Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Do you have a discord? it might be easier to communicate via that. If you do then I can give you my handle or you can give me yours.

Also, what do the green balls do? I tested them on some enemies and they don't seem to have any effect. Additionally, if you aim down and fire, you can bounce on the ball, and if you do this on a platform, the ball will continuously activate and deactivate the platform.

I did notice that the sticky walls were mostly fixed, but it does stick just a bit around corners, though much less than it did before.

I hope I'm not seeming annoying or anything. I just like helping. If I am annoying you at all please let me know.

sheldon2197

Green and Blue balls are mostly the same, however, Blue will start movement in a positive direction, and Green will start movement in a negative direction.  I have other items that are only activated by the appropriate ball color, but those aren't implemented here.

Yes, balls are physical objects in the world so the character (FPV) will interact with them.  This is intentional and not, and although there is no reason for such action at this point, it is possible that a future level might want that special action to get through/over an obstacle, perhaps.

No worries, feel free to message as much or little as you like, and have time for.  My discord user name is at the top here, feel free to message there, but I rarely am on discord.  I find these messages work well and are easy to keep track of game jam, by game jam.  I've completed 13 game jams in the past 7 months.  ( I have a lot of time on my hands and I've been a coder for a long time, and have used a lot of different languages and technologies ).

Wow. You could probably teach me a lot. I am just now getting into game development and have only submitted one game for a game jam. I am making another game as a full project, but it is not at a position yet to playtest or publish alphas for.

Attached is a video of one final bug that I found related to the flashlight thing. the first part is me scrolling up too far, and second is me scrolling down. I don't think it's intentional, but it might be. It is a little laggy. I apologize.

(1 edit)

The linked video didn't play, but I believe I know what you mean.  I've added something more as well.  I'll set a limit for the flashlight zoom.  The flashlight zoom and use isn't necessarily a thing for this game at this point, but I might make a level that more requires/uses it.   You'll see what I added when you press the L)earn key when playing the game.  It will L)ist commands.

briefly though, 

  • use wheel to adjust flashlight
  • hold shift key + use mouse wheel to adjust zoom
  • hold control key alone to auto move forward instead of using WASD

There is a strange bug in the maze (which I  finally managed to complete) where your mouse goes everywhere at random corners and makes you look in a random direction. I don't have any idea what could have caused it, but it's weird.

Is there yet an end to Foward and Back Boxes? If so then I couldn't find it.

Well there is, all the way forward, but I have more level editing to do.  I will use the remaining jam time to improve and create the levels.