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Beltzebub

25
Posts
6
Following
A member registered Jan 18, 2022

Recent community posts

It's nice to see that the game is developing well. One suggestions from my side. So far I haven't found any corsets in the game. These would fit in the bondage and fetish theme very nicely. Also have you thought about the option that some of the cursed gear is buffing specific skills of a related cursed class? That way cursed equipment would still be a penalty for most adventures, but had a very specific place to be useful in the game after all. Have a nice day.

I think I found a bug or at least some strange behavior. When an adventurer looses a locked quirk after a successful mission, the same quirk is instantly replied. See the attached image, here it happens to Tomo with the Gag Fetish. I guess this is somewhat intended, since the quirk is locked and should not be lost, but it looks like a bug.


I just did now, and the game looks nice. You did a awesome job here. Sadly I did not had much time and could only see a little bit of your work so far. The cursed equipment is terrible, I never want to equip any gear now. just kidding, that's how it should be.

One thing I need to criticize however. Some animations for the prisoner class look out of place. When the arms are bound in a yoke, the prisoner should not be able to pull them out anymore, and especially should definitely not put the arms back into the yoke after the attack. That looks too much like a scene from roger rabbit or the looney tunes. It just breaks the immersion. Perhaps the animation for the tackle could be more like a charging headbutt. Then the arms would not be involved at all.

As always, have a nice time and stay healthy.

Nice to see another status update. The content looks good as well. Let me keep up with the habit of making some suggestions. Even though I don't have much this time. What do you thing about adding a corset as cursed loot like the one below?


Spinose corset of strong hugging (Type: Suite): 

Rare; Durability: 50; At turn start: 30% to loose 2 HP, when being attacked by a melee attack deal 2 damage to the attacker, prevents you from being grappled; Uncurse: ???

This corset has spikes, lots of them and these are sharp. While it hugs your body tightly, no one is happy to hug you anymore.


Other then that I was thinking about the idea of cursed equipment that first looks like it has good stats, but when the adventurer puts it on it transforms into bondage items. My first idea was about set items, which transform once the set is completed, but that got quite complicated and its not finished jet. But it could work out, when it is just on a single item level. For example you find a helmet with awesome stats. When you equip it to an adventurer the helmet transforms into a face mask that blinds and gags the character instead.


See you next time and stay motivated.

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Thank you for the quick reply. I am glad I could be helpful. Now we just need to hope, that my suggestions are actually good for the game ;-) As soon as I come up with some new ideas I will let you know. Until then have a nice time and happy brewing.

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Nice to see that the game is developing well. Thank your for the progress report, the new content looks good and interesting. Especially the armbinder of excessive violence made me laugh. Can't wait to see that in the game :-)

However there is one thing that's disappointing. In the equipment list you show, there are no bondage boots or other leg restrains listed. In my opinion, that is close to a criminal offense to the idea of any kinky game. I hope that this flaw will be corrected. As an punishment you have to read some suggestions for bondage items again.

Cursed ballet heels of the dancing queen: reduces speed by 2 and dexterity by 10%. At turn start: 15% chance to activate the dance skill and skip your normal action. A dancing character give the strong inspiration buff to her allies. (High inspiration: increase intelligence and Will by 10%)

Ponyboots of kicking: reduces speed by 1 and dexterity by 15%. At turn start 30% to back kick and move one position to the front. (Deal damage to the character standing behind you)

Platform boots of arousing pain: reduces dexterity and fortitude by 10%. At turn start 20% chance to deal damage to self and increase lust by 2. (These boots have a needle in their heel and when pressure is applied to the heel a mechanism shoots the needle into the feet of the wearer. The needle is coated with an aphrodisiac)

I'm curious if some of my suggestions will make it into the game. Have fun and a good time.

Thank you for the answer. I think a way to escape cursed items would be really nice. Mostly because I like to see damsels to struggle in their restrains. It looks so cute and sexy.

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Here is a suggestion about an item set. When you replied to my comment about the change to the collar of captivity. I started to think how to expand on an item effect that will equip additional cursed item to the character. This is what I came up with. I‘m not sure where it would fit the best, but the cowgirl level seems the most appropriate.

