Thank you very much for the feedback & support!
Glad you enjoyed the game, cheers!
Added both to the list!
Regarding the next update (1.9.8) it might be awhile (hopefully some time mid September).
Trying to make a few big changes in the game; currently looking into new water system, new world (Terrain + vegetation) and Third person animations.
Hoping the transition will be smooth (will have to change & do alot of things that takes time) however if I felt i'll take longer than a month i'll go back to 1.9.7 & continue normally from there, leave the big changes for a major update later on maybe 2.0.0? we'll see!
Thank you for the bug report and the sign idea (Will include both in the next update).
Good eye! You're correct, the way its currently done is save by date only no time.
I was going to add the time to the save for more accurate sorting but unfortunately that will mess up everyone's save files next time they try to load.
I have the code ready but I decided to wait until I do a major update or when I figure out a way to load old saves with no time.
Thanks very much for reporting!
Hi, it is intended to be that way (to save you time) but since it seems like a bug; I'll consider it a bug and change it.
I'll separate it from each other, more loot for the player!
Its related to the player's physics calculations; I increased the value to improve walking up the stairs.
So it basically has to do with the the player's steps, if I set the value too high it'll start climbing up walls as if its a stairs's step.
I'll have to test different values and see what works best, or I might change all the stairs collision boxes. We'll see :p
I edit the launcher GUI to disable the input (Keys binding) change from the launcher menu. That might be why its triggered.
Cant think of any other reason, I also scan the folder before uploading it
-Will look into the position of the "Upgrade" Button
-I'll try to do the animal stun idea
-Will change the names to shutters and will include a snapping function to the windows
(Thank you for including links/references)
-Electronics: I'll do an update later that focuses on electronics only (More items + probably more new functionalities as well) so its up to you if you want to wait until then? 100% up to you (Just saying :P)
As for the first point (Screen shots) I will try to add a screen shot function ('F10' or 'F12' keys) and i'll try to have a key for screen shot with the GUI and maybe a key for screen shot without the GUI? Will see if i'm able to include this feature with 1.9.6.
Everything else will be included in the next update.
As always thank you very much for taking the time to report, I plan to add a new NPC in future updates and I might name him Noah (I will) :P
I'm planing to redo the whole blueprint system, should not be that hard (hopefully) because every time I fix a related bug I see 10 potential bugs, I'll re-do the whole thing soon.
I'll look into the stairs issue.
I'll add more characters to the sign, the font name is "Eurof36" :)
As for labeling, for now you can use signs. However I plan to add attachable items soon (Lights and Signs)
Will try to upload a quick update today.
So I just uploaded update 1.9.4 and I did take a look at this before I upload it and managed to fix the bugs you mentioned.
As always thank you very much for reporting!
To answer your question:
I don't plan to make different types of ammo, because to me personally its just annoying lol.
Regarding the fuel consumption , its implemented and ready all I have to do is enable it (set a Boolean to true :p). But I think i'll leave it off until I add more electronics.
1- I'll have the extra looted stone appear on the side
2- It's really tricky to work out the rotation of the base, floors and ceiling due to the way I coded it (about a year ago)
What i'll try first is make all of the base, floor and ceiling be placed in one direction regardless of the rotation, i'll have to re-texture some of the meshes but I guess it has to be done. Because in my opinion if you were able to rotate everything, i'll have to save and load that information and at the end the player wont notice any differences and I don't think you'll really care what direction the floor is as long as its all aligned right?
Most are tiled anyways. However if you do care about choosing a specific direction (it does matter) let me know i'll do that instead cause i'm just assuming that it doesn't matter
3-Sheep will drop 2 instead of 1
4-Thanks for the suggestions! When you sleep the health will restore every second and an hour will pass by (time will pass in single player)
I'll make hunger go down very little and I'll add a clock on the UI.
As for setting a wake up time, i'll try to implement it for single player.
5-Parts! so first of all I need to change the name "Parts" lol, the reason you can't destroy, drop, sell, buy or store any of the boat related parts is to avoid cheating? (short-cut the escape), you don't have to escape if you don't want to but if you do, you have to work for these items you have to personally go to each base and loot multiple times, you don't have to do it alone you can co-op but you still have to do it your self, now because i'm forcing the player to do that instead of buying it or picking it up from a friend's storage box, it will be annoying if you lost them (I promise lol) especially that you cant move on in the game without it and you were forced in the first place. The player will lose interest immediately.
Thin line between Hard and Annoying, and I hope the game is more towards hard than annoying.
Saying that I could be completely 100% wrong lol, and that's why I'm very grateful when people criticize, share their thoughts & feedback.