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(+1)

I like the concept of trying to get close to the robots to beat them using positioning. Sadly I kinda suck and keep losing to them when they throw their friends point blank at me. They can pick up their allies from a tile away which I realized a little too late. Overall nice entry and congrats of the submission!

Thank you for playing and for the feedback!

Initially, I wanted the ranged robots to be able to pick up the parts while overlapping with them. But the collision between a robot and an object is triggered when the two are next to each other. I kept it like that mainly to solve the situation where the player or a robot is on the object, the ranged robot can still pick it up without ending up on the same square as a character (player or robot).