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WizzOwl

69
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A member registered Jan 09, 2025 · View creator page →

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I clicked on your game without knowing what to expect. And I was not disappointed. I liked playing it a lot. Great fun, great graphics, great sound effects (perfect chicken sound).

I could see myself playing again if this gets expanded.

Great submission, good job!

Fun concept with a great art style. Everything is timed just on point, it’s well done.

It would have been great to have checkpoints, as there is a lot of doors, so a lot of places to check, when you get captured, you need to redo a lot. Maybe divide the one big building into smaller ones, where you could add new mechanics, new things that can detect you with different movement patterns. Also sounds would have been nice to have.

Good job on your submission!

I will update the game sometime after the jam with a web build.

I had fun playing your game! The controls with the iso perspective took me some time to get used to. But once I did, I had a great time.

Great concept, great graphics, great mechanics. I like the tornadoes pushing stuff away, even the cows, it’s kind of funny.

I managed to complete every level.

Great submission, good job!

If you try to play it from the source code, as I am using godot-rust there is a little bit of things involved, you need Rust installed (with rustup), build for your platform (with cargo build --release), add your platform to the godot/rust.gdextension file and export the game like any other Godot games (all this is explained in the godot-rust book).

Sometime after the jam, I will update the game and will definitely export for web. I see you are in the GWJ Discord server, I will make a post there about the update and let you know.

I really like the music, it fits the game well. And there’s a nice difficulty progression.

Gob job on your submission!

The art style is great, the game loop is engaging, the game is easy to understand, you have a nice variety of events, the writing is good.

Nice submission, good job!

You delivered a great game, once again!

The game loop is fun, it’s easy to see the mice stats thanks to tooltips, you have a nice variety of events, overall it’s a very polished game.

Great submission, good job!

It was really fun to play! There is a nice variety of chips and characters. The rules are easy to understand. It feels really polished for a jam game.

Great submission, good job!

The game loop is interesting, the music is engaging.

The mouse sensitivity is way too low so turning is hard. At some point, the keys start spawning, so I guess it’s the end?

Good job on your submission!

Very original and fun, great animations!

I would have liked to be able to speed up movement (with “Shift for example), just to make going for one side of the town to another a little faster.

Nice submission, good job!

Thanks for playing and for the feedback!

I plan to continue working on this game, after all this is just a prototype. I will definitely add animations, improve balance and the overall presentation. I initially made it too hard, then too easy. I will work on a way to improve the game’s flow and show the enemy’s actions better.

The movement feels good, the graphics are simple but well done, the audio works well.

Nice submission, good job!

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Great concept, great visuals, it’s fun! I can see that’s how kids plan when they want to get hold of some yummy gummy bears without their parents noticing.

Good job!

I really like it, it’s fun. I like being a little gnome stealing from someone’s pockets. The art is great, there’s a good item variety. It’s well polished.

Great submission, good job!

The mechanics, audio and graphics are great. Nice submission, good job!

Really good art style, the puzzles are easy to figure out. I think this has potential with more levels and mechanics. Also the story is interesting enough that I would want to uncover more about the lore.

I made the build in a rush to be able to upload something so I just took the easy way (Linux build) but I will upload a web build sometimes after the voting period with some improvements. (Or you could flash some Linux distro on a USB and play it in the live environment).

Thank you so much for playing and for the feedback, much appreciated!

Thanks for playing!

Originally it was going to be longer but I had to cut it short due to bugs. And there is no win/gameover screens, your death is in no way handled; and if you win, you just go back to the main menu. I have plenty of things to improve.

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I enjoyed playing it! It’s a nice relaxing game. The graphics are great. You did a great job animating the robot and the growth is satisfying to watch. I ended up getting all the upgrades. The story and game idea have potential for a complete experience.

Great submission, good job!

It’s brilliant, I could play it for hours! You took the sliding and merging of 2048 and made a really fun roguelike. The game loop is great. I liked discovering what two tiles merge into. The game feels balanced, not too easy but not too hard.

It would be nice to have a way to see merges discovered and achievements obtained.

It has a lot of potential, with more classes, items and monsters. Great submission, good job!

I enjoyed my time playing with it. The usual paint tools have a fun twist. I tried to use the tools in a way to get cool drawings, like using the bucket tool after a redo to make something resembling a mountain range or a city with skyscrapers.

Very creative, good job on your submission!

Thank you for playing and for the feedback!

Initially, I wanted the ranged robots to be able to pick up the parts while overlapping with them. But the collision between a robot and an object is triggered when the two are next to each other. I kept it like that mainly to solve the situation where the player or a robot is on the object, the ranged robot can still pick it up without ending up on the same square as a character (player or robot).

I like a good roguelike deckbuilder, you managed to put an interesting spin on the genre. I admire what you were able to make for the jam. The graphics, audio, story are great. The mechanics are interesting. It has strong potential.

I played with the top cut off, it was fine but hiding the boat health / available bait.

