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I like this. Can't wait to see the final version of it. Interesting idea.

(+1)

One bug that I noticed (just in case you didn't already know about this) is that it seems as if the door's trigger box to go to the next level moves with the door or something. When I go to the door, I have to go up after the door opens to go to the next level.

(3 edits)

this shouldnt be a problem, because when the door opening anim plays, the code after the anim actually already knows that you beat the level since the door opening anim is connected to the same code that boots up the next level. after the door opens & the melody concludes, it transfers you to the next level. the only reason it took a while to start is because the pause is INTENTIONAL as i'm planning to add a little cutscene that acts as a level completion anim, the pause after opening the door is supposed to act as a marker for when the level completion anim is supposed to play, but since i havent made said anim yet, its just a long pause. so bear with it for now.