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AxAngelStudios

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A member registered Feb 27, 2017 · View creator page →

Creator of

Recent community posts

I def will keep you informed,am really motivated to polish my game now.

 I don't know if this is a bug or if you could help me with a solution to this but I have an actor called Boat,it's wooden but I have a parallel sprite check that changes boat's image color via movement route event to a steel boat image  if a switch is on.It works as it should however when battle on map starts,it turns the boat back into its actor default wooden color until the battle is over.

Thanks so much! They are all very healthy. Your suggestion about putting wait frames on the second page is working for now but since I have them on parallel process I do worry about slowdown later on with multiple events but at the moment its good. I am excited to see that new rswitch plugin when it's ready someday. Thanks for being awesome

No worries(I'm slow to reply because my dog gave birth to 7 puppies last week) ,you added a ton of cool features and I think you've been working really fast given how many plugins you look after. The combo attacks are very cool and I love the new audio customization and particle system.Also thanks tons about the demo I have,it's still very early in dev concept so someday hopefully I can launch a public demo after one of my older one(A fishing rpg) is out.

I do have a question about the new self switch activated defeat pages though.How do I turn off the self switches for all of the enemies I defeated when I return to an area so that they can respawn? Like in Guardia Forest when you go through fighting to the castle and then come back through the woods fighting to leave?

I usually have high spikes and sales around that time as well,I figure it has to do with everyone in a shopping frenzy for the season

Hi If you watch all the way to the end you'll see it bugging out alot with invisible sprites too.

+1 for OGG as it's the most requested format I've had when making game engine dlcs

For commercially sold products? No,take a look at those on Steam that do and the negative backlash they recieve for AI usage. For free,demo or temporary purposes in gaming? It's ok and people will usually look past it to evaluate the vision of the project as a whole 

Would it be easier to fix if I made a video of the bug?

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I Am glad to help,really liking this plugin and am excited for the new fix.

I had another question too,maybe I don't understand the documentation well lol but how do you have each characters attack defaults using your cool animations for each actor?I have a swordsman who needs to do standard animation and a hunter who uses a bow who needs arrow animation but I don't know how to make them use your animation tags outside of skill page usage,can you point me in the right direction? Can I assign your tags to weapons?

Also how do we disable escape?

Hey bro,I found a new bug potentially.So when you win a battle and then go into a menu screen and then close it the enemy event's sprite comes back when it shouldn't and acts like a through ghost until you transfer maps and come back.

Also a nice feature to add someday would be an expanded plugin call that lets you change battle bgm,victory bgm and defeat bgm for certain fights such as bosses

That would be amazing,Chrono Trigger is one of my most favorite games in the world.Many good memories of Secret of Mana and Chrono growing up

Thanks for the guide! 

I have a question though about if this is a bug or not but when I assign shift (X) on controller for rotation on the move command on the case scene it works great however,I can no longer use that button when walking around to dash because it doesn't register anymore

This is all working great now! Thanks for the fast fixes and quality replies :)

The auto item works now.It's still auto attacking or guarding once its been turned on and when turned off it still continues for some reason.I think a solution in my case would be a plugin parameter setting option that disables the auto buttons from appearing at all so that the player can't activate auto anything and get stuck in the loop. (Testing area )I'm testing it both on mouse and keyboard with also controller as well on your Re inventory demo since I want to use both

Now the auto battle for magic and skills are working great!

However some more unique bugs have appeared.I see you added auto items which is a great idea but they only work once and then say "No MP" also when I do turn on auto attack or auto guard and then pause the battle to change tactics or to turn off auto with the switch,it says ready but then continues to auto attack or auto guard and I can't stop turn it off because it switches back on apparently after unpausing.(Sorry for being a pest lol but I love this system and am trying to help iron out issues)

The Music issue is fixed.The control mapping is a good addition,however whenever my actors use magic or skills they just auto battle and use magic until they run out of mp and then start attacking at random even though auto is turned off.

Am looking forward to your amazing work

Amazing work and fast bro,am very impressed! This plugin is working great now and the items in this are now working on your Battle On Map Plugin. Question though,how do you find out the numbers for the gamepad buttons?

