1. Camera felt good, no notes.
2. The map felt good to navigate but there were a couple of invisible walls that weren't on the map, not sure if that was intentional.
3. I like the panel layout but I wish there was a hard left/right. I think I'm probably the only one who would appreciate this though.
4. The monster's windup attack is so much better and makes avoidance so much better. Although, I don't think a health system feels good in this type of game, I think a time limit would fit much better and encourage the player to be a little more risky. You could have it so fixing systems takes a couple seconds which makes taking damage retain a penalty.
6. Hide button is probably the best mechanic in the game, I found it way too difficult to out run the monster so that's the only way that I'm avoiding it.
7. I didn't use the window at all, visibility was still too rough to be useful.
8. I think the movement could be faster at times. It's a lot to include at this point but maybe being able to shift into a slow or fast gear would be cool.
9. I liked the map, it was useful but I wish the navigation screen reflected the color of the room that you were currently in.
10. Self-destruct?
Really fun game, excited to see the final product.
