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Robin Allen

A member registered Jan 14, 2016 · View creator page →

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Ah, no, I'm afraid not. Email is good — hit me up at if you're interested!

Hi there! My game Blackshift is nearing completion, and the biggest thing it's missing is a trailer. If you are capable of creating quality game trailers, and you have previous work to show (ideally a game trailer) then I'd love to hear from you! This is paid work — let me know how much you charge. I can pay via PayPal, bank transfer (UK or SEPA), or Bitcoin.

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Hi, everyone. I'm late to this devlog forum — I've been posting progress updates on my own site but as Blackshift nears completion, I wanted to start posting here too.

(I notice there's this Devlogs forum, and a separate Devlogs feature — I'm posting to both to try and get as much feedback as possible. I hope this is OK!)

With this update I've reached my goal of having 100 levels (and definitely not any secret levels, no sir). Other than that, the main additions for this update are:

Poison gas

Messes up your controls and stops you from using items. You can use explosions to get rid of it.

Mimic Robots

These guys will move whenever you do, in the same direction. I took a video of them in action.

Other Stuff

I'm getting dangerously close to being able to take the “beta” and “early access” labels off this game. Just need to fix up a few of the more placeholder-y graphics, tweak some levels, fix some bugs, and do a trailer. I should probably commission some more music, too.

Game link: Blackshift

OK, thanks for confirming!

I think I'll hold off on adding app support until the situation improves a little.

If I could just keep my download page on the site exactly as it is now, with no zip files appearing, and also add app support via Butler, that would be great — and you guys wouldn't need to implement self-extracting installers or anything.

Hi there, I have my game Blackshift on Itch and I'd like to update it  to work with the Itch app. Right now it uses a custom installer but I'd be happy to start uploading .zip files using Butler as well.

But, the docs seem to suggest that this would mean people downloading my game without the app would just be given the .zip file and some instructions and have to fend for themselves? Am I interpreting the docs correctly here?

What I'd ideally like is for app users to get all the nice features the app provides, but for non-app users to get my installer like they do now. I hope this is possible and that someone can tell me how to do it.

Thanks for any help


I'd love to release for Linux, and I have already started work on a port. It's a difficult platform to port games to, but I'll get there :)

Tricky, but I'll see what I can do.

Hey, just to let you know — the latest Alpha version now contains an option for offline mode.

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Hi, thanks for buying!

I've been planning an Offline Mode for a while now. Thanks for letting me know you need it — I'll make sure it gets added within the next couple of updates.

Enjoy Blackshift