Thank you, great to hear you like the monkey!
benjaminHardy84
Creator of
Recent community posts
For sure, I really liked the 90s atmosphere in the game. How to balance game mechanics, like how fast can you shoot, how many shots it takes, it's a tricky thing I keep returning to as an idea. It will be interesting to see if anyone else drops in with thoughts on this. From my perspective though I didn't feel so engaged with shooting the same object multiple times, it's because the work to line up the cannon and shoot is done once and then clicking multiple times didn't give a lot more gameplay. I think the game pace would feel faster if things blew up with one hit, and if the space ships blowing up would blow up nearby targets too that would be a fun twist. I figure that would draw players to target them first which would hopefully make their game sessions last longer by killing enemies sooner, and would give players strategy decisions to make, like what is the best target available. Well, whatever you do next, feel free to drop a reply here if you update it and I'd be happy to give it a play as it's a fun game with interesting mechanics to explore :)
Thank you for giving really detailed feedback! The thinking was that if your rocket gets hit my a meteorite that's it, game over. But games don't always follow the real world exactly, so I'll keep in mind things can be done differently if it enhances gameplay. The particle system following needs some more work for sure, but it was fun to finally put particles in a game. Glad you liked the way the rocket moves, that's a big part of gameplay! :)
A star background would have been great - and you're right, it would have helped players relate where their rocket is as they fly through space. The one hit and you're out mechanic isn't the most forgiving, I'll think about how to implement lives in future projects. Thank you for playing and giving feedback :)


