Hi sorry for the late reply,I tried it out last night and it's working good in all of my projects. Thanks so much for putting this amazing work out so fast ! I am looking forward to seeing what new things you add someday.I'll try to get a demo vid of my projects using your plugins when they are ready eventually.
AxAngelStudios
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I def will keep you informed,am really motivated to polish my game now.
I don't know if this is a bug or if you could help me with a solution to this but I have an actor called Boat,it's wooden but I have a parallel sprite check that changes boat's image color via movement route event to a steel boat image if a switch is on.It works as it should however when battle on map starts,it turns the boat back into its actor default wooden color until the battle is over.
Thanks so much! They are all very healthy. Your suggestion about putting wait frames on the second page is working for now but since I have them on parallel process I do worry about slowdown later on with multiple events but at the moment its good. I am excited to see that new rswitch plugin when it's ready someday. Thanks for being awesome
No worries(I'm slow to reply because my dog gave birth to 7 puppies last week) ,you added a ton of cool features and I think you've been working really fast given how many plugins you look after. The combo attacks are very cool and I love the new audio customization and particle system.Also thanks tons about the demo I have,it's still very early in dev concept so someday hopefully I can launch a public demo after one of my older one(A fishing rpg) is out.
I do have a question about the new self switch activated defeat pages though.How do I turn off the self switches for all of the enemies I defeated when I return to an area so that they can respawn? Like in Guardia Forest when you go through fighting to the castle and then come back through the woods fighting to leave?
I Am glad to help,really liking this plugin and am excited for the new fix.
I had another question too,maybe I don't understand the documentation well lol but how do you have each characters attack defaults using your cool animations for each actor?I have a swordsman who needs to do standard animation and a hunter who uses a bow who needs arrow animation but I don't know how to make them use your animation tags outside of skill page usage,can you point me in the right direction? Can I assign your tags to weapons?
Also how do we disable escape?
Hey bro,I found a new bug potentially.So when you win a battle and then go into a menu screen and then close it the enemy event's sprite comes back when it shouldn't and acts like a through ghost until you transfer maps and come back.
Also a nice feature to add someday would be an expanded plugin call that lets you change battle bgm,victory bgm and defeat bgm for certain fights such as bosses
The auto item works now.It's still auto attacking or guarding once its been turned on and when turned off it still continues for some reason.I think a solution in my case would be a plugin parameter setting option that disables the auto buttons from appearing at all so that the player can't activate auto anything and get stuck in the loop. (Testing area )I'm testing it both on mouse and keyboard with also controller as well on your Re inventory demo since I want to use both
Now the auto battle for magic and skills are working great!
However some more unique bugs have appeared.I see you added auto items which is a great idea but they only work once and then say "No MP" also when I do turn on auto attack or auto guard and then pause the battle to change tactics or to turn off auto with the switch,it says ready but then continues to auto attack or auto guard and I can't stop turn it off because it switches back on apparently after unpausing.(Sorry for being a pest lol but I love this system and am trying to help iron out issues)
That's great ! 😃
We definitely need more artists and talent out there in the world, especially with the claws of ai encroaching on human creativity .
I have been working on a game myself on RPG maker for a time but I don't have a lot of time because of my day job and never have the courage myself to post any trailers as I never know when it will be done and I don't wanna disappoint people,so I understand about hesitation on posting things but I think you are doing great 👍
Edit : I never really post this publicly but here is an older trailer of my project
That's a good album,def horror game feels here. I see what you mean about Digital Haze but I could see it being used in indie horror games 100% as is.
My favorite track is Pursuit.I've tried to make horror sound like this but never could get it right,so I can appreciate this albums sound and how it captures that dread feels
I too am beginning to have this happen to me. It first started out that each payout was taking longer and longer but I'd write a ticket and it would be resolved fairly quickly but now the ticket system seems to have slowed down a lot. I chuck it up to being the holidays and all but it definitely makes me nervous to want to post any of the games I have in dev when I'm starting to get flashbacks to the days of Desura 😂 My pals even tell me on other social media that their comments are being blocked from posting on my product pages so it seems to me that there's some big changes happening behind the scenes but that's just speculation on my part
Censorship is the tool of those who have the need to hide actualities from themselves and from others. Their fear is only their inability to face what is real, and I can't vent any anger against them; I only feel this appalling sadness. Somewhere in their upbringing, they were shielded against the total facts of our existence.
Ax Angel Studios presents
An Antique / Unknown Item,weapon,armor Plugin for use in RPG Maker MZ Inspired by the amazing antique appraisal system seen in the PS1 Classic Suikoden 2
Grab it on Sale https://axangelstudios.itch.io/antique-appraisal-shop-plugin-rpg-maker-mz
Also check out my other assets on sale too : https://itch.io/s/156351/shades-of-summer-sale
Thanks So Much!
That helped me a lot as I forgot Timestamps.
I wanted to do verification but they say I need to build history so I'll have to wait.
I think your music is very cool and captures that Resi feel 100% and it's what I had started out my project style as initially but I tend to drift so sometimes I have odd tracks in mine lol
I am thankful for your support and appreciate the great feedback :D
A collection of 70s and 80s indie horror slasher inspired music tracks formatted for most popular game engines
Check it out here
https://axangelstudios.itch.io/slasher-79-horror-music-bgm-collection
Thanks so much!
I'm so happy that you enjoyed my music,your support really means alot to me.
I grew up with lots of rentals at the vhs shops every weekend so I find the mood oddly comforting,I try my best to recreate those times.
Btw the 2nd horror album just dropped on Friday the 13th
Check it out if you're interested :
https://axangelstudios.itch.io/slasher-79-horror-music-bgm-collection




