Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1. I'd say the gameplay was exciting for sure. It's impressive how scary the game could be. Great job on the ambience and character design. Just a great submission, well done!

2. I thought the map size felt a little big, only because I kept getting lost. I think it may be cool to include a handful of "You are here" style maps throughout the level to help orient the player. Even just have themed sections of the museum would help to build a mental map of the place.

3. The visibility was good. It was nice that you could still somewhat see in the darkness and sometimes you can see a silhouette walk by in the distance.

4. Again. I'm impressed with how scary the game ended up being. Sometimes the creature would catch me off guard and give me a jump, loved that!

5. As I said above, I could never get a good sense of direction in the museum. Most of the time, I felt like I was walking in circles and I just couldn't remember where I had previously found the fragments.

6. The difficulty feels a bit harsh. There were some runs where I died seemingly out of nowhere and others where I wasn't sure what I should have done to survive.

7. I'm not sure what's the benefit placing batteries on the slot. If it deters the creature than I'd suggest a buff, such as increasing the area of affect.