The living item set (cow girl level ???):

These times are a parasitic live form that clenches tightly onto its host. They use the hosts body heat and feet on its fluids with a multitude of tentacles. These are constantly teasing the hosts skin and can vary greatly in their size. Also the living items try to rip apart all foreign materials from the host, like clothing or weapons and feed on those to quicken their grows. Also the parasite will modify the physiology of its host to increase the production of its most favored and nutritious food, breast milk. To better control its host, the parasite will grow smaller and more specialized versions of itself and attaches these to the host.

Living collar of milking (Type: Accessories collar):

Common; Durability: 40 ; At turn start: 20% to add exhaustion or distraction (weak), 15% change to destroy a normal item, then equip living gag of milking, or upgrade Living collar of milking to living top of milking if a gag is already equipped; Uncurse: ???

The living item parasite will try to attach itself around the neck of a potential host as long as it is small and weak. From there it will try to spread over its host until it complete covers it.


Living top of milking (Type: Suite):

Rare; Durability: 60 ; At turn start: 50% to add exhaustion or distraction, 10% to increase breast size and induce lactation, 15% change to destroy a non living item, then equip another living item that is still not equipped, or upgrade living top of milking to living bodysuit of milking if there are no free slots for living items anymore; Uncurse: ???

The parasite now covers the whole upper body of its host. Reinforced areas around the neck, chest and waist keep a very firm grip on the host. In addition several small needle like tentacles pierce the host breast and inject hormones to stimulate milk production. Another larger tentacle enters the host vagina and keeps her entertained.


Living body suit of milking (Type: Suite):

Rare; Durability: 90 ; At turn start: 60% to add exhaustion and distraction, 15% change to destroy a non living item, then equip another living item that is still not equipped; Uncurse: ???

The now fully grown parasite has encased its host completely and is nearly impossible to remove. At this stage the tentacle in the hosts vagina will fill out the womb and creates an hollow sphere, the perfect breeding ground for new parasites. To nourish itself and its offspring the suit will now suck strongly on the host breast to milk her. By this time the host breast should have swollen considerable and are producing constantly large amounts of milk.


Living gag of milking (Type: Accessories gag):

Uncommon; Durability: 30 ; At turn start: add silenced, 15% change to be upgraded to living mask of milking; Uncurse: ???

This parasite main purpose is to silence the host, so that she can‘t ask others for help. Its small limps are probing the face and head for additional openings and cover the skin which a sticky fluid to prepare for its next evolution step.


Living Mask of milking (Type: Accessories mask): 

Rare; Durability: 50 ; At turn start: add silenced and blind, 10% to increase breast size; Uncurse: ???

When the living gag has grown in size sufficiently, it will spear over the head of its host, sealing it complete in. Specialized tentacles will extend themselves into the nostrils and start to control the host breathing, while a sweet perfume makes the host more docile. The largest tentacle grows deep inside the host digestive system filling its stomach and goes all the way through until its exits the anus. At its end it develops an phallus shaped head and starts penetrating the host vagina trying to fertilize her with parasite eggs. The middle section of this tentacle secretes a slurry and keeps the host well fed. In addition this food will stimulate the grows of the host breast and stimulates lactation.


Living cuffs of milking (Type: Accessories cuffs):

Uncommon; Durability: 20 ; At turn start: Add bound (weak: reduce strength by 15%), 15% change to be upgraded to living armbinder of milking; Uncurse: ???

This parasite is very simple in its nature and just reduces the self defense abilities of the host while the other parasite parts keep growing.


Living Armbinder of milking (Type: Accessories cuffs):

Rare; Durability: 60 ; At turn start: Add bound (strong: reduce strength by 30%, can‘t use weapons); Uncurse: ???

A much stronger version of the living cuffs. This renders the arms of the host complete useless.


Living boots of milking (Type: Accessories boots):

Rare; Durability: 60 ; At turn start: Add hobbled; Uncurse: ???

This parasite reduces the mobility of the host, by encasing the legs in a stiff shell. It also forces the feet of the host in an en pointe position and a long hard spike reaches out of the heel. This spike has a sharp edge and is covered in a paralyzing poison. Acting like a defensive tool to fend of other predators.

