, 2020 · View creator page →

Creator of

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Kudos to Larvi for the music and writing and Willy for the art.

Thank you very much!

Thank you very much! :)

Just like irl!

Thank you for playing!

Kudos to Larvi, the composer.

A personal favourite of mine is Betarune.

Thanks for playing!

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I wish I could ever make controls feel this good. Extremely well crafted. I love it when games give you little titles for things that give you points hahaha.

You should try and implement a scoreboard. With the scores I'm seeing here, people would go crazy.

Excellent game, I loved it!

Thanks for your criticisms, they're very useful and insightful. We'll note them (we do want to make a full version of this one day so feedback like this is appreciated).

Thanks for playing and I'm glad you had a laugh!!

Yeah I feared that introducing the streamer and the friend at the beginning was going to confuse too much confusion and feeling of bloatness.

We're happy that you liked it hehe.

The peer pressuring is based on real facts >_<

Handling the boat is really satisfying and I got surprised at how thought about the skill tree was. Nicely done!

The game looks amazing, the music is good, the loop is engaging and the premise is really funny. Everybody has already told you about the text, so do keep that in mind.

Good job!

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There's definitely a lot of RNG when it comes to the friend and the streamer. It's high risk high reward I guess, but we would like for there to be a way to increase the chance for them to be truthful.

I'm quite bad at my own game (lol) but some people have made astonishingly high scores. In general, buying low-priced stuff and avoiding "passing" whenever money allows it seems to be a good overall strategy.

I believe there are 41 games in this release. Our writer (@Larvi) and artist (@Guille Llofriu) made an astonishing job characterizing every single game. Kudos to them haha!

Thanks for your kind words. Your game is a potential addiction loop :)

Got all the way to Canvas 19. That one got me stuck. Up until that moment, it was pure bliss. Super simple but well crafted in every aspect. Extremely well thought mechanics that scale in difficulty very well. Probably the best submission I've tried thus far. My sincerest congratulations!!

Absolutely unique concept and aesthetic. Funny and also a bit unsettling. I loved it. FANTASTIC job!!

I loved it!! The gameplay feels nice to control, the mechanic of staying alive before your flame is consumed works very well and, particularly, the art is GORGEOUS. Seriously well done, this game is sweet to see. Simple yet effective!

The dash movement feels a bit clunky, as if it didn't work sometimes?

I really liked how getting bigger involved seeing more parts of the map.

Well done!

HAHAHAHAHA I LOVED IT.

The artstyle is amazing, love how bizarre the whole thing looks. The mechanics in the alleyway fight were fun. The Sonic.exe reference was unsettling (in a good way). My deviation sucked :(

Congratulations, it's very good!

The goblin mechanic is funny. I do wish there was a way to tell when he's lying, but I guess that'd defeat the purpose of the game. Well done!

Loved the assets and the implementation of the theme. It's actually somewhat similar to how we understood the theme (as in mocking consummerism). I tried to beat it but I wasn't able to, it's a bit too hard for me haha. I do wish the character was a little more responsive. It did a thing where it sort of slided towards whatever direction it was heading to and made it feel a bit unresponsive at times, which makes the game harder. Then again, that could be the intention.

Great job!

The gameplay loop was very nice, and progression was satisfying.

I would've liked a visual distinction between workers and collectors. Also it would be cool to implement a timer or something that measures how long you take to reach certain rates of coconuts per minute.

Very nice work!

This was very funny! Its bizarreness is accompanied very well by the sound design. I actually chuckled when I got hit. All of the assets were hand-drawn, I take it? They look phenomenal. Excellent work, I really liked it!

I absolutely loved the artstyle. I thought the origami style was so charming. I would love to see this concept applied further with more levels or more mechanics.

There is a "give up" button that does exactly what you say!! But it isn't explained anywhere so it's not surprising that you didn't know haha. If you press Escape while playing you can pause the menu and you have a button to end the game early there.

I actually wanted it to work by pressing a keyboard key to make it easier but I feared people would press it on accident and restart the game unintentionally.

