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(+1)

I had a REALLY good time playing this. The challenge just kept me going. Never found two of the recipes but I made it all over the map and collected a bunch. Honestly for the variation in the tiles I think the map could be smaller. I also wouldn't mind a way to heal even if it was only a small amount. The game scaled to my window making the dialogue really small on my resolution but that's an easy fix in the godot project settings. After playing I honestly just want more. I want to see a full game like this with sounds and many craftables. Excellent entry, one of my favorites!


(+1)

Thanks for playing and your kind words. So glad you enjoyed it.

I've had a bit of feedback regarding the text and scaling so I'm going to work on that for sure.

I initially didn't plan much healing just due to the fact with how respawning works the game was more about continuing on until one of your survivors escapes, but there is actually one event that does heal you if you happen to have the right items. 

If you give a fish to alone wild dog, he'll lick your wounds and restore 1 hp, you get fish by using the fishing rod on either the lake event or while on the coast.

(+1)

That's pretty cool that the dog heals! I ended up leaving the tab open and came back to my session. It took quite a while but I won! Finding a rope was a little tricky but I got one in Rock Paper Scissors. Went all around the border of the island and finally got a raft blueprint drop (log x5 rope x1) . I ended up guessing the recipe for the boat (motor raft sheet) and now I AM FREE. Thanks for not hard locking the crafting to owning the recipe, that drop chance is super low. Having played more and ending up with a massive inventory the item appearing effect starts to make things pretty slow but that could scale down with item number. Speaking of item number scaling the recipe text movement also became unreadable as I got a lot of items, that could be capped but I really like the effect and the way it increased. I wish there was a way to not lose health in the "man lost to the island" encounter but using the axe on him made it a bit better. The way you have the player faces and features mixmatch is really cool and I love how many combinations there are.  It might just be the time I've spent with the game now but this has become my favorite entry. I love the amount of emergent gameplay you've managed to pack in here. Fine work.


I'm officially impressed, congratulations. I think you may be the only person who has beaten the game.

All the feedback is super useful because the game is much harder to balance from a perspective where I know everything, even 24 hours before I submitted this there was no recipe list at all and I realized no one is going to sit there guessing combinations.

I'm glad you enjoyed it enough to even come back to it and finish it, means a lot to me.

PS there actually is a combo that negates damage from the glass shard killer and it's by far the stupidest. I'll leave it a mystery or you can check the comments below if you're curious as another player actually found it.