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It's a nice concept, but the game becomes untolerably laggy once a lot of coins are on the screen. It's hard to say whether it's a Godot issue or a dev issue though. The coins are also very jittery, and the cards have a tendency to melt in with the floor.

I'm not really sure what to think of the game itself. Like the gambling machines this is based on, there doesn't really seem to be any tactic or strategy behind it, just spam coins. You added cards and different shapes as a bandaid, but it doesn't feel like that fixes the core issue. After a while the coin counter also stopped going down for a reason btw.

Also, please change the handle controls, they are extremely clunky.

Thanks for playing!  I'm trying to figure out if the lag is me, or something on godot's end.  The profiler *looks* fine, but I'm a noob with performance testing games.


>there doesn't really seem to be any tactic or strategy behind it, just spam coins.

There really isn't much, like in IRL coin pushers.  Did you use the explosive coins?  Those add a bit more strategy.  But yeah, I'll see if making the controls better makes the "skill" of the game shine through a bit more.


Thanks again for playing, I appreciate you pushing through the lag.