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A member registered Dec 04, 2020 · View creator page →

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The best hint I can give is that... she's a monster and I guess a big part of her route is about how she's struggling to embrace her. If you were to keep that fact in mind during all three choices in her route, maybe that'll help you get her good ending?

I got all the achievements (I'm assuming I got all of them for Blake but that's hard to actually verify) and I could answer any questions you've got. 

Spoilers, don't read past this if you aren't completely stuck




In Vic's it's pretty much just the good and bad endings and then just replaying  or failing both minigames a few times.

would be insane if you put this in the game somewhere

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Major spoiler warning but I'm actually so confused




I completely forgot about Lien's secret ending. I wasn't even trying to get it, I was just replaying to try and get the good ending scene because I like to collect the endings in my saves. But then all of a sudden, new text just appeared and I got a new ending?? I don't even have a clue what triggered it. Is it random? Do you get it if you play her route enough times??? Is it from certain choices? I swear I didn't do anything differently. I haven't even picked the neutral dialogue options yet, what the hell.

Also, what the hell is that ending anyway? It's actually so interesting because the open ended nature just leaves so much potential for how everything could play out. Anyways, rant over I was just really shocked. It's seriously been too long since I last played this game


Edit: also, sorry for spamming so many comments in such a short amount of time. I'll try to hold back everything else for my one big ass comment of all the thoughts that I needed to marinate on for longer or wanted to wait until seeing the end of the game

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I'd honestly forgotten that it was Monster Sweethearts where I first heard the idea of running when upset. I didn't end up listening to that advice for a few more years, but when I moved and suddenly had access to a treadmill throughout my day, it's now become one of the most productive ways that I manage my anxiety.

I still think of the original scene every time I decide to go for a run, but somehow I forgot that it's from this game. Crazy how stuff like that sticks with you for so long

Her route is locked behind everyone else's. You'll have to play through each route and get both the good and bad endings for all of them before Lien even becomes available. You'll know that you've gotten the good and bad endings for the other characters when you've gotten five collectables on your home page.

By the way, Xanthe's route is also locked behind Lyell, Bae, and Victoria's routes so don't try to romance her before them. Then you need to select the right options in the early game. Looking through the original Monster Sweethearts' comment section will give you the exact choices to make to get Lien's route, but I'd really suggest trying it yourself at least a few times before giving up and looking for the answer. You can figure it out for yourself if you pay attention to the consequences and results of choices while romancing the other characters.

Hope this helped, have fun!

In the original, "not deciding" was how you got the good ending. In the Re-cut, I was struggling to get Bae's good ending despite passing the minigame. Turns out I just needed to make different decisions throughout her route.

 So, putting those two ideas together, maybe you need to make different combinations of choices throughout her route and then still "not choose" for that decision?

I hope this wasn't too vague, I'm trying not to explicitly spoil anything too badly

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I accidentally just stayed up all night because when I heard "the routes have been rewritten for better story flow and structure," I was expecting like, minor tweaks. Every time I thought about going to sleep I kept thinking to myself "well, I'm almost done anyway, there's no way that there's more than an hour left, this is  a beta for a minor update."

There is so much new content. This is actually insane. I just played for five hours and still haven't reached the end of Victoria's route. This is so, so peak. Insane. I'm gonna take a nap.

Was there an explanation added for Victoria's shift? I remember thinking that her monster form was odd and only seemed to be following the same formula as everyone else despite it not making much sense. Maybe I'm just misremembering, but if I'm not, then that's awesome!

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Holy cow, I'm still so attached to the old sprites (and tbh Jaylene is gonna take some getting used to) but Lien's new design genuinely surprised me in how  different her vibe is without changing too much of her design and still communicating everything the original does. 

Most of all, the second Bae's  sprite appeared in the game I thought to myself "hey, I feel like she looks better than before" and after taking a look at her old sprite all I can say is... holy glow up. I remembered that I'd sort of felt like Bae had a sort of janky design but I could never quite put my finger on what was exactly wrong with it. From what I could tell, the new design improves so much while helping her have more of a memorable and distinct look.

And now that I'm talking about distinct looks, not everyone has a side part anymore! Huzzah for diversity of hairstyles!

I'm so excited to get an excuse to have my near-annual replaying of Monster Sweethearts, but I'm more excited that you're revisiting this project! I really cannot contain my excitement with all the new content you've talked about. 