And one more suggestion, this time about a specific item the collar of captivity.

Collar of captivity (Type: Accessories Collar):

Uncommon; Durability: 20 (change to: 70); Damage –10% (change to: 5% chance to destroy a normal item or equip a new cursed item; if all slots have cursed items: transform into spiked collar of captivity); Uncurse: Reach level 3 of prisoner 

The collar looks like the most sturdy cursed item so far and should have an higher durability (if that has any effect?). The damage reduction effect does fit a collar particularly well. So my idea was, how about the collar being an item to accelerate the prisoner curse. That would also give the player an incentive to prioritizeremoving the collar. If removing cursed item before the curse is completed is a game mechanic at all. What do you think, would such an effect fit into the game?

Thank you for the explanation. Yes I agree combining bondage with fighting characters is quite tricky. However it fits nicely with all kind of magic, since this is purely fictional and you are free to create the rules for magic as you like. It is your choice if bondage makes magic harder, easier or doesn't effect it at all.

You already wrote about character skills changing according to how much that character is bound or transformed. When I got it right this is based on the class a character gets from being bound. This is a nice idea and I‘m looking forward to see it in action. I‘m not fully sure how the class change mechanism works. Do characters get experience while fighting bound or does it just depend on how many items a character has equipped?

Perhaps there is a way to expand a bit on this idea. It should be very difficult to swing a sword while your arms are bound in an armbinder or kick while your legs are tied. So it would make sense, if certain skills would be replaced by a weaker version depending on the bondage items the character is wearing. For example the slash skill of a warrior could be replaced by a tackle skill. Once the character has sufficient experience being bound, she could then become a specific bondage class with better skills.

As an example the warrior class could become the ero tank class, with little offensive power but strong damage absorbing and preventing abilities.

This could be a skill set for this class:

Bump: Run into an enemy and deal little damage. Has a small change to unbalance the enemy. Physical: 2-3 damage; Physical: 000x||xx00; adds distraction 20% chance

Moan of courage: Moan loudly and buff your allies. Increases the damage of your allies. Targets all allies: xxxx||xxxx; adds strength (weaker version of the current buff)

Meat shield: Place yourself between the enemy and your team to protect them from attack. Target one ally and one enemy in the first position: 00xx||xxxx; Taunts one enemy, adds guarded to one ally, adds block to self

Masochism: The next time you receive damage, you are healed by twice the amount, but your lust also increases. Target self: 0xxx

Here are two links for example images as inspiration.

https://www.deviantart.com/uberis/art/The-TANK-924929622

https://www.deviantart.com/lurkx/art/Orchid-The-Witch-s-Assistant-Explained-950199915


Hopefully I found something you have not seen before, even though I think that is a bit unlikely.

I see my flaw in posting a link to another game here. As far as I know it is a browser only game.

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Here comes my next attempt to make a suggestion for EroDungeons. So far it seems, that all bondage items are equipped permanently. That seems a bit too restrictive and doesn't fit all the items presented in the demo. For example the blindfold seems to be very easy to remove, while the collar and the ankle cuffs are very solid. How about different escape difficulties for bondage items. One option would be to go for 3 different levels.

Level 1, easy to escape items. The adventures can try to struggle out of these items during combat and are automatically removed at the end of a fight.

Level 2, hard to remove items. It is impossible to escape these items during a fight, but with the help of consumables the party can try to remove them during a mission outside of combat. Fitting consumable would be bold cutters, pick locks or glue remover. Once a mission is over these item can be remove when you have the right building and for a little fee of course.

Level 3, impossible to remove items. Once equipped you better learn to life with this stuff. However there could be a very rare curio in some dungeons that give you a chance to escape. But if you fail, then more bondage items will be attached to the character or the whole group. Curios which can help with these item could be a statue of a goddess or an ancient sarcophagus.

Thinking about the interaction of curios, I guess it would be nice if some curios in general have a chance of equipping bondage item on the heroes. Or if traps would be implemented in EroDungeons, like they are in Darkest Dungeon. I have not seen this in the demo so far.

