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Nice to see another status update. The content looks good as well. Let me keep up with the habit of making some suggestions. Even though I don't have much this time. What do you thing about adding a corset as cursed loot like the one below?


Spinose corset of strong hugging (Type: Suite): 

Rare; Durability: 50; At turn start: 30% to loose 2 HP, when being attacked by a melee attack deal 2 damage to the attacker, prevents you from being grappled; Uncurse: ???

This corset has spikes, lots of them and these are sharp. While it hugs your body tightly, no one is happy to hug you anymore.


Other then that I was thinking about the idea of cursed equipment that first looks like it has good stats, but when the adventurer puts it on it transforms into bondage items. My first idea was about set items, which transform once the set is completed, but that got quite complicated and its not finished jet. But it could work out, when it is just on a single item level. For example you find a helmet with awesome stats. When you equip it to an adventurer the helmet transforms into a face mask that blinds and gags the character instead.


See you next time and stay motivated.

Other then that I was thinking about the idea of cursed equipment that first looks like it has good stats, but when the adventurer puts it on it transforms into bondage items. 

You should just play the new tech demo version, stuff like that is in already :)

I just did now, and the game looks nice. You did a awesome job here. Sadly I did not had much time and could only see a little bit of your work so far. The cursed equipment is terrible, I never want to equip any gear now. just kidding, that's how it should be.

One thing I need to criticize however. Some animations for the prisoner class look out of place. When the arms are bound in a yoke, the prisoner should not be able to pull them out anymore, and especially should definitely not put the arms back into the yoke after the attack. That looks too much like a scene from roger rabbit or the looney tunes. It just breaks the immersion. Perhaps the animation for the tackle could be more like a charging headbutt. Then the arms would not be involved at all.

As always, have a nice time and stay healthy.