- The gameplay is still excited. I loved the addition of the simple light puzzle. Would have been cool to see more of that.
- I think the map size was maybe a little too big with how dark the lighting is. It was hard to get a sense of direction so there were times where I would just walk in circles for a while.
- I think the game is a little too dark. I thought the lighting in the first playtest hit the perfect balance between being able to see and still being scary.
- I loved the little light puzzle, it felt so much more rewarding finding that fragment than any of the others. It reminded me a lot of Resident Evil style puzzles.
- Even with the maps and coloring of the different sections, I still got lost constantly. I didn't mind it at first but I never was able to get any sense of direction. I think having the different areas feature completely different wallpapers and flooring would help. Another option would be maybe adding some sort of guide back to the central area, something like an exit sign.
- I feel that the game leans difficult but mostly due to what I mentioned above. The one hit kill is rough but it's really not that hard to avoid so it isn't the biggest deal.
- I know it's probably way too late for such a big addition but I'd love each area to have it's own puzzle for acquiring the fragments. I know it's supposed to be the museum of lights but I think it would be cool for each area to have a distinct theme (Dinosaurs, Space, History, Art, etc).
- I love Luumba but I do wish they traversed more of the museum. It was always such a pleasant surprise to go off exploring and bump back into the. It might be cool to have Luumba always roaming around but needing a battery to light up.
Really impressed with this game, great job!