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(+2)

Hi, thanks for the review. Could you specify the problems that could improve ?

D-pad is used for menus and item usage at the moment.

There is currently no button remapping as Unity have bad way to remap buttons sadly. There IS a button remapping if you launch the game in specific way, but you have to google it.

For player collider, it is capsule. Do you mean to use square due to rough edges ?

And thanks for the tip of the 2d controller by sebastian lague. I will check it out ! :)

Regards,
Tom

(+2)

Oh well the d-pad didn't seem to work for me in the menus then.

Sadly I know all to well about Unity's situation with inputs. I recommend you switch to Rewired on the asset store, it's a great plugin that comes with a button remapping system, although I haven't tried it out yet, I'm pretty impressed by the rest of the plugin. Word of caution though, the documentation is a bit lacking on how you set it up, but once you do get it going it's great.

Yes I do recommend a square instead, but if you watch Sebastian's videos on it you'll see that he uses a different approach entirely, but it ends up behaving just like a square collider.

Another thing I forgot to mention in my initial review is that the in-game menu for inventory and stats is pretty janky to use, so I would suggest you re-think your approach to that.

Thanks for responding so kindly :)