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You need a way to turn off auto attack for controllers,it doesn't work. I use magic or skills and it turns it on and I cant control the character again,even in a new battle.

Also when you escape the battle music doesn't stop.

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How do you rotate items with a Xbox controller also how do you apply states that change the case size?


** Also as a side note the items in this plugin don't seem to be recognized in your battle on map plugin

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That's great ! 😃 

We definitely need more artists and talent out there in the world, especially with the claws of ai encroaching on human creativity .

I have been working on a game myself on RPG maker for a time but I don't have a lot of time because of my day job and never have the courage myself to post any trailers as I never know when it will be done and I don't wanna disappoint people,so I understand about hesitation on posting things but I think you are doing great 👍 

Edit : I never really post this publicly but here is an older trailer of my project 

That's a good album,def horror game feels here. I see what you mean about Digital Haze but I could see it being used in indie horror games 100% as is.

My favorite track is Pursuit.I've tried to make horror sound like this but never could get it right,so I can appreciate this albums sound and how it captures that dread feels

Those are great, especially the water drop

Thanks so much for the feedback 😃 I'm glad you love it. It certainly motivates me to give the same amount of quality in the coming songs in this pack 😊

I too am beginning to have this happen to me. It first started out that each payout was taking longer and longer but I'd write a ticket and it would be resolved fairly quickly but now the ticket system seems to have slowed down a lot. I chuck it up to being the holidays and all but it definitely makes me nervous to want to post any of the games I have in dev when I'm starting to get flashbacks to the days of Desura 😂 My pals even tell me on other social media that their comments are being blocked from posting on my product pages so it seems to me that there's some big changes happening behind the scenes but that's just speculation on my part

Welcome,glad to have you here.

I'm always excited to see new devs and what they bring to the site and the awesome game jams 

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Hi,I'm stumped on how to enable gamepad support to this template.

I can't seem to make any choices at the pick unit pop up. Any help or advice is appreciated 

Censorship is the tool of those who have the need to hide actualities from themselves and from others. Their fear is only their inability to face what is real, and I can't vent any anger against them; I only feel this appalling sadness. Somewhere in their upbringing, they were shielded against the total facts of our existence.

Ax Angel Studios presents 

An Antique / Unknown Item,weapon,armor Plugin for use in RPG Maker MZ Inspired by the amazing antique appraisal system seen in the PS1 Classic Suikoden 2

 Grab it on Sale  https://axangelstudios.itch.io/antique-appraisal-shop-plugin-rpg-maker-mz

Also check out my other assets on sale too : https://itch.io/s/156351/shades-of-summer-sale

Awesome !

Instant buy on payday for me

Does this support it?

Thanks So Much!

That helped me a lot as I forgot Timestamps.

I wanted to do verification but they say I need to build history so I'll have to wait.

I think your music is very cool and captures that Resi feel 100% and it's what I had started out my project style as initially but I tend to drift so sometimes I have odd tracks in mine lol

I am thankful for your support and appreciate the great feedback :D

A collection of 70s and 80s indie horror slasher inspired music tracks formatted for most popular game engines


Check it out here 

https://axangelstudios.itch.io/slasher-79-horror-music-bgm-collection

Thanks so much!

I'm so happy that you enjoyed my music,your support really means alot to me.

I grew up with lots of rentals at the vhs shops every weekend so I find the mood oddly comforting,I try my best to recreate those times.

Btw the 2nd horror album just dropped on Friday the 13th

Check it out if you're interested :

https://axangelstudios.itch.io/slasher-79-horror-music-bgm-collection

Would it be possible to track the bars progress with variables?

Thanks for the fast reply

Is the music in the demo allowed to be used in comericially sold games?

Thanks I am stoked :D

Would It Be Possible To Have Collectibles Put Items Into Your Inventory as maybe prizes of sorts?

This works Great :D 

Like posted on the page,the index is different for each pad type, if you're using a Xbox One Wireless Controller like me you'll want to try index 3 

Thanks for releasing this handy plugin