And one more suggestion, this time about a specific item the collar of captivity.
Collar of captivity (Type: Accessories Collar):
Uncommon; Durability: 20 (change to: 70); Damage –10% (change to: 5% chance to destroy a normal item or equip a new cursed item; if all slots have cursed items: transform into spiked collar of captivity); Uncurse: Reach level 3 of prisoner
The collar looks like the most sturdy cursed item so far and should have an higher durability (if that has any effect?). The damage reduction effect does fit a collar particularly well. So my idea was, how about the collar being an item to accelerate the prisoner curse. That would also give the player an incentive to prioritizeremoving the collar. If removing cursed item before the curse is completed is a game mechanic at all. What do you think, would such an effect fit into the game?