If you feel like you're in a bind, just remember that people who attack others are in 2 binds at once by default. Or something.

Thank you!! The "restore.asm" thing worked!!
To anyone else on WINE having trouble with sections like these, this was what I did:
Also I forgot to clarify that the fullscreen minimizing thing is specific to WINE, it didn't happen when I played these game on Win10. Probably doesn't happen on Win11 either, but I'm not installing Win11 to test that LMAO
For some reason when I was playing this game via WINE, the game crashed after the first act (or whichever one has the fragment-getting) when talking to Big Boi. When reopening the game, Big Boi had a generic "Hey, Catto!" dialogue and going to the right seems to continue the game as normal. (idk why this reads like a creepypasta lol)

Also, throughout all games, when the windows goes fullscreen it also minimizes itself for some reason... This isn't a problem with other GameMaker games, so I'm not really sure what's happening.
EDIT: The "restore.asm" section isn't working for some reason, it gives an "x86 error" message and closes. I'm not sure if this is an issue with Sublime Text saving the file with the wrong encoding, or if the game just isn't good at reading files on WINE (note: the file is in the same directory as the executable, and a similar segment in frozen tuna with "restore/game.win" worked just fine for me)

Played through multiplayer (and a bit more singleplayer) and found more bugs and nitpicks!!! yipee!!!!!!!! (most of these found by re-reading my chatlogs)
Sorry if this gets annoying!!
Cool game!! But yeah there are bugs, shockingly (idk how to start this)
I will probably update this with more nitpicks bugs once I get around to beating the game.
When updating the game, the volume is REALLY high for some reason, until you go into the options and click on the volume slider. Even if you click the right-most edge of the slider, the volume goes from ear-piercing to normal volume.
This thankfully stays fixed even when you restart the game after adjusting it.
The reason the bug happens is probably due to an issue when the game reads the volume data from the save file (did the way the game reads the value get changed between updates, for some reason?)
Maybe limit the volume when reading it from the save file?
The Catto Boi games have been compiled in YYC since Adventures of Catto Boi 2.0.0.5 or 2.0.0.6. If you open the games in UTMT, it'll give a warning saying "This game uses YYC (YoYo Compiler), which means the code is embedded into the game executable. Continue at your own risk"
also yyc doesn't hide data.win??
Good game! There's some issues with it though, and I want to address them before the game releases.
I don't want this comment to just be complaining though, so here are some thing I like about it