Is there any way to rearrange the games without access to a PC? Some workaround or anything? 🙂
Bl4ckSh33p-Soft
Creator of
Recent community posts
Hi. The sale page says you can limit coupons but I can't find any option to define how often it can be used. ("You can also limit the quantity available."). And the help page says "Additionally, you can set a limit on the maximum number of times the coupon is redeemed.". Where can I find this option? I want the coupon only be usable by X people for a 100% sale.
And I can't create multiple codes, only one?
It was my first project for Xbox and to test the new Construct 3 editor. You can read about it here: https://bl4cksh33p.itch.io/the-very-long-walk/devlog/2139/release-of-the-very-lo...
There may be future updates to add or change gameplay mechanics.
Great. :)
@Euvoltarei1 You can add "Rewards" to a game like the rewards on kickstarter. If someone pays e.g. 5€ he gets the base game, if he pays 10€ he gets additional extras. But you have to enter a fixed amount of available rewards. But digital preorders have no limit in most cases. :)
I use it for Standard, Silver and Gold edition of my new game (with extra skins and expansion pack).
Hi! I added a few rewards to my new game but the app does not show any of them on the game page. :(
And it seems preorder or donating is not working as well. I enabled the checkbox for a file to have it as preorder but the app shows an install button and shows an error when I click it. and my game with no files downloadable file has a suggested price but the app shows "not available for windows". Would be nice to have this in the app. :)
Visit the public Trello board to see all future and current changes and known issues.
https://trello.com/b/U61Yf3L2
Hi! I recently released my very first game available for PC and Xbox One via the Creators Program.
It's just a small endless runner to test the Xbox Live integration and to see if everything works. But more games are already in the works. :)
Other games and apps I make can be found on my profile.
About the game:
The very long walk is a running game.
Join Scott, Sara, Liam, Dr. Jonas and Bernie in a very long walk and see how far you can get without dying. Can you ever reach their destination to see what lies there? No one knows!
Link to the game:
https://bl4cksh33p.itch.io/the-very-long-walk
Some Screenshots:


BETA 2.2 (0.2.0.2)
- fixed an issue with Mod support
- added debug mode for decoding/encoding dataX.db files
- fixed a small issue with timers (detecting if Cube.exe or Server.exe is running)
BETA 2.1 (0.2.0.1)
- fixed Mod import (temp files should be properly renamed and removed now)
- fixed a few typos
- fixed a few missing sound effects
- removed debug message when launching Cube World with default port
- fixed Newsticker (some special links did not work properly)
BETA 2 (0.2.0.0)
- added Mod Support
- changed ads (now ignore ad blockers and open in default browser)
- fixed typo on "Tweaks" (possible fix for blue fog)
- changed arrangement of items on Tweaks tab a bit
BETA 1 (0.1.0.0)
- fixed flickering objects on first visit of "Infos" Tab
- fixed trailing space in server.cfg when using a Seed from the Seedlist
- added onetime Feedback reminder
- added link to Tweaks (possible fix for blue fog)
- added Port selector for Cube.exe and Server.exe
- added message if no new update is available after a manual check in the settings
- added Slap counter
- added hint to reduce input lag to Tweaks (should help many people)
- added Newsticker
- added a few new tooltips to buttons (just put your cursor over them)
- added hint for random seed generator in server tab
- added link to new support forums to "About"
- added link to Bl4ckSh33p-Soft to "About"
- added new links for Wiki and Mod Database
- added small ad to unregistered version
- added "Remove Ads" button for everyone who donated anything to "About"
- added option to force backups of Cube.exe and Server.exe on startup (hold down ALT-key when clicking on "Launch Cube World")
ALPHA 2.4 (0.0.2.4)
- HOTFIX: should fix the Auto Update feature
ALPHA 2.3 (0.0.2.3)
- improved Auto Update code
- Server Restart interval temporarily disabled
- fixed wrong cursor on a few buttons/links
- added link to official CWLP website (Facebook)
- added 2 Buttons to download Mods
- improved/fixed Timers for Auto Backup, Cloud and Server Restart - you should now be able to switch between pages after launching the game or server.
ALPHA 2.2 (0.0.2.2)
- fixed version display out of window in About screen
- fixed Cloud file list not remembered if all were deselected
- fixed Upload/Download Cloud buttons sometimes not being enabled when they should
ALPHA 2.1 (0.0.2.1)
- HOTIFX: fixed "Use Cloud" checkbox always disabled
- fixed Version display in window title
ALPHA 2 (0.0.2)
- added Cloud Support for Backups
- added Tweaks (Render Distance and switch Account)
- added Auto-Restart for Servers
- added check if new version of CWLP is available on Startup and in Settings
- cleaned up "Infos" section and added new content
ALPHA 1 (0.0.1)
- Launch Cube World
- Launch Server (original or custom)
- Create Backups (manually or automatically after exiting Cube World)
- Seed List Manager for Servers
Hi. I just uploaded a HTML5 Construct 3 game and I see a loading bar for first time loading of the game but then nothing happens and the game does not show up in the app. It works fine when I open it in other browsers like Edge. But it should work in the itch app, too?
Testlink: https://bl4cksh33p.itch.io/the...
Hi! I started a new project not long ago and an early version is already available on itch.io.
Sea Frenzy is a small action game where you are a small fish in the ocean. What do you do? You need to feed and survive!
Features in this early version:
- eat and grow to swallow even bigger fish!
- one event where you need to dodge enemy fish
- leaderboards to see who is the best fish in the ocean
Features coming in future updates:
- multiple randomized events and bosses
- achievements, who doesn't love trophies?!
- controller support - or did someone already invent the transparent finger?
- progression system to unlock new goodies for your fish
The game started as very small project to practice some new things in Construct 2 but gradually grew as the "feature creep" (tm?) started to haunt me.
But I have a list of features and things to add for the final release. If everything goes well future updates may add more content.
Feedback is very much appreciated. :)
https://bl4cksh33p.itch.io/sea-frenzy














