I like a good roguelike deckbuilder, you managed to put an interesting spin on the genre. I admire what you were able to make for the jam. The graphics, audio, story are great. The mechanics are interesting. It has strong potential.
I played with the top cut off, it was fine but hiding the boat health / available bait.
- I had to right click multiple times on a card to scrap it. Same for selecting a fish to hook, it took me a couple of clicks to select one.
- The map is hard to see, the icons are small and the colorful background takes the focus out of the map.
- Regarding the cards, it would be nice to visually differentiate damage and health, I had to guess which number was what.
- It would be a good idea to have a visual indication if a card is playable or not, especially in my situation where I needed to mentally track the available bait, having the top cut off.
- I would prefer having a bait indicator above the decks and the hook / end turn button on the right like it usually is in other game of the genre.
- The boat could visually change based on the remaining hp (maybe be progressively destroyed), instead of having hps at the top right of the screen.
- Last thing, the merchant screen throws a lot at you, I would suggest to see card in sale at first and maybe with the click of a button, be able to sell your own cards. It would fit more things on the screen and would avoid the need for horizontal scrolling.
With some improvements, this could become a really good game. Good job!