Haha that's a high honor, thanks for playing!
artificer
Creator of
Recent community posts
That's pretty cool that the dog heals! I ended up leaving the tab open and came back to my session. It took quite a while but I won! Finding a rope was a little tricky but I got one in Rock Paper Scissors. Went all around the border of the island and finally got a raft blueprint drop (log x5 rope x1) . I ended up guessing the recipe for the boat (motor raft sheet) and now I AM FREE. Thanks for not hard locking the crafting to owning the recipe, that drop chance is super low. Having played more and ending up with a massive inventory the item appearing effect starts to make things pretty slow but that could scale down with item number. Speaking of item number scaling the recipe text movement also became unreadable as I got a lot of items, that could be capped but I really like the effect and the way it increased. I wish there was a way to not lose health in the "man lost to the island" encounter but using the axe on him made it a bit better. The way you have the player faces and features mixmatch is really cool and I love how many combinations there are. It might just be the time I've spent with the game now but this has become my favorite entry. I love the amount of emergent gameplay you've managed to pack in here. Fine work.

I had a REALLY good time playing this. The challenge just kept me going. Never found two of the recipes but I made it all over the map and collected a bunch. Honestly for the variation in the tiles I think the map could be smaller. I also wouldn't mind a way to heal even if it was only a small amount. The game scaled to my window making the dialogue really small on my resolution but that's an easy fix in the godot project settings. After playing I honestly just want more. I want to see a full game like this with sounds and many craftables. Excellent entry, one of my favorites!

I like the concept of trying to get close to the robots to beat them using positioning. Sadly I kinda suck and keep losing to them when they throw their friends point blank at me. They can pick up their allies from a tile away which I realized a little too late. Overall nice entry and congrats of the submission!
One of my favorite entires and certainly my most played! I love the game loop and truck synergies are cool. The Roller is BUSTED, if it wasn't for the random truck selection I would be rolling every round. It would be nice to have a win state eventually but I really have nothing to complain about. Excellent entry!

What an ambitious game! I'm blown away by how much content this has and the complexity of the gameplay loop. Very impressive! I managed to play a few encounters but it ended up lagging pretty badly. I could totally see a bug free version of this being something I get into. Nice entry and that "4 sec before deadline" is WILD
The space invaders was just okay but I really liked the addition of the grabber and the matching minigame. I had a glitch where the matching game had a button over the tiles to leave and sometimes I couldn't add resources to play more but other than that it was a fun combination of classics. Nice entry!
Converting the scrap and upgrading was really cool. Love how the robot changes. Would have liked more enemies or map to explore. It was pretty easy to collect scrap, get some damage then fry the big guys from far away since the projectiles have infinite range. I could see myself playing a lot more with some polish and things to explore. Nice entry!
Beat the game then realized there were other weapons in the pause menu. For whatever reason pause on space didn't occur to me till I tried all options at the end. That binding is separate from the other bindings in the description so I didn't see it. I like the enemies, especially the robot that shoots the slowing bursts. Nice sound effect and great "feel" I would happily play another 10 levels of this! Nice entry :)
Love the screen effect and sound track, really makes me feel like I'm posted up in-front of a CRT playing this one. Nice take on a classic game, trying to aim and avoid the crocs is fun. Would be nice to know where they would spawn since I move around then they just hit me a bunch as I try to turn back for them. Nice entry!
Excellent entry! The rootwarden moves so nicely and I love the satisfaction of placing a miner and watching number go up. At some point the walls became useless and I just started placing turrets everywhere. I never saw the boss spawn but that number went up too. For some reason the turrets liked shooting a rock in the top left of the map (maybe an enemy was stuck). I had a lot of fun with this and I think there's a lot of potential to build it out. Nice work!