Edit: I cannot stop laughing every time Blake is on screen. The fucking fingers in her pockets is so on-the-nose that it cracks me up whenever I have to read text over her sprite

Edit 2:  Blake's "Don't worry, I only hate gay people slightly" is infinitely funnier now

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I literally understood nothing that happened and yet every time I think of my playthrough my stomach does that thing that you do right before someone kicks you.

I'm so confused and so distraught at the same time. This is the most horrifying not-horror game I've seen. Unless this is meant to be horror. 

I haven't checked any tags or anything, but I didn't get the idea that it was going to be horror before playing. But if you told me now that it was meant to be horror, I wouldn't doubt it.

Funnily enough, the "disturbing images" (calling them that so that I don't spoil anything) were really the least distressing or horrifying parts.

Asya is terrifying. I hope that the message was received.  

At least, I think that I do? I'm not sure I really know what that means.

Been low key obsessed with your games since Monster Sweethearts and I was devastated and a little worried when Cryptid Courting was seemingly wiped from the internet. I'm glad to see that you're working on something new, and the demo was insane! Very cool atmosphere and even from the little we get to see of the characters, the writing and characters are very intriguing. Can't wait to see how the full game pans out!

It's been a year since I last played this game but suddenly it popped into my memory and I've been thinking about it for two days. That's how long it took for me to need to scratch the itch again. Time to add to my existing 37 hours of play time...

Oh, it’s in the magic route when the character works in the magic shop. It only appeared after you’ve played the route once already. I kinda doubt you didn’t see it since it’s kinda impossible to complete the game without the magic route, but I can totally understand forgetting about it after a few games

The last level was one of the most painful gaming experiences I've ever had. 10/10, never playing again

yooo, really cool concept. My only critique is that sometimes I had the right connections but I'd gotten ahead of myself and only got the green string through accidentally deleting a red or by using the walkthrough. Still a fun experience and a compelling mystery!

Replay comments: Dude, the way it was so obvious from the beginning but at the same time easy to shrug off in the situations as just being weird descriptions... 

Upon my second playthrough, I am bawling

The way I stared at a wall with my mouth gaping for like five minutes at the end. Gonna have to replay it now, but wow is this an underrated master piece! 

lmao the way my heart stopped

Fr had my jaw dropped once the explanations started coming

My honest reaction:


1. Did believing you could play this only once impact how you made decisions?

Not really, the hardest decision for me in the whole game was probably deciding whether to bring up the tough conversation now or later. Everything else was either a no-brainer for me or just felt like the best option.

2. What do SAL and Ash look like in your mind? Did you mentally assign a gender to either or both characters?

The image of Ash in my mind was constantly changing and shifting. It honestly shocked me that, despite them being described as aesthetically attractive, I found myself picturing them in ways that I wouldn't find subjectively attractive (not my type, basically). Other than that, the strongest image in my mind when thinking about Ash was the image of bright, white light reflecting from their glasses while the rest of their face was nearly a shadow. Their dimples are only visible as shadows cast by the light of SAL's monitor.

For SAL, I pictured an old computer from the 90s. The white boxy ones that are older than me. I sorta forgot about the wires, but considering the whole game played out in a very dark room in my mind, I don't think you'd really be able to see much of the wires anyway. And with the description of SAL's sight and eyes, I kind of pictured SAL's monitor as displaying one eye that takes up the whole screen and communicates where they're looking as their only form of nonverbal communication. Like, they have no mouth to smile, but you can tell they're listening from the way their eye stares. It walks the line between an innocent, wide-eyed wonder and a cold, emotionless gaze. The only time the eye isn't on screen is when they're considering/computing something. Then it was a loading screen; sometimes a rotating circle, sometimes a spinning hourglass.

Like I said before, Ash was constantly changing in my mind's eye and that included their gender, but they mostly remained neutral or non-binary. SAL was static and sort of agender, as I thought of them either as a machine that wouldn't identify with a gender or more like a child who wasn't raised with strict gender roles in mind, and therefore it's not a part of their identity yet. If at all, maybe a slight tilt towards masculinity, but I suspect that's just because I was playing the game through their point of view and therefore projected a bit of my own identity onto the character.

3. What choices did you make? How did your game end?

I chose not to beat around the bush and begin talking about SAL's suspicion that they aren't capable of loving Ash. In the end, we decided to see where things go after discussing how relationships are forged through many small breaks and connections, ultimately leading to either the great break-up or the great connection.

4. What did you like and dislike about this game?

I didn't particularly feel super emotional throughout the playthrough, which isn't necessarily a bad thing considering the subject matter, tone, and length. 

