Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Roni!

2
Posts
1
Topics
A member registered 8 days ago · View creator page →

Creator of

Recent community posts

(3 edits)

this shouldnt be a problem, because when the door opening anim plays, the code after the anim actually already knows that you beat the level since the door opening anim is connected to the same code that boots up the next level. after the door opens & the melody concludes, it transfers you to the next level. the only reason it took a while to start is because the pause is INTENTIONAL as i'm planning to add a little cutscene that acts as a level completion anim, the pause after opening the door is supposed to act as a marker for when the level completion anim is supposed to play, but since i havent made said anim yet, its just a long pause. so bear with it for now.

this is NOT the final version for the jam, but its a lil taste into the game that i'm submitting. here it is: https://roni-chocy.itch.io/dytts-first-demo