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1. Camera felt good, no notes.

2. The map felt good to navigate but there were a couple of invisible walls that weren't on the map, not sure if that was intentional.

3. I like the panel layout but I wish there was a hard left/right. I think I'm probably the only one who would appreciate this though.

4. The monster's windup attack is so much better and makes avoidance so much better. Although, I don't think a health system feels good in this type of game, I think a time limit would fit much better and encourage the player to be a little more risky. You could have it so fixing systems takes a couple seconds which makes taking damage retain a penalty.

6. Hide button is probably the best mechanic in the game, I found it way too difficult to out run the monster so that's the only way that I'm avoiding it.

7. I didn't use the window at all, visibility was still too rough to be useful.

8. I think the movement could be faster at times. It's a lot to include at this point but maybe being able to shift into a slow or fast gear would be cool.

9. I liked the map, it was useful but I wish the navigation screen reflected the color of the room that you were currently in.

10. Self-destruct?


Really fun game, excited to see the final product.