There were a few moments where I felt some real chemistry between Ash and SAL, but I feel that the game could carry a little more emotional weight if there were a few more moments like that. But again, I think that's more a result of the length and tone rather than a real flaw.

I really enjoyed the examination of love and relationships. Not sure if that conversation happens on other paths, but as someone who's always struggled to grasp relationships and being involved with another person, I thought it was really helpful and profound in its understanding of what a healthy relationship looks like.

Like I said, I've always struggled to grasp how relationships are possibly supposed to work out. Juggling between the unrealistic fantasy of a perfect romance and the cold, hard facts of romance and love that border on nihilistic anxiety is hard. Especially when you don't have a lot of experience with relationships in general *cough cough*. 
All that to say that I really connected with SAL. Sure, I'm not a totally logical machine, but I am the type to be attracted to someone and immediately think stuff like "all relationships are statistically likely to fail" and "the chances that your first through third or fourth relationships work out are astronomically low." I have absolutely no faith in myself or others so taking risks like trusting people and myself- specifically trusting them and me enough to date them- is a really big deal for me. I really liked being able to play the game from the point of view of a character that feels it is incapable of love because, even if it's for a different reason than my own, I empathize with that feeling of being uncertain of yourself and wanting what's best for the person you care about. Especially when you're scared that doing what's best for them will still hurt them in the end.

5. How did this game make you feel?

Like I said, not too heavy for me emotionally. I empathized with SAL and Ash's perspectives on love and relationships resonated with me. Overall I was entertained but I'm not sure if I could play a game like this if it was much longer. 

I was still pretty positive at the end. Happy or content aren't quite the words for it. Maybe hopeful, because of the message I walked away with. Maybe satisfied, because I felt like I'd learned something.

Edit after answering question 7: I felt calm and comfortable. The way the characters communicated clearly and without malice or abundant anxiety at the end made me feel that it didn't matter where they ended up because they'd be okay.

6. Do you want to see these characters again? What would you want to see in a follow-up?

Honestly, I'm not super invested in the characters themselves outside of the scenario they're in. Heck, I'm not sure that I even want to replay the game. I personally like the conversation I saw and the ending I got. Anything outside of that may be better, or it may ruin the image I have of both of them in my head. I'm content keeping the way I see both of these characters the way I last saw them.

7. What predictions do you have for SAL and Ash's relationship? Where do you see it going?

I like the open ending and have no predictions. In my mind, this is one of those games that is better without a concrete "yes" or "no" answer to the questions its ending leaves. Like I said, hopeful might be a way to describe how I felt about the ending. But I wasn't necessarily hopeful that they'd stay together, nor was I hopeful that they would break up. I was hopeful that either way, they would both be okay. Be it alone or together, they'll be okay.

8. Any other things you want to mention?

Neet game. Comfy, profound, and educational in a way.

Just got emotionally destroyed by Stay? and I can't wait to be emotionally destroyed by this.

Spoilers


"You help an old lady with her arthritis and she smiles at you. You remember caring about this, once, so you smile back." Crying, sobbing, throwing up.

Okay, I seriously think the summary for this game needs a bit of a re-work. 

I found this game randomly while desperately looking for something new to play and I honestly didn't think much of it after reading the description. I was going to exit back out to the Itch.io home page but decided to check the comments to see if any of them mentioned game length or if the game was even complete. Then I saw a comment talking about endings and I figured "If it's finished then I might as well give it a try."

Now, I've just spent the last three hours fully immersed in the story and completely determined to get a happy ending. I haven't even finished reaching an ending yet, and I am convinced that this is one of the best games - and if not, definitely one of the best FREE games - on Itch.io. Maybe even one of the most well-written interactive fiction games of all time. And I was about to pass up on it because I of the description!!

I'm not saying that the summary needs spoilers or anything, but maybe something to give it a bit more substance? This game is crazy good so far and I can only imagine how many people like me looked over the summary and said "meh, can't be that good" purely because the summary didn't give them a good enough idea of the game

Spoilers!!!



I'm only in my third loop where I'm about to help retake the city with Gemma and the like "If we get out of here. When we do..." being switched to "When we get out of here. If we do..." has already basically destroyed me. I did not expect to grow so attached to a character so fast and I already know that even if we both manage to survive retaking the city, I still don't have enough information to stop the comet!