Thank you so so much for playing!

There is no Fullscreen button, no, but that would have definitely helped address the resolution issues other people seem to be having. You're also very right about the retry button, it should let you retry without submitting your score. In general, I should have made it easier to retry when you mess up.

Thank you so much for playing!

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I actually gasped at the main menu, it looks AMAZING. The game itself is fun, but a tutorial or something explaining things a bit more would have served it well. Good job!

Edit: I just realized the screenshots and "how to play" screen I conveniently ignored. Woops. Shame on me. Nothing to point out then!

The art looks amazing. Jump feels very good, I just wish there was more to it than jumping, like more obstacles or enemies maybe? But time is of the essence in these jams, obviously haha.

By the way, I think we actually used the same tileset for the lava xD

Ooooooog this one is awesome!!! At first I thought the camera was absolutely broken, but then I understood and had a blast playing. Maybe different weapons or attack modes other than ranged would be nice? (perhaps there are and I  just haven't played enough hahaha).

Jetpack physics are funny. I wish there was some other mechanic of some sort, like refueling or something. It's still cool though.

Damn the music jumspcared me on startup HAHAHAHAHA.

The art looks rather gorgeous. I also like the music, did you do it yourself?

The gameplay is obviously simple but works well!

I wish I had made the music myself, hahaha! No, it's "Rondo alla turca", from Mozart. This version, specifically:

The window thing kind of surprises me, what resolution was your monitor on? It shouldn't matter but who knows. I did develop it with mobile in mind but plays just fine in my desktop, hm.

Yeah, that bug of the furniture piling up has been pointed out by others, and it's probably gonna chase me in my nightmares. I should've really just set the spawn point of the furniture to alternating between two different points to prevent this, buuuuuuut yeah, guess who didn't because they didn't find out about this up until it was already submitted ^^

Yeah, you can totally walk in the air sometimes haha. I believe it has something to do with weird collision detection by the raycasts the character uses.

Thank you so much for your extensive feedback :)

I can tell that you're experienced in this hehe. The game looks amazing and the gameplay is very cool, love the silliness of the idea :)

I actually like the controls, they feel tanky but that's the point. You should consider relaying the info that the minigames exist and you access them by pushing "E" somewhere in the game, otherwise people will miss half the fun. Well done anyway hehe.

Really fun, with more levels this would have a huuuge potential!

You knocked it out of the park with the aesthetic, seriously. I was amazed at how good this game looks! The gameplay would improve a little if you penalized the player more for stepping into the puddles. Since they substract as much as the wind adds, and there are basically an equal amount of both, it ends up being rather easy.

Absolutely amazing work, keep it up!

Love the aesthetic and the music. The gameplay is cool, I just wish the level overall was bigger. Thank god I went to the comments and saw grappling is actually E instead of left click, I was seriously getting confused. Great job anyway!

I love it so much!!!! This would be AMAZING as a speedrunner's game. I can totally see this being a fully-fledged thing.

The biggest problem here really is that, when you go in the slopes downwards, you can't really see what's in front of you, so the obstacles in there are the hardest to dodge.

Apart from that, solid work!

Creo que hay un bug raro con las hitboxes, en alguna ocasión he saltado hacia donde sé que hay una plataforma y me he muerto igualmente.

Todo lo demás está muy guapo, me encantan las voces, me da vibes de Crazy Taxi jejeje.

Funny. I was smiling through the entire initial cutscene, love the goofiness. The jump feels somewhat clunky, and checkpoints would definitely help. I don't understand what you're supposed to do with the code :(

Well done regardless, the lava mechanic was very cool!

Reminds me a bit of Jetpack, no? (the one made by Rare)

Needs a bit more polishing, and specially I would try to make it a bit more evident what it is you're meant to do and how to engage with the mechanis. The fact that you put this together at all is amazing, so don't sweat it. Keep at it!

Cool idea. If I may provide some feedback, it would gain a LOT with a sprint button or something to make it more dynamic; the base speed is just so slow. But I am also a very impatient person hehe. Well done!