of course. Feel free to use it wherever you want even without & mention
Blue Crystal Studio
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Hi ! Yea I am planning to implement that for coins which will be different kinds of crystals cause later on some enemies drop about 25-40 so thats a lot :D But it makes sense to do it for Exp as well. Thanks for the suggestion !
Also, thanks for the comment !
Did you know there is a HUGE update coming out very soon ? 2 new environments inspired by Hollow knight, tons of new enemies, 2 new bosses, Crafting & mining and much much more ? :)
You can follow twitter: https://twitter.com/BCStd_marketing
or join discord: discord.gg/BBBhR2s
Hi ! I will be releasing new version - v0.26 with a lot of bugfixes, quality of life changes and new things just in few days.
Thank you a lot for your video / review.
The swing should not be done every time you press mouse button -> it have delay depending on the weapon attack speed, sadly you did not get through the tutorial zones so you could not compare it to other weapons. Currently there is about 20 hours playtime for this free alpha and much more is about to come ! Fishing, better crafting, battle pets and so no :)
Have a nice day ! Best regards
Tomas
Hi, thanks for the review. Could you specify the problems that could improve ?
D-pad is used for menus and item usage at the moment.
There is currently no button remapping as Unity have bad way to remap buttons sadly. There IS a button remapping if you launch the game in specific way, but you have to google it.
For player collider, it is capsule. Do you mean to use square due to rough edges ?
And thanks for the tip of the 2d controller by sebastian lague. I will check it out ! :)
Regards,
Tom
Hi Nomik ! Glad you like the game, there are TONS more to come to SoG. One of the first feature I will include are status effects (in next update !), fishing (just need more polishing and it is done) and battle pets! :) Here is also sneakpeak of new platforming mechanic.
https://imgur.com/gallery/rBXDnaF
Hi ! Thanks for the video / feedback.
I am glad you mostly-liked the game. The bugs you mentioned are already fixed and will not me in next patch, which also include status effects, new potions and other consumables, many other bugfixes and new zones.
You can also post this video to showcase on my discord channel, I would like to support your channel :)
Discord: https://discord.gg/BBBhR2s
Best regards,
Tomas Petrlik
Hi ! I decided to make this devlog about game I am currently developing for 1.5years named Shards of gravity.
It´s a mix between Hollow knight and Celeste. More specificaly I want the game to be about exploration, adventure, fun and action platforming, not just jumping from platform to platform but really skill-demanding challenges for extra collectibles.
There´s also a level, stats and talents system. Why ? To make you progress all the time ! Not just blindly explore with 0 reward.
I also implemented more mechanics that I liked in other games. Like fishing, gathering materials for improving village (moonlighter style) and such :) Here´s an example of fishing mechanic>
Speaking of Hollow knight, there´s actually a very big underground environments with distinct appearance. So far there´s a lush caves (greenpath inspired level), ancestor ruins ( blue glowing caves, original concept), regular caves wich service as underground crossroads and much more, wich I don´t want to spoil.
There´s also Character customization, I want to implement realtime farming, realtime bank interest when builded in village, pets with customizations and their own leveling system and many more features. So there´s always stuff to do, to explore, to aquire, or to achieve like beating very difficult platforming challenge for shards of gravity, wich is used to open portals to another worlds and to progress with the mainstory.
I will release 4h+ playtime demo for FREE soon here on itch.io
If you want you can check out my other pages where´s more about the game :)
Twitter: https://twitter.com/BlueCrystalStu1
Discord: https://discord.gg/BBBhR2s
Thanks for checking this out :) Feel free to PM me if you would like to join pre-demo alpha testing.
Our latest Asset, Pixel Tiles Pack sells so well, we would love to announce 50% off of our first Asset released here for the next 3 days !
https://bluecrystalstudio.itch.io/extra-clean-ui
Be sure to grab a copy for half the price ! :)
And thanks all to our supporters, we hope our quality over quantity will be successful over time, as it is today.
It would goes GREAT with my Pixel Tiles Pack ! Check it out :)
https://bluecrystalstudio.itch.io/pixel-tiles-pack
Tell me when you release the project. I really like it !
https://bluecrystalstudio.itch.io/pixel-tiles-pack
Our pack contain
3 Pixel Tiles Grid - Grass, basic Ground and Void
- Rocks
- Layered BackgroundS
- Trees
- Grass
- Lighting for 2D Scenes
- Shadows
And much more, even Demo scene for your inspirations are included, allowing you to fast and effectively create diverse worlds of your own!
We also included Bricks, Lighting and all stuff you will need for your pixel-world creation as a Bonus to the Tile Patterns!
Details like Rocks and Spikes are also included in the pack to give your World that finishing touch.