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After the bug search is done perhaps it is time for some wishes and suggestions on the game development. After playing the tech demo my first thought was to ask for more item slots, so more different bondage items could be equipped. Currently the game has six item slots per character, that seems a bit few. Here I show a list of 12 item slots with suggestions about which bondage items could fit into these slots. Feet: Ballet heels

Legs: Ankle cuffs

Hips: Chastity belt

Waist: Corset

Breast: Chastity bra

Body: Catsuit

Hands: Bondage mittens

Arms: Armbinder

Neck: Collar

Mouth: Gag

Eyes: Blindfold

Head: Bondage hood

I guess it will be difficult to implement this change, since a larger part of the UI needed to be redesigned. Still I would be glad to see an extensive bondage system in this game and think this could make the missions more interesting. What do you think about this concept?

I've actually made a conscious decision to limit the equipment slots this time (outfit + underwear + three free slots). All equipment items should be destroyable and replaceable by enemies during combat so they can fully fit you in specific class gear during the dungeon run. With twelve slots the enemy would spend too much time just equipping stuff without engaging with any of the other aspects of the game. It also reduces the chance of combinations of items ruining the game, where each turn is half a minute of seeing tokens/actions from all your equipment passing by. I also opted not to use specific slots since you often get overlaps (e.g., armbinder and bondage mittens).

What seems more plausible is to make equipment "upgradeable", so the enemy could replace a blindfold with a bondage hood, which is more heavily cursed and has worse penalties + allowing you to swap out cursed equipment for more severely cursed equipment (which is already a thing in Ero Witches). When things don't fit in the five slots, I'll just merge them together (chastity belt + chastity bra), (blinders + bitgag + pony ears) is what I'll most likely do.

On another note, I'm always open to item suggestions (item + effect). I'm going to need quite some items to populate the game, and it isn't always easy to find good combinations between items and interesting item effects.

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I get your point and this approach has its benefits as well. Still it was worth a try, it could come up in the next game :-)

If you need some inspiration on bondage items in a game, I can recommend Kinky Dungeon by Ada. Here is a link, it is for free:

https://ada18980.github.io/KinkiestDungeon/?test=true

But don't spend all day playing this, I am still looking forward to see the next version of EroDungeons.

As additional inspiration for bondage equipment, I will post two links to images that are nice examples for cursed equipment:

https://www.pixiv.net/en/artworks/106238787

https://www.deviantart.com/wossarem/art/April-2020-1st-Place-Zelda-859921098

To make specific suggestions on items + effect, I need to spend some more time on learning the game mechanics. Before I do that I would like to post one or two more general ideas about game mechanics. But more about that later. Have a nice day and keep up the good work.

Nothing I haven't seen or played before unfortunately :)

Is kinkiestdungeon browser only? Or is there a downloaded version. 

I see my flaw in posting a link to another game here. As far as I know it is a browser only game.

Yeah I dug in and look around about it, eventually asking on its discord, its currently browser only, but sounds like is planned to evenually have a download version for supporters. A total deal breaker for me, but fine for many.