Outstanding entry! I love the number of animations you have for the enemies, towers, and projectiles. The balancing was pretty good and I enjoyed the variations of the towers. Didn't really use much of the map and just crammed everything at the start which paid off when the last half of the tower unlocks were proximity boosters. A heads up of the wave would be nice to help plan before. With that then enemies could have required damage like "must be slowed to take damage" or "immune to fire". Really well executed tower defense and I see a few comments saying otherwise but I really like the variation of resources. It had me looking through the towers and upgrade tabs to make sure I was doing everything. Oh and nice "Mac" Gyver reference at the start. Awesome :)
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Thanks for playing and the feedback. Glad to see some people getting the reference!
With the current waves, yeah, cramming everything at the start is a good strategy. We are doing some rebalancing, including additional entry points, that will add a bit more strategy and challenge.
I like the idea of adding info on the coming waves, beyond just for the boss on the last wave. We already had a comment about being frustrated by the long range firing enemies, so were thinking about something for them, but maybe we update the text for each wave to mention any new enemies in that wave.