  • I had to right click multiple times on a card to scrap it. Same for selecting a fish to hook, it took me a couple of clicks to select one.
  • The map is hard to see, the icons are small and the colorful background takes the focus out of the map.
  • Regarding the cards, it would be nice to visually differentiate damage and health, I had to guess which number was what.
  • It would be a good idea to have a visual indication if a card is playable or not, especially in my situation where I needed to mentally track the available bait, having the top cut off.
  • I would prefer having a bait indicator above the decks and the hook / end turn button on the right like it usually is in other game of the genre.
  • The boat could visually change based on the remaining hp (maybe be progressively destroyed), instead of having hps at the top right of the screen.
  • Last thing, the merchant screen throws a lot at you, I would suggest to see card in sale at first and maybe with the click of a button, be able to sell your own cards. It would fit more things on the screen and would avoid the need for horizontal scrolling.

With some improvements, this could become a really good game. Good job!

Thank you for playing and for the feedback!

Thank you for playing and for the feedback! It was my first time being serious about doing pixel art. I tried it several times in the past but not really making anything.

Fun idea. The shooting felt great, and it’s nice to have a crosshair to see where you shoot. The audio works well.

I would have preferred to be able to shoot while the button was pressed instead of having to click for every bullets, but that’s just because I don’t like clicking with the mouse a lot. I did not find how to build other weapons, pressing escape did not bring up a pause menu.

Good job on your submission!

I like this idea a lot. The graphics and audio are really good. I can see a lot of potential and would happily play it if you would continue working on it.

I don’t know if I am missing something but the enemies can attack diagonally when the player can only move in 4 directions. Also it’s a bit strange when the enemies move to another square instead of hitting you when they are already next to you. It’s not totally clear to me how combat works, it does seem to have something more to it than the traditional bump attacks found in the genre.

Thank you for showing me how to do a tutorial, for my game I initially wanted to do something like that but time said otherwise…

Great submission, good job!

It’s a great take on the horde survival genre. It’s interesting than instead of running around, you have a clear goal as to where to go. I like that you can’t turn around and go back, it pushes you forward.

The road could be made wider to space out the buildings a little. I feel that there is too much on the screen at once.

Great submission!

It’s an interesting idea and has potential. I like the different speed options. It’s great that you can build bots from different parts. Maybe having parts be of different sets, giving bonuses if you have a complete one, could be a fun addition. It would help give you an idea for what build to make.

When building the bots, it would be nice to see what part goes into what slot, even if it makes sense that the head is first and legs are last. Also, when you choose your loot after winning, it would be a good idea to add a way to see the parts you already have. When trying to find parts to build a new bot, I could and up with two heads and no items and/or no legs because I forgot I had a spare one.

Good submission!

You have a really good idea. The story about the racoon looking for trash is great. The platforming controls are well done. I like the introduction of the different uses of the gum and having the last level be the one where you can choose which power to use. This shows potential for a complete experience with more powers and more levels.

In the last level where you can use all three powers, the sticky gum had less uses than the balloon. It’s easier to go up with the balloon. Maybe the sticky gum can be used in platforming where you need to go carefully down a path, instead of just jumping down.

Great submission, good job!

I really liked playing it! The art, music and story are great. I love the snowman on the house. You have a really good interpretation of the theme.

In addition to invisible walls, you could have trees, rocks, something that tells the player where the map’s border is. It would clearly define the play area. And I like the snow on the character’s shoes when walking, wishing they would leave footsteps in the snow as well.

Great submission, good job!

It was really fun to play! I like the combo idea a lot. You have a great variety of weapons. The dash felt really good and it’s nice that you can pick up weapons with it, especially against the boss. It has a lot of potential, if expanded further.

I had one tiny issue, I died at the same time I finished a combo resulting in the “prepare for next wave” UI piece not clearing itself.

Great submission, good job!

I really like the idea of a cat filling a box with balls to unlock doors. The cat have some great interactions with the environment and is well animated. Also, it’s a nice touch that you move the cat using a laser pointer.

I managed to get the box stuck in a wall in the first room and a lot of the times, when balls are next to a wall or object, it’s difficult to move them out.

Great submission, good job!

Thank you for playing and for the feedback!

This shows great potential. It is an interesting mix between different things. The graphics are clean, I like it.

At first what I thought to be just a match 3 mini-game, is in fact better once I figured out what the energy is for. I like that you can move things around even if you are not making a match.

Good submission, I would be interested to play it again with more upgrades.

So I tested it, going back to the defaults controls then redid my mappings. At first, it had no effect. Then resetting them again and redoing them, space was not working. And for my third try, I just changed the place parts setting from Space to … Space and it worked. It feels like it’s random when it wants to work and when it does not. I use Firedragon, which is just a Firefox fork that comes with my Linux distribution.

Despite the bugs I still could experience your game just fine, I initially played with the default controls.

I had a lot of fun playing it! I like how you implemented a bullet hell with slow motion, it works really well. The part where the red bullet come from the left and the right is really satisfying to pass through.

It’s interesting that you took traditional classes and put your own spin on them. My favorite was the druid, truly unique.

This game shows great potential for a complete experience. Great submission, good job!

I like it a lot, a great idea coupled with really good graphics. You built an interesting world that shows potential to be expanded upon.

I noticed a couple of bugs: when you go to the controls options through the pause menu and go back to the game, the UI showing you objects you can place disappears. Also, in that same menu, I changed the place part action to Space and skip typing to E and could no longer place objects (using Space or left click or any key).

Great submission!