Stellar animations and theming. I just love the styling on the cover image with the rectangular backing on the octagonal letters. The abilities were interesting but the flights were painfully long and the phase of calculating what happened could have been a damage log. It stayed too long for me to get in the flow but was too short for me to read what happened. As the office worker I hyped up then attacked and did 4k damage but I wasn't able to win any fights, they just kept going with zero health. Nice concept!
I had a lot of fun with this. Was just 1 laptop away from getting past the microsoft level! Great progression! The UI was a little scattered and probably could have been a single pager or a set of hotkeyed tabs. The crafting was really cool but I had nothing to do with the spare PSUs other than sell them. Fun stuff!
Very clever idea! I'm not a fan of platformers but I really liked this one. The abilities and level design were well done and I could see this being a really fun full game with all the light possibilities (enemies with lights, power requirements, light color mixing). Fantastic entry and I like your interpretation of repurposed!
That slow effect is really cool! Unique set of upgrades and combinations. Ended up just dying a bunch to do a run with everything on wizard from the start and I just spammed shield fireball to the end. Really nice art style and aesthetic and the polish in the small animations and effects is some real eyecandy. Very strong entry and the first mac export I've tried that actually worked!
Your banner image is very eye-catching and I love what you did with the rotating pixilated planets. The hard mode was pretty easy. I like the polish and theme in the game but the game loop itself could use something more interactive such as putting the fires out by clicking, playing a game to reboot systems, or guiding the ship through the asteroid field with engine score making it harder/easier. Nice entry!
Outstanding entry! I love the number of animations you have for the enemies, towers, and projectiles. The balancing was pretty good and I enjoyed the variations of the towers. Didn't really use much of the map and just crammed everything at the start which paid off when the last half of the tower unlocks were proximity boosters. A heads up of the wave would be nice to help plan before. With that then enemies could have required damage like "must be slowed to take damage" or "immune to fire". Really well executed tower defense and I see a few comments saying otherwise but I really like the variation of resources. It had me looking through the towers and upgrade tabs to make sure I was doing everything. Oh and nice "Mac" Gyver reference at the start. Awesome :)
Man I just love the atmosphere you got going here. The world building, art, and background guitar track do such a great job of putting me in the shoes of the "mayor". I think the dialogue sound is from GDQuest lol, it works but I don't think it adds much since it makes this gritty world feel like animal crossing when the dog slides in like K. K. Scrappin'. I'm very impressed with the level of detail in your art and I'm looking forward to seeing what you put out next! Followed!
I love the variation in weapons and movement upgrades. The flamethrower was very satisfying and the slower thruster had a nice effect. Very impressed by the polish and feel of the game. The pacing on some of the upgrades was slow but the overall it felt decently balanced and I had a great time. Love the minimap too. Really nice entry!
This was a lot of fun! Once I realized everything I collected gave me an upgrade I got in the clanker-killin groove and zoomed through it. It was pretty easy with all the upgrades on the final boss but I'm not complaining. The controls and upgrades were really well done and I'm impressed by how many levels there are. Superb entry!
This was a lot of fun! Some of the combinations weren't so intuitive but reading the logic behind them and how the tasks went was very entertaining. Still don't know what that panda is good at lol. Great game with a really nice charm to it that had me replaying to see how perfect I could get the job matches. Also nice addition of the leaderboard, that added a nice drive to play more :D
On the web version for safari the game gets REALLY slow. I tried to power through it but it then crashed when my first one went through the fax and stated "sorry that positions actually taken". Aside from that I love the characters and attitude of the game. Clever concept and it fits perfectly with the theme!
I really like the feel of the game. The arrow bounce off the walls, the enemy and player speeds, and the timing of the waves are all great! I think a sound effect for enemy kill and one for player damage would be really satisfying and a use for the coins would be cool too. This was simple but very fun! Great entry :)
Love the graphics on this one. Reminded me of the first risk of rain in the best way. The ship controls took a little getting used to but in the end they were alright. Great job on balancing and the game loop. Levels had the right level of challenge for the reward and the weapons and upgrades felt balanced but meaningful. One of my favorite submissions for sure!
Made me jump the first time I saw that mecha spider with the not-bald-eagle bald eagle screech. Nice touch with the flashlight tweening to the look location when it's on the move controls, made it feel very smooth. The dialog had a lot of additions that worked for world building or what I would expect in a place like that but didn't really help guide me in the early stages. There were several times the enemy got me but I couldn't even see them with how fast they moved or the position of the light. These felt a little unfair as the objective in getting around it wasn't completely clear. Overall nice horror entry!




