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Made me jump the first time I saw that mecha spider with the not-bald-eagle bald eagle screech. Nice touch with the flashlight tweening to the look location when it's on the move controls, made it feel very smooth. The dialog had a lot of additions that worked for world building or what I would expect in a place like that but didn't really help guide me in the early stages. There were several times the enemy got me but I couldn't even see them with how fast they moved or the position of the light. These felt a little unfair as the objective in getting around it wasn't completely clear. Overall nice horror entry!

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Lol that’s great, I’m glad you experienced that because one of the goals or that level was to introduce the enemy in a scary way, where you see them, they see you, but since they can’t reach you they leave. Which leaves you wondering “where did that thing go?” Is it coming after me? At least that was the intent :D

I’m glad you liked the flashlight movement (I used that more than the manual pointing) and also the dialog. It’s true that the dialog is more for “world building” than to give very clear guidance into what to do. We wondered how we could balance that and that was what we came up with. With a bit more time it might’ve helped to add a quest system or at least an objective that’s more explicit, like “find the key card to go to the next level” or “find the exit” or something like that.

I agree the enemy fights could feel unfair in some instances. In hindsight we could have balanced that better, by making the enemy slower, “dumber”, easier to locate, … I think that with more time to play test and tweak those things we could’ve gotten a more solid experience in the enemy encounters.

I’m happy to hear you enjoyed the game, thanks so much for playing!