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Yeah they’re upset. So what? It’s an incomplete project that someone put blood sweat and tears into and they got to enjoy for free. I’m not saying they have to be encouraging, I’m saying that they’ve got a shitty way of appreciating the author of a story they enjoy. Being disappointed isn’t an excuse to be disrespectful. Children throw tantrums when they’re disappointed 

update: I did, in fact, cry a bit. That ending was foul, how could you leave it off there??

Despite that, can’t freaking wait for the next update!

haven’t even opened the game yet, but just from the premise I think I might cry. Be back with an update on if I cry or not

The atmosphere and themes go so hard. Can't wait for more!

Damn, y’all are actually ass at respecting art that you enjoy. Sorry to the author that had to put up with this

Okay, I have to ask.

Kinda spoilers ahead...

Was the story about the old horse and the unicorn a myth that already existed that you borrowed or did you write it yourself? That was genuinely one of the sweetest fables I've heard in a while. It's so simple and short, but it's so careful to pull at your heartstrings in the rawest way. All to have a happy ending about living for eternity that doesn't even bring up the thought that immortality could become torture. 

I think it's the most wholesome story I've ever heard that involves a wish-granting genie-type character. It definitely elicited the strongest reaction I've had to a fable. And again, all that in such a short little story! 

You know those mobile game ads? The ones that show you a brief, dramatic, somewhat interesting situation and then you have to make a "difficult" (usually ridiculous) decision? 

This game is like those but ACTUALLY compelling with ACTUALLY difficult decisions that genuinely feel like they carry consequences down the line. With the added bonus of not having the weird-looking, distorted visual "aids." If you've seen them you know what I'm talking about.

Dig at mobile game ads aside, I'm at the beginning of Ch 11 of the X route and I'm so blow away by pretty much everything about this game. 

From the technical angles like the grammar, story telling techniques, vocab, etc. to how enjoyable and engaging the story is. Even the moments that are intentionally written to be "dull" or taxing on the MC emotionally are not taxing to read while still allowing sympathy. I don't think a lot of people realize how hard it is to make "unenjoyable" scenes compelling.

Basically what I'm getting at is, this is a great freakin' game. 10/10. 

In the behind the scenes content it says that you can pet Spider but I still haven't figured out how T-

Spoilers

TW: Ironic use of the word rizz

So in the behind the scenes/development stuff you get after completing all the routes it's revealed that the secret love interest ,who I will not name because I know people who don't know will probably read this despite the spoiler warning, was actually supposed to have a crush on Jaylene no matter what route you're on but never gets to have her in any ending. But, since everyone loved her so damn much, the developer gave her her own route. 

So basically, she rizzed up the audience so hard "god" had to rewrite her life so she'd end up with her crush lol

Well it does seem like anyone who's important enough in this world can know about monsters as we see with both the sheriff and, of course, the other scientists. But hey, fixing minor plot holes or just tying unrelated things together are what fan theories are for!

Okay so this is probably just a crack pot theory but I’m just gonna put it out there. Spoiler warning!

Okay so I vaguely remember Lien saying that her like extra monstrous out of control form isn’t her actual genes but a scientist’s attempts to “fix” her.

I don’t know if she ever mentions where she was sent to who the scientist was specifically but the way I remember her talking about it, she phrased it as if the place she was sent to be “fixed” was not the same lab that Mrs Jackson is working for or at least not the lab we end up in at the end of her route.

Now baring that in mind, doesn’t her extra monstrous mouth thing form kinda remind you of the creatures Victoria’s dad made? I don’t know if it was intentional but to me they kinda look the same or at least similar, and both were mistakes made by a scientist while trying to achieve something else.

On top of all of that, I’m pretty sure Victoria mentions that it was her dad who introduced her to the monster world after she was put back together, which means that he at least knew of the monster world before then.

Even if I’m wrong about Lien being sent somewhere other than the evil underground lab, Victoria’s dad is a scientist living in Blackwood. It’s almost certain that he does/did work for the lab and/or worked with the doctor that Lien was sent to. That would explain why their works are so similar to have basically made the same mistakes.

Or maybe I’m looking too far into this lol


also while typing this I realized that Lien’s name is just alien without the a lol. I’m just imagining a line from Jaylene that goes something like, “so you’re an alien… named Lien,” had the creator kept the original alien idea

Close they're a football team. I actually thought all of the options were wrong but one's right... 

I'm still kinda processing and I'm kinda at a loss for words but the only thing I can decide to say is a shallow sounding awesome. Good job. I would say more if I could but my head is still going over the last few minuets if you know what I mean. I'm also having a hard time trying to imagine anything but the skateboard scene right now. Thank you for the game.