Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

artificer

26
Posts
4
Followers
12
Following
A member registered Jun 23, 2025 · View creator page →

Creator of

Recent community posts

I love the variation in weapons and movement upgrades. The flamethrower was very satisfying and the slower thruster had a nice effect. Very impressed by the polish and feel of the game. The pacing on some of the upgrades was slow but the overall it felt decently balanced and I had a great time. Love the minimap too. Really nice entry!

This was a lot of fun! Once I realized everything I collected gave me an upgrade I got in the clanker-killin groove and zoomed through it. It was pretty easy with all the upgrades on the final boss but I'm not complaining. The controls and upgrades were really well done and I'm impressed by how many levels there are. Superb entry!

This was a lot of fun! Some of the combinations weren't so intuitive but reading the logic behind them and how the tasks went was very entertaining. Still don't know what that panda is good at lol. Great game with a really nice charm to it that had me replaying to see how perfect I could get the job matches. Also nice addition of the leaderboard, that added a nice drive to play more :D

Wonderful concept! I had a good time picking which papers and letters to use of each of the letters. Some of the pieces got stuck but overall very nice entry!

On the web version for safari the game gets REALLY slow. I tried to power through it but it then crashed when my first one went through the fax and stated "sorry that positions actually taken". Aside from that I love the characters and attitude of the game. Clever concept and it fits perfectly with the theme!

Glad you liked them! The stock image I found for that final level as reference and the concept of sitting in a hammock with a sniper was just too good to pass up. Thanks for playing!

Thank you! So glad it had that effect on you :D I'll let you know if I make it into something larger. Thanks for playing!

I really like the feel of the game. The arrow bounce off the walls, the enemy and player speeds, and the timing of the waves are all great! I think a sound effect for enemy kill and one for player damage would be really satisfying and a use for the coins would be cool too.  This was simple but very fun! Great entry :)

Love the graphics on this one. Reminded me of the first risk of rain in the best way. The ship controls took a little getting used to but in the end they were alright. Great job on balancing and the game loop. Levels had the right level of challenge for the reward and the weapons and upgrades felt balanced but meaningful. One of my favorite submissions for sure!

Made me jump the first time I saw that mecha spider with the not-bald-eagle bald eagle screech. Nice touch with the flashlight tweening to the look location when it's on the move controls, made it feel very smooth. The dialog had a lot of additions that worked for world building or what I would expect in a place like that but didn't really help guide me in the early stages. There were several times the enemy got me but I couldn't even see them with how fast they moved or the position of the light. These felt a little unfair as the objective in getting around it wasn't completely clear. Overall nice horror entry!

Love the katamari vibe, the way the characters tilt as you pick them up, and the goofy little chiptune music. Very simple but the execution and polish really make the game a delight. Nice entry!

I got the game working in browser and played for a bit. I couldn't get past the first area with the mega encounter and clicking on the teeth menu icon then clicking "ready" put me in a screen I couldn't leave with some icons at the top I couldn't interact with. That said the upgrades worked and I can see the potential of trying to optimize your ship as you travel. If you could explain what the little box nodes and that menu do that would help a lot as I placed them but couldn't figure out how to save or make use of it. Thanks for the entry!

Love the animal crossing 'tube world' style map and the grass shader you have. The way it works with the lights and the day night cycles is really cool. I really want to play more and help the little guy get off world, fishing up an entire oil tanker made me laugh. Great entry and I look forward to seeing what you release in the future!

I like the style of the controls and the way the cat animates when moving over objects like the bed. Very cute experience and I like the completion goal of the achievements being presented at the start. Wonderful little game of discovery and cleaning up, nice work!

The game keeps playing as I can hear the movement sounds and UI but it gets frozen shortly after entering the first room regardless of me using the camera. I tried escape and backspace but still no luck. Here's a video I took with it freezing at the end. No audio and the quality might be bad as I just uploaded it but I hope it's just an issue for me. Good luck!

Very fun! I love the way the tools complement each other and the attitude of the tool tips. Making the paint bucket drop the pixels was cool, I love that feature as it reminds me of those elemental sand browser games. Here's my masterpiece, I call it the "golden castle". Real nice submission, simple but so well put together!The Golden Kingdom

Man that is one addictive game loop. I really liked the percentage vs flat amount mechanic and played for a while seeing all the unique items you added! If there is an end I didn't make it but it would be cool if there was some catalog of all the items you've bought and sold so you could go for completion. The music was very relaxing and didn't wear on me and the art style was very comfy. Wonderful entry! You've earned a fan!

Very stylish entry! I love the location based dither texture on the objects and the way the camera reveals the level is so cool. The polish and quality of life features such as the settings and tooltips when you bump into a wall are appreciated! The way you used the wavy BBcode to emphasize the theme was amusing and I'm big fan of the atmosphere you managed to capture with your art, sound design, and levels. I wasn't able to finish it sadly as the camera would freeze on the web version (on mac). I'll save it and give it a whirl on my linux and don't worry it didn't impact the score. Wonderful game and I'm looking forward to what you put out in the future!

Thank you! I'm glad the art and sound were satisfying and the playfulness I was shooting for came through. Thanks for playing!

I'm so glad you like it! I was going for silly but clean so I'm thrilled that feeling came through. Thanks for playing!

Thank you! That's fair to say the theme is light. I picked the game around it with the hitman being repurposed from usual work but since not many interactive objects are repurposed that's a fair critique.

I was planning to put the achievements in as badges on the mission brief for each level but spent too much time animating to squeeze that in. I'll be sure to make that a feature if I do a larger release. Thanks for playing and I'll let you know if I make more!

Thank you! I'm so glad it captured that feeling and you had a good time :)

Thank you for such a nice review! I'm glad the homage to henry stickman came through :D

You're right about the sunbathing level and being able to both win and lose at the same time. While I was working on it I realized it would be nice to actually take the target and lose on purpose but I never really decided if I wanted to strictly enforce that or just let the win condition be the only criteria. In the end I let them both be possible but I can see how that feels odd.

Good idea about revealing the level after and having a continue button. I was going for a zero UI approach where everything is an item in the game but that may be nice. After it sends you back to the data pad menu you can actually go back to the level by pressing ESC and it's where you left off.

The line wrapping is a little hard on the eyes. Good suggestion!

Thanks again for taking the time to leave such a helpful comment! and of course thanks for playing!

I really like the clay putty art style and the sound effects you have. Especially the pan lol.

I managed to beat it on the second try but the in-game sensitivity was super low for my mouse but fine for my trackpad. Not sure why that is but some setting for the parameter you're using for camera control sensitivity would be sweet. Nice entry and excellent style!

Thank you!

Originally she was just making her way home but I like to think they were out shopping and her mom went to the next aisle while she was distracted lol. And thanks for playing! I put this up for myself so it’s cool to see other people find it :)