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Unreal seems a bit overkill for this type of game. You're also not limited to the CoC UI, why not work with tooltips and other stuff?

Same with the tunnel movement, you're using an actual game engine, so why no minimap?

The description seems very descriptive, thanks for telling me my right eye has a ciliary body and vitreous body, but I either need less information, or more information on what that does for me exactly. My brain also has 2 s, 2 s, 2 s, 2 s, 2 s, 2 s, and 1 .

Got up to here, seem like a lock. abovesouthwest does nothing, belownorthwest opens description, description opens description.

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you've run into a bug in the menu code i thought I fixed. Sometimes it will change state without changing the text on the options. Option 1 is talking to the enemy which does nothing because its place holder. Option 2 is opening up the description menu for the enemy. Which you can attack his body graph's parts with yours. Option 6 is the description menu for yourself. The random 1s is due to text holes I haven't filled up yet out of laziness. The reason its so highly descriptive is due to future scaling of the systems surrounding the body graph which is still unfinished unfortunately. The code is working its just generating empty text. It will make much more sense when its full and allows far more depth than most anything else in the genre. As to why I'm not using tool tips or minimaps and such I am mostly just using place holders to test the body graph and get my barings around procedural generation. 

Also are you on version 0.3.1.24 or version 0.5.1.24? 

The version I played on was 0.5.1.24

kk. Thank you. A hunting I will go. 

what did you do to produce that bug? Do you remember? Because I can't reproduce it on my side. 

(+1)

I just kept pressing abovesoutheast.

that helps thank you.