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benjaminHardy84

28
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2
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A member registered May 11, 2023 · View creator page →

Creator of

Recent community posts

Thank you, great to hear you like the monkey!

Great little game! I had lots of fun playing it.

This game has interesting mechanics, I had fun playing it

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Thank you for trying my game! It's great to hear you've enjoyed it too. Difficulty level and size are always a question I'm asking because I don't want to make it too easy, or so hard nobody finishes it.

For sure, I really liked the 90s atmosphere in the game. How to balance game mechanics, like how fast can you shoot, how many shots it takes, it's a tricky thing I keep returning to as an idea. It will be interesting to see if anyone else drops in with thoughts on this. From my perspective though I didn't feel so engaged with shooting the same object multiple times, it's because the work to line up the cannon and shoot is done once and then clicking multiple times didn't give a lot more gameplay. I think the game pace would feel faster if things blew up with one hit, and if the space ships blowing up would blow up nearby targets too that would be a fun twist. I figure that would draw players to target them first which would hopefully make their game sessions last longer by killing enemies sooner, and would give players strategy decisions to make, like what is the best target available. Well, whatever you do next, feel free to drop a reply here if you update it and I'd be happy to give it a play as it's a fun game with interesting mechanics to explore :)

I only use Unity at this point, but so far creating a web build with Unity has been a very smooth process. I was surprised how quick and easy it was.

That would be fun to have more levels, but yes, time is always a limit with these things. Feel free to drop me a reply here if you do add more, it would be fun to play some more of the game

I like the idea and was having fun, and the graphics and sound are great. I was getting stuck though at points needing to eat just one or two more items of a certain type and couldn't find them.

wow, this gets fast paced! Lots of fun :)

This is fun, and I love the music and art. For me, I wished the rocks didn't need as many hits, it was hard to blow them up in time.

I had a lot of fun playing this! Love the music and art. The keeping the power on part was a bit confusing and I did get a bit lost when I returned to the game level after that, but I found the exit in the end.

Your first game? That's really good because it does exactly what a game should do - it's fun and pulls you in to the idea. It took me a minute to figure out but once I got it I started trying to figure out a strategy that worked.

Thank you, it's great to hear you've enjoyed my game. The death particles are code bugs, but they jump around a lot so it's hard to see their faces. I like "death particles", it's good name for them :)

Thank you! I'm glad you enjoyed the spinning platforms and the game

Thank you! Great to hear you enjoyed my game :)

Hi, I really enjoyed the atmosphere in this game, the music and effects. Also, I love the smooth camera follow, that felt very good in game. I found the game quite abstract and wasn't sure what the goal was though.

Hi, awesome to hear you finished with a project in the end! I loved the music and graphics. I felt frustrated by the movement speed of the cannon vs the enemies, I just couldn't dodge as fast as I wanted to.

I think it's worth it if you can get it working for projects. I received way more players and feedback with my web playable game vs. the downloadable one.

Would it be possible to make a WebGL build and upload it to itch.io so people can play it in the browser?

I'm having fun playing this! I wish it had keyboard controls, but that's really the only thing

Thank you for giving really detailed feedback! The thinking was that if your rocket gets hit my a meteorite that's it, game over. But games don't always follow the real world exactly, so I'll keep in mind things can be done differently if it enhances gameplay. The particle system following needs some more work for sure, but it was fun to finally put particles in a game. Glad you liked the way the rocket moves, that's a big part of gameplay! :)

Thank you, I'm happy to hear you had fun playing my game!

Thank you for bringing this up - I was having some issues with how the particles were attached to the rocket object and just couldn't get it quite right so went with it as is in the end due to time limitations. 

That's a good point about the one hit and restart, a few people have been saying similar things about this. Thank you for playing my game and giving me feedback :)

A star background would have been great - and you're right, it would have helped players relate where their rocket is as they fly through space. The one hit and you're out mechanic isn't the most forgiving, I'll think about how to implement lives in future projects. Thank you for playing and giving feedback :)

Yay! Glad you've had fun :)

I had lots of fun, the ramps were my favourite bit. Got stuck in a couple of walls. Particle effects are good, was cool to see those in there.

This is fun, I'm really not very good a playing it though. I'll have to play a bit more to reach the end!