Surprisingly good, reminds me a bit of Pikmin. I like the way the webs unfold from the spiders when they first spawn, and the way you can push the barrels into the spiders to damage them. Although I died at the bigger spider boss fight and I had to start the entire game over again, which is a shame: I would've liked at least restarting on the same level.
bauxite
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Clever and fun idea, reminds me a bit of Baba is You combined with Puzzle & Dragon's mechanics. Although when I clicked the full screen button sometimes UI elements would go off screen and I couldn't read them anymore. I also would've liked being able to swap two tiles when you click and drag them onto each other.
About 1 and 2: I'll look into it.
About 3: have you tried:
- Disabling your virus scanner? (if you have one)
- Exporting to your own Users folder, e.g. C:/Users/[your name here]/? (to avoid permission issues)
- Does loading sprites work as expected? E.g. do loading gifs/spritesheets/individual frames all work correctly?
- Checking the log file? (in the folder where you stored Bitmapflow should be a log file called "bitmapflow.log", can you post its content here?)
Try placing the program into another folder (including all other included files), e.g. put it in your Documents folder, then try exporting again. (If you put the program in Program Files you may run into permission issues so don't do that).
The default export folder is the location where you extracted the zip file and ran the program.
Thank you! The pixelated effect was done by setting the window stretch mode to "Viewport" and the window size to 64x64. See https://docs.godotengine.org/en/3.1/tutorials/viewports/multiple_resolutions.htm...
Hello all, I've been working on this game for #LOWREZJAM 2017 and it's finally done.
The Zipper is a difficult, fast-paced puzzle game with a low-res sci-fi theme, made for #LOWREZJAM 2017.
You zip around the inside of a strange technologic world, trying to reach the end as fast as you can. There is no limit on how fast you can go: the speed of your fingers is the only limitation.
The amount of time and moves you take to get to the end is recorded - your goal is to minimize both.
There are 25 levels in the game, which were designed to be able to be finished fast, if you've mastered them. But before that, you'll have to stop and look around carefully where to go next. Randomly pressing buttons is punished by death!
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Get the game here:
https://bauxite.itch.io/the-zipper
Enjoy, and let me know what you think!
I love this game's aesthetic and lore, kinda reminds me of Space Station 13. However I found the player a little difficult to control (probably intentional, but still frustrating at times). It's pretty hilarious when you're frantically pressing buttons trying to protect the ship though. Also, it seems the music stops randomly after playing for a while.