I wonder if others would like to see this concept implemented in our game as well? What do you think about this idea?


Edit: Upon closer inspection it seems you already have some mechanism planned to remove bondage items. However I don't understand the mechanism behind durability and the uncurse mechanism. At least it seems that this is not a part of the game yet. Can you explain a bit more about these features?

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I get your point and this approach has its benefits as well. Still it was worth a try, it could come up in the next game :-)

If you need some inspiration on bondage items in a game, I can recommend Kinky Dungeon by Ada. Here is a link, it is for free:

https://ada18980.github.io/KinkiestDungeon/?test=true

But don't spend all day playing this, I am still looking forward to see the next version of EroDungeons.

As additional inspiration for bondage equipment, I will post two links to images that are nice examples for cursed equipment:

https://www.pixiv.net/en/artworks/106238787

https://www.deviantart.com/wossarem/art/April-2020-1st-Place-Zelda-859921098

To make specific suggestions on items + effect, I need to spend some more time on learning the game mechanics. Before I do that I would like to post one or two more general ideas about game mechanics. But more about that later. Have a nice day and keep up the good work.

After the bug search is done perhaps it is time for some wishes and suggestions on the game development. After playing the tech demo my first thought was to ask for more item slots, so more different bondage items could be equipped. Currently the game has six item slots per character, that seems a bit few. Here I show a list of 12 item slots with suggestions about which bondage items could fit into these slots. Feet: Ballet heels

Legs: Ankle cuffs

Hips: Chastity belt

Waist: Corset

Breast: Chastity bra

Body: Catsuit

Hands: Bondage mittens

Arms: Armbinder

Neck: Collar

Mouth: Gag

Eyes: Blindfold

Head: Bondage hood

I guess it will be difficult to implement this change, since a larger part of the UI needed to be redesigned. Still I would be glad to see an extensive bondage system in this game and think this could make the missions more interesting. What do you think about this concept?

Nice to see the game is progressing. The lewd images look nice and the enemies interesting. One suggestion, it would be nice, if you could change the position of the adventurers in your team during a mission, but outside of combat. Also a combat log would be nice. Some message during combat pop up too quickly and it is difficult to see what is happening in detail. Keep up the good work.

You were right, when I finish the medium level dungeons, Tomo can fulfill her goals. However can it be, that only one goal per finished dungeon can be fulfilled? Because after finishing the dungeon Tomo had more then 60 lust, but this goal has not changed. BTW, the grey bar at the edge of the goals, looks like it should have a function (scrolling?). For me this grey bar does noting. Hope this information helps. Have ha nice day.

That could be. I did not had the time to test this, but I have run mostly easy dungeons with my adventures so far. That would also explain why Tomo is not my highest level character, even though she went on the most missions. I will come back, when I tested this, but most like this is not a bug.

Here comes the second image for my post about personal goals:

Hello, I guess something is wrong with the personal development goals on some characters. In some cases there is no progress, even though I fulfilled the condition for the goal. Both characters shown in the images below have cleared several dungeons and fulfilled at least one other goal in the list. Still the count is zero. BTW what do the goals do in this game?

Since it happened only once I have not much information about it, sorry. It was in the beginning of the game, perhaps the 3 or 4 mission and it was the first fight in that mission. The images where overlapping right from the beginning of that fight and I could attack the enemies relatively normally. Once the first enemy got defeated it vanished and only the image of the reminding enemy was left. So I could keep playing the game as normal after this. I hope that helps.

I think I found another bug. The riposte skill for the rouge does apply the buffs to the enemy instead to the character who uses the skill. I think that is not the intention behind the skill?

Here is a bug, where the images of two enemies are overlapping. I only appeared once so far. I play the game in the browser at the moment and it seems to run relatively well. Another bug I have observed is, that the black censor bar somtimes covers does not disappear after a mission. So it covers the character even when she is dressed.

All in all I must say I am impressed on how quickly you developed this first demo. The game is interesting and I am excited about future updates. Thank you for sharing this games with the community.

I am already hyped for this game. Have you ever thought about creating a Patreon site as a tip jar for your projects?