I can confirm that it is also stuttering in chrome and (obviously) edge. Or maybe it's my setup.
Blobhetti
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the game art style is great. So cute. I really like the idea. Is the anti-cheat thing actually true?
The game itself was fun (mittens was adorable), but I couldn't really grasp the idea. did something cause the boxes to drop? was there like a bar that I wasn't seeing. what determined the upgrades? All in all, cool game. I just need a better understanding of it.
I'm screwed as well then. I did the exact same thing at midnight the day it was due and kind of had to upload a Google drive link. it has been rated by at least one person, so it works at least. If you want people to be able to play your game at all, it's really your only choice. You either forfeit your ability to win, or forfeit your ability for people to play at all, also forfeiting your ability to win. Neither choice is great, but you made a game for others to enjoy or at least play. I can't make a decision for you, but know that you aren't alone.
I was submitting the final touches on the game and made the mistake of deleting the old file before uploading the new file. I did this at about 12:05 (passed the deadline by 5 minutes) and lost the game on itch.io. I am attempting to allow other ways to play, but so far it's not looking so good. if anyone knows a way to link to a zip file that is about 50 Mb so others can download it, that would be great. I really want others to see this game, even if I've basically forfeited my ability to get top 50. Thanks for this oppertunity to make something awesome. I've learned a lot, especially about uploading files before deleting other files. I wish you all the best.
I submitted it just in case it doesn't get completed in time, but I have the video and the game is playable. the only thing I need now is audio.
Watch the video if you feel like it. I want to turn this idea into a full game, maybe with asteroid mining or something. IDK. My little hamster in my brain is running, but with no destination.
Congrats to everyone who is managing to finish their game in time. I am super excited to see what amazing things everyone has created.
I assume (potentially falsely, don't get mad if I am wrong pls) that you are adhd or something. if not, I don't know if this will help, but if you are, here are some tips. First off, create a checklist (in google sheets or something) that changes colors. if you get dopamine from drawing, draw out a checklist. for the google sheets, have anything that is not started red, anything currently being worked on as orange yellow, and anything that is finished as just green. if you draw, draw little flowers or rubber duckies or something but DO NOT COLOR THEM. when you finish something, color in the little thing.
ADHD runs on dopamine, so reward yourself with dopamine. I've heard of people who eat a chocolate chip when they finish something. a reward system is what prevents adhd burnout. I had the same issue earlier (link to chat here) and got some feedback. I wish you the best and can't wait to see what you make. If bad comes to worst, make a game you enjoy and publish it on itch anyway. Making a full game outside of a game jam is probably going to be better than making an unfinished game in one.
I hope my rambling helps some.
I honestly don't know how to fix corrupted files, but I would recommend, now that this has happened to you, whether or not you do end up getting it fixed (best of luck to you my friend), to use this as an opportunity to avoid the same issues in the future. If something happened before corruption, make sure you don't do that thing. If you are using any popular game engine, it probably has some sort of version control, so you can go back to files that existed before corruption. If it was code files, most of them have a history, such as VSCode, so you can go back to previous versions of those. I don't know much about corruption, but I do know that everyone hates it and tries to put safeguards in their softwares to prevent it or revert corruption. I hope you do get it fixed, and I'm excited to see what you end up creating at the final submission.
(P.S. 17 days left!!! I have done nothing!!!!)
I don't know if just linking the game is ok, but since you are working in UE5, it isn't a surprise that you have a large game. I would definitely try to shrink down textures as much as you can (those typically take up a lot of space) and remove anything that you don't use or intend to use in the final game.
You should also wait for Bad Ideas to respond and maybe (if applicable) ask this in discord, if you have an account.
Wow. You could probably teach me a lot. I am just now getting into game development and have only submitted one game for a game jam. I am making another game as a full project, but it is not at a position yet to playtest or publish alphas for.
Attached is a video of one final bug that I found related to the flashlight thing. the first part is me scrolling up too far, and second is me scrolling down. I don't think it's intentional, but it might be. It is a little laggy. I apologize.
Do you have a discord? it might be easier to communicate via that. If you do then I can give you my handle or you can give me yours.
Also, what do the green balls do? I tested them on some enemies and they don't seem to have any effect. Additionally, if you aim down and fire, you can bounce on the ball, and if you do this on a platform, the ball will continuously activate and deactivate the platform.
I did notice that the sticky walls were mostly fixed, but it does stick just a bit around corners, though much less than it did before.
I hope I'm not seeming annoying or anything. I just like helping. If I am annoying you at all please let me know.
I quite enjoyed my playthrough of this game, but I found a couple bugs that you might want to note in case you want to fix them before the jam ends. First of all: you can double jump forever. I don't think that was on purpose, but it might be. Secondly, going around corners or moving while pushed up against a wall is very difficult and you stick really badly. Cool game though.

