1. The monster felt pretty good, in my opinion. Wasn't too difficult to avoid but was punishing if I wasn't being careful.
2. I think the most difficult part of the playtest was learning all of the mechanics. Moving the ship was easy enough to figure out but other things were much more difficult. I had a hard time figuring out what the objective was and I couldn't figure out how the minimap fit into the larger map. I thought balancing all the various tasks was fun but I'd recommend adding a little bit more clarity to all the controls/systems.
3. If anything, I'd say that the ship needs less decorative elements. Just to make the visuals that matter stand out more and make it easier to quickly swivel around.
4. I think he game is a little too difficult. Mainly I'd just suggest giving the ship a bit more health or perhaps a way to regain some lost hull integrity, like a crank or something to make small repairs. It's possible that you already have that mechanic and if so then I'd just suggest making it more clear.
5. The speed of the ship is honestly perfect, in my opinion.
6. I'm not sure what this one is asking.
7. To be honest, I didn't really ever feel the need to open the "window" so I didn't really have to worry about the oxygen. I'd say the visuals outside the ship need a bit of a buff because it was difficult to see anything.
8. I honestly really enjoyed the playtest aside from some initial pains in figuring out all the mechanics. I do think there's room for improvement but it would be weird if there wasn't at this stage in development. My favorite part was maneuvering the ship by quickly swapping cameras. My least favorite part was trying to figure out where to go and struggling to connect the dots between maps. Overall, good job! I'm excited to see how you all further refine this game!