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Clown Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #2 | 4.188 | 4.188 |
Overall | #3 | 3.531 | 3.531 |
Sound | #6 | 3.188 | 3.188 |
Gameplay | #9 | 3.313 | 3.313 |
Theme | #11 | 3.438 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you use to make your game??
Unity
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Comments
Nice. Making an arena game like this fit's the theme pretty well and makes for an excellent highscore game.
(I just barely broke into the top5 at place number 5)
The graphical style reminds me of the art of Slay The Spire, which I liked.
The combat felt a bit unprecise at times, like some of the directional forces lingered and still moved the characters while the graphics were already gone. Especially when creating a big balloon and having some enemies around the resulting physics can become pretty unpredictable. Sometimes you can just move around and it's fine and sometimes it will shoot you off the platform.
Also the amount of graphical assets needs some calling out. Well done.
I love the sound and art design. Great job.
Awesome
me gusto mucho el juego y la mecánica es muy interesante
I loved UI design and top-down looking art style of the game. Good job! 🎮
Love interpretation of the theme here, very original. So is the gameplay. I found the best strategy to be to just pop the balloon regardless of how inflated it is, but it gets to a point where there are just too many enemies hehe. Anyway, really good!
I liked the unique art style and take on the theme, it was fun to bash people off and also control the explosion!
Amazing art and animations, Loved the camera feel of this game. Also it was very creative use of a unconventional weapon (balloon), this opens some strategies like using the ballon to dodge and hit an enemy simultaneously. I will try my best to beat the highscore!
Art work and ui look really nice really enjoyed them. Game Play is fun and challenging some kind of powerup's could make it interesting since it feels like a roguelike giving each play a different feel. i can see how the highscore side of things might not work with that idea though.