Hi everyone,
I just released the first native Windows and Linux beta builds of **Tower of Scherbenmark**, a turn-based ASCII roguelike RPG set in the fractured dark-fantasy world of Mornhollow.
YOu can find the game here:
https://bernhardp.itch.io/tower-of-scherbenmark
Scherbenmark is a broken domain of floating islands, ruined cities, mana rifts, and time-scarred places. You descend into an old research spire after your sister Mara disappears inside with a group of rift scholars and sellswords. Only her satchel returns, along with one warning:
**Do not trust the echo of a spell.**
The current early access build includes:
- Turn-based dungeon exploration
- ASCII presentation with optional glyph sprites
- Melee combat and ranged enemy magic
- Loot, weapons, armor, potions, and equipment bonuses
- Chests, mimic chests, furniture, riddles, traps, and secrets
- Journal entries and lore fragments
- Autosaves, save/load support, and persistent settings
- Keyboard, mouse, and controller support
- Native Windows and Linux beta builds
The game is still in active development, so I’m looking for feedback on difficulty, readability, controls, dungeon pacing, bugs, and ideas for enemies, items, riddles, traps, or lore.
If you try it, feel free to post feedback or bug reports on the game page. I’m especially interested in whether the native builds work well on different systems.
Thanks for taking a look.









