It got a new underlying ID but the item itself is still in the game.
madodev
Creator of
Recent community posts
- Very nice visual theme, and it looks like a good way of tackling the guild architect genre.
- I encountered the same freeze(?) as Republic, restarting also fixed it.
- It really needs some audio feedback as well as better visual feedback for clicks. It isn't always clear what's clickable, though dragging is handled very nicely.
- The tutorial is good, but tries to introduce too much too quickly. The later parts (after the first raid) are also all over the place. I really want my hand held during the first days of a game like this. And the random info popping up that is irrelevant doesn't help.
- Also, crafting here didn't work for some reason:
- I also got filtered by the guild layout.
Unreal seems a bit overkill for this type of game. You're also not limited to the CoC UI, why not work with tooltips and other stuff?
Same with the tunnel movement, you're using an actual game engine, so why no minimap?
The description seems very descriptive, thanks for telling me my right eye has a ciliary body and vitreous body, but I either need less information, or more information on what that does for me exactly. My brain also has 2 s, 2 s, 2 s, 2 s, 2 s, 2 s, and 1 .
Got up to here, seem like a lock. abovesouthwest does nothing, belownorthwest opens description, description opens description.
It's a nice concept, but the game becomes untolerably laggy once a lot of coins are on the screen. It's hard to say whether it's a Godot issue or a dev issue though. The coins are also very jittery, and the cards have a tendency to melt in with the floor.
I'm not really sure what to think of the game itself. Like the gambling machines this is based on, there doesn't really seem to be any tactic or strategy behind it, just spam coins. You added cards and different shapes as a bandaid, but it doesn't feel like that fixes the core issue. After a while the coin counter also stopped going down for a reason btw.
Also, please change the handle controls, they are extremely clunky.