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(+2)

This game has potential, but it could use some streamlining for some things.

Picking up items requires a long animation for picking up a single item that locks you in place until it's finished, or requires Eloimaya to walk over to the item and do the long slow pickup animation, and she can end up blocked by other companions in the process and be unable to reach the item.  Eloimaya's "gather everything" option is useful at times, but you need to manually ask her every time, and it also ends up with her blocked by others quite a lot.  This could be partly solved by just not having the pickup animation, with maybe a quicker eating animation should you choose to eat the item instead of picking it up.

As for dropping off items after digesting a prey, that could use some streamlining too, at least for characters other than the MC.  The MC is able to drop off all their items in one go if you hold the button, but for partners, you have to wait for them to decide to drop off, which requires standing around idling as they do an individual animation for each group of items.  Furs, feathers, each group of potions separated by type, etc.  This also ends up aggravating the earlier issue of picking up all the items, as you need to wait for the pickup animation for everything or wait for Eloimaya to reach them, as well as with all those items laying around, Andrice likes to grab them while you're waiting for everything to drop.  (It would also be a nice little QoL if the "need to drop off" status would clear for the player as soon as the last item drops instead of only clearing after you stop holding the button and your character straightens back up.)