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ArgobargSoup

32
Posts
A member registered Mar 19, 2024

Recent community posts

This is fun, and I'm lookin' forwards to the full version when it's available!

I do appreciate the curse on the jar, ta get the fun boings back, heh.

This game has potential, but it could use some streamlining for some things.

Picking up items requires a long animation for picking up a single item that locks you in place until it's finished, or requires Eloimaya to walk over to the item and do the long slow pickup animation, and she can end up blocked by other companions in the process and be unable to reach the item.  Eloimaya's "gather everything" option is useful at times, but you need to manually ask her every time, and it also ends up with her blocked by others quite a lot.  This could be partly solved by just not having the pickup animation, with maybe a quicker eating animation should you choose to eat the item instead of picking it up.

As for dropping off items after digesting a prey, that could use some streamlining too, at least for characters other than the MC.  The MC is able to drop off all their items in one go if you hold the button, but for partners, you have to wait for them to decide to drop off, which requires standing around idling as they do an individual animation for each group of items.  Furs, feathers, each group of potions separated by type, etc.  This also ends up aggravating the earlier issue of picking up all the items, as you need to wait for the pickup animation for everything or wait for Eloimaya to reach them, as well as with all those items laying around, Andrice likes to grab them while you're waiting for everything to drop.  (It would also be a nice little QoL if the "need to drop off" status would clear for the player as soon as the last item drops instead of only clearing after you stop holding the button and your character straightens back up.)

I dunno about the picture, but I do know one hint for the shovel is actually covered in a research journal page, if you can find said page!

Ah, going by the initial thing of "what you struggled with" it felt like these went here.

I poked at the Kari thing a bit further, and I managed to trigger the mall meeting, but I loaded the save a few more times to doublecheck some stuff.  She doesn't specify "dusk" in the dialogue, just "after class".  Heading back home, the diary (which I had checked a few times before making my post) is a little more clear at saying "before dark", but it seems rather easy to miss the specific period of "dusk", as at least a couple of my attempts managed to clear the entire dusk period before I could reach the mall.  (Namely, one where I headed home, swapped outfits, went to the mall at "afternoon", went back to the house and ended up at "dusk", but going back to the mall ended up at "evening"; somehow used up all the dusk time in coming back from the mall and going to it again.)

As for the mushroom puzzle, I had spent some time with the pages trying to identify the shrooms before I finally managed to stumble on getting the book... about all I could figure appearance-wise was that "one of the three important shrooms that look the same glows at night" and the visual link to reality for another type.  And it felt in that one of my runs at it, I collected two glowing ones and they had different effects upon consumption, hence the sense of RNG I had.

I'll admit that if one of them had an audio cue like the research pages imply, I may not have heard it due to outside audio at the time.
I still don't know how I got all the trees to be colorful on one of my attempts.

The bars I had some hints for, having played some very early versions of this long ago, but I was misremembering some of the differences between Mind and Will.  Good to know on the Cohesion and Dissonance, and I can't believe I somehow never registered the Hunger and Thirst indicators.

There's definitely lots of stumbling in the dark, but am still gonna keep poking at it, heh.

Kari telling me to meet her after school to go shopping, telling me to go home early... but no matter what I did for the rest of the day, heading home, idling in the classroom, etc., I couldn't seem to get her to actually take me to the mall/meet me at the mall.

Dunno if freeplay mode is intentionally limited in some ways, but I couldn't figure out the shroom puzzle; apparently some parts are linked to it raining, but the rain never started and I dunno if there's some outside thing to trigger it or something.  Didn't quite help that the time limit issues were exacerbated by how waiting on the couch and identifying shrooms with the book cost time; since the few shrooms that restored time looked similar to others and thus didn't stay identified, it kinda made it RNG.

Could possibly use a readme that spells out what each bar on the HUD means!

Passing through a door while the character was still adjusting a plug seems to have bugged things up; the room didn't change despite the transition animation, and the character turned invisible.  Further attempts to go through doors remained in the same room with the character remaining invisible.

You'll likely need to use the spawn Maxwell command again to spawn a new Maxwell to find.

Ooh, this is a good little game~  I very much approve of the bounce~  :3

Maxwell the cat can't be targeted, attempting to target Maxwell will lead you to that buried thing instead.

Are you trying all three polarization types on the filter?  There's also a module you can buy that automatically sets it to the correct direction.

main mod got a Halloween update, and it looks like this resource pack got updated for the Halloween changes.

From what I've seen scouring through the demo, there's no big "pick your class" thing at the moment... right now it's "buy the class book from the shopkeeper".

SPOILER ALERT

The gravity gun, which you get from a POI that appears after you get a certain signal.  I cleaned my room of the smaller items in it (my plushie collection, my microwave, my coffee machine, etc.), then grabbed the fridge with the gravity gun and walked all the way out onto the porch in order to get a strong enough pull.

I had an event in this version that got bugged and never ended, although the cause was far more obvious (an entity got stuck in a door and was unable to path and thus unable to do its thing and then despawn).  I did find a workaround of sorts, though... what I did was get myself a lantern and make my way to the cave.  Entering the deeper caves forces the game to save as you move maps, and then you can walk right back out, which should hopefully wipe away whatever entity/event was bugged out and not happening.

The signal in question is a random find.  The signal's object is rather unique... the important bit is to not immediately save the signal once it reaches 100%!  Instead, you need to go and collect the collectible, and then you can go back to base and save the signal.

If you go out the front door, there's a little corner to the right, next to the window, that doesn't have any collision, and you can fall through it to get under the base... it's a bug, but it is useful some of the time in case something's managed to fall under the base.  Depending on where your kerfur fell, you might hopefully be able to reach them from there, and then you can toss them out the same spot you came in!

I don't know about the broom, I haven't used it... in the end, I had to use a certain device from a certain event in order to exert a pull on the fridge strong enough to get the physics to dislodge it from the shelf it had gotten embedded in.  (This also required me to move a lot of the stuff out of the room because a fridge suddenly slamming into the opposite wall at oh-good-lord speeds tends to knock things around.)

That works for posters, yes, but I was asking more about the painting frames!  I've already got pics in the game, I just want to know what ratio the non-square picture frames are so I know how to crop or letterbox some of the pics.

Bumping this up because I'm curious about the same thing, at least for paintings... placing up pics and some of them don't quite fit in square frames, but also don't fully fit and get squashed by vertical and horizontal frames, so I would like to know how I should letterbox/crop some of them.

A mushroom spawned under my fridge... this caused my fridge to get bumped upward and somehow get lodged into the shelf above, while causing all my food to fall underneath.  I was able to get the food out from under the fridge... however, the mushroom is out of my reach, and the fridge being lodged into the shelf above has made it impossible to move in any fashion.  This has rendered the fridge unusable and a physics-noise-clanging nuisance...

Issue: I was carrying a box full of drives into the garage to deliver it for my daily task... thing is, when I entered the garage, I apparently walked into an event involving my ATV and a toolbox.  Wouldn't have been a problem, except then that the event entity grabbed the box out of my hands in the instant before it despawned, which seems to have deleted the box as well.  Four level 3 signals and the hashcode report, gone just like that... rather upsetting.

Nightmare happened during a thunderstorm, and a lightning flash happened in the nightmare, which reset the lighting to darkness after the flash... it was the burger nightmare, and I couldn't see 5 feet in front of me even with a flashlight on.  Never had any luck with that dream before, and the inability to see where I was going made it rather difficult.  :P