You need a way to turn off auto attack for controllers,it doesn't work. I use magic or skills and it turns it on and I cant control the character again,even in a new battle.
Also when you escape the battle music doesn't stop.
That's great ! 😃
We definitely need more artists and talent out there in the world, especially with the claws of ai encroaching on human creativity .
I have been working on a game myself on RPG maker for a time but I don't have a lot of time because of my day job and never have the courage myself to post any trailers as I never know when it will be done and I don't wanna disappoint people,so I understand about hesitation on posting things but I think you are doing great 👍
Edit : I never really post this publicly but here is an older trailer of my project
That's a good album,def horror game feels here. I see what you mean about Digital Haze but I could see it being used in indie horror games 100% as is.
My favorite track is Pursuit.I've tried to make horror sound like this but never could get it right,so I can appreciate this albums sound and how it captures that dread feels
I too am beginning to have this happen to me. It first started out that each payout was taking longer and longer but I'd write a ticket and it would be resolved fairly quickly but now the ticket system seems to have slowed down a lot. I chuck it up to being the holidays and all but it definitely makes me nervous to want to post any of the games I have in dev when I'm starting to get flashbacks to the days of Desura 😂 My pals even tell me on other social media that their comments are being blocked from posting on my product pages so it seems to me that there's some big changes happening behind the scenes but that's just speculation on my part
Censorship is the tool of those who have the need to hide actualities from themselves and from others. Their fear is only their inability to face what is real, and I can't vent any anger against them; I only feel this appalling sadness. Somewhere in their upbringing, they were shielded against the total facts of our existence.
Ax Angel Studios presents
An Antique / Unknown Item,weapon,armor Plugin for use in RPG Maker MZ Inspired by the amazing antique appraisal system seen in the PS1 Classic Suikoden 2
Grab it on Sale https://axangelstudios.itch.io/antique-appraisal-shop-plugin-rpg-maker-mz
Also check out my other assets on sale too : https://itch.io/s/156351/shades-of-summer-sale
Thanks So Much!
That helped me a lot as I forgot Timestamps.
I wanted to do verification but they say I need to build history so I'll have to wait.
I think your music is very cool and captures that Resi feel 100% and it's what I had started out my project style as initially but I tend to drift so sometimes I have odd tracks in mine lol
I am thankful for your support and appreciate the great feedback :D
A collection of 70s and 80s indie horror slasher inspired music tracks formatted for most popular game engines
Check it out here
https://axangelstudios.itch.io/slasher-79-horror-music-bgm-collection
Thanks so much!
I'm so happy that you enjoyed my music,your support really means alot to me.
I grew up with lots of rentals at the vhs shops every weekend so I find the mood oddly comforting,I try my best to recreate those times.
Btw the 2nd horror album just dropped on Friday the 13th
Check it out if you're interested :
https://axangelstudios.itch.io/slasher-79-horror-music-bgm-collection
Gosh i'm out of ideas,i'm trying to make it so that I can use the right analogue stick to aim with and the left one to walk with but I can't find any keycodes for the sticks themselves and when I use the keycodes for gamepads default directional pad,whenever I trigger the crosshair I can't walk at all any more and I can't get the crosshair to turn off so that my character can move again so I just get stuck :(
Love the update and the keycodes for gamepad are found in the rmmz_core js, for anyone else looking
0: "ok", // A
1: "cancel", // B
2: "shift", // X
3: "menu", // Y
4: "pageup", // LB
5: "pagedown", // RB
12: "up", // D-pad up
13: "down", // D-pad down
14: "left", // D-pad left
15: "right" // D-pad right
However the crosshair is working great but I can't walk at all,so I'm wondering (for a work around?) is there a way to use like pagedown// RB to activate/deactivate the crosshair so I can walk when it's off?
HI so I have this feature in my game where there is a timer thats always running and when it hits 0 the character is taken back home to start a new day.
When this clicker event is running I want it to shut down just like the player had closed it so that it stops the clicker altogether because instead of taking the player home when this is open, it just closes it down and re-opens it in a loop even if I use the switch to turn the clicker off
So basically I need help with closing and stoppping the clicker game as soon as the timer hits 0 or below could you help me?