Hi facehugger, we are working on FallNation is a project based on the idea of Project Blockchainz, in order to offer a much larger experience :)
Recent community posts
Not really. Tust is focusing in surviving, which is great. FallNation is about living your own adventure, and you can not only explore different places, but also conquer them. There's a big plague of zombies around this post-apocaliptic world and also some factions that want to conquer your territories.
Thanks NichoMath, to play the gave and give us some feedback, it's nice to see that you enjoy it, and also thanks for referring us!
About the soldier progression we have it in our TODO list, and also we want to add new types of soldiers, but first we are focusing on the zombies side, we will add it, but give us some time and stay tuned!
About the movement of the hordes, we are currently working in a new spawn system and some AI improvements, so you will be able to check it in future versions :)
And yes! We will keep working as hard as possible to develop a great game!
We love to hear that you like it! Secondly thanks for taking your time to post the feedback,
We read carefully the feedback and if you don't mind we will go point by point.
The crates with supplies , yes, it was hard to understand it, so we added a tip in the loading screen about it (You can check it in the already released version, 1.1.0). About the weird looted box, we will add it to the TODO so we can solve it as soon as possible!
About including more zombies, yes definitively, and it is exactly one of the things that we are working on it. To be more precise we are working in adding two new types of zombies and more variety of normal ones in the next version. (We will add much more variety in the future, but progressively)
The merchant dealing prices, economics, skills, deep RPG... is in our plans and we will try to do it as soon as possible, but it may take some time, but for sure that dealing with merchants (and other humans), and much more we will be included.
About the airdrop (In our design document we call it encounters) right now there is only one basic encounter ships full of infected arriving to the coast, we will add some new encounters like the airdrop in the following versions!
About the yellow arrow I guess it was a "gizmo" to show the light direction. We added to the bug list, (We will remove it)
Also we are working hard to add much more things (in the last version we include the conquering, new missions and the RTT player movement and some basic improvements in the RPG stats, besides the bug fixing),
Stay tuned! we will be releasing new versions with nice improvements, and if you have any other feedback we will appreciate it a lot!
PS: If you want to check the last version, we posted a devlog about it -> Devlog version 1.1.0
If only you could... that would be awesome! But that's not in our priority list atm. First step is to get the best quality Version for Windows. Later, adapt it into Mac. And we'll see then!
Hey there Soldier! Thanks for the comments. Creating a build for Mac is in our list, but right now we are prioritizing the Windows Build with all the feedback achieved. As soon as we can handle it, we will develop a build for Mac, but it will take us a while. Stay close, please. News and updates are about to come!
Hey NichoMath! Thanks for the comments. You aren't the first player telling us about that game. We like to treat ourselves as a more adventure-survival focused game, because of the zombies, you know! Please, do send us your feedback when you play it. It would be really useful. in fact, you can press F12 while playing the prototype so a small window will pop-up in the game and you can send us your feedback directly.
Very nice video, soldier! It's good to hear that there are still players coming from Project BlockchainZ. As you can see, there is quite a lot of improvements around FallNation! Enjoy, please!
#Like! Project BlockchainZ had a very nice welcome and we cannot forget how much y'all guys helped us with your feedback and suggestions. Right now FallNation is just a prototype and depending on your new feedback and all your suggests, game will be released sooner or later. Obviouysly, we want it as soon as possible, but we also wanna give you the best quality game.
So stay close! Big news and updates are coming!
And we loved PB-Z too. It was our very first step and the reason why FallNation is now here. Right now we are improving so much this Windows version. Once this version looks as amazing as we expect, we will work on the Mac version. It will take us a while, but we eventually handle it, of course!
Thanks for the comment, tn2199!
Hi Minnie, thanks for the interest!
We are have good news!, there is a new version available 1.0.1 which we believe it solves the problem. Anyway we also recommend to update any driver to it latest version.
We wish you can play it now :)
Hello big soldier!
Thanks a lot for the feedback again. It's a pitty that the window minimising thing didn't work. Your PC is resisting the Zombie hordes, btw!
Optimizing is one of our main priorities, and that will include a huge graphic improvement that we eventually manage. Also, zombie types will change. And yeah, RTS is something we did know from the very first moment we start designing this game that must be added! Please do not hesitate to post all the comments you need, we'll be pleased to answer you. Every soldier demands a good answer.
Please, do continue with the mission!
Hey there, tn2199!
That's something we used to have in mind for Project BlockchainZ but we finally introduced this mechanic in FallNation, which is the evolution of this video game. We strongly encourage you to give it a try and see how much we have improved it. You'll be amazed!
Thanks for your comment!
Oh dear, what a feedback, guys!
You'd probably been playing FallNation for more than a while... and we can't be happier! Thanks a lot, we really appreciate it.
We know there is still much work to do in order to create the perfect solitude sensation for a soldier, but we also wanna create that pretty cool feeling when you face the enemy with your mates, your honest soldiers ready to die for you. There's a certain enemy we all need to face in FallNation, but not all the population is ready to help us. Yeah, we are talking about factions. Do not worry at this moment. They will eventually appear in the middle of the worldmap and you will need to face them too.
By the way! This is the first step of a huge proccess in order to create the best gameplay for FallNation and do not hesitate that we gonna make it with the help of your feedback.
Oh boy! Thanks for the feedback, really useful right now!
FallNation is a work in progress prototype, and we are so agree with you about the RTT thing. The more RTT situations, the better gameplay. But, in order to get all the gameplay sensation and understand how awesome this game is gonna be, let's wait a few weeks and see the many updates we will introduce along the month!
HEY BIG FAN! Nice to e-meet you!
It's amazing to see that you've been playing FallNation prototype. We know killing zombies might be harder tahn expected, but note this is a first step prototype and we will eventually manage different range levels to play, so do not worry at all ;)
About that little small issue with the PC, do not argue with it, please! Right now FallNation Prototype only does not support lower resolutions (working on it!), but there's a trick: open settings window and select windowed, then scale the window. That should work for now, but let us know what did happen (curiosity mode sets on!).
Love your PC, it's the best way to kill zombies through FallNation!
Oh boy! Thanks a lot for the comment, epifonia! We are working so hard on FallNation so you can erase as much zombies as possible in the same battle. Hope you can enjoy all of the main features!
It's a huge pleasure to announce that the prototype of FallNation, our post-apocalyptic video game , is now free downloadable in itch.io!
After spending a lot of time working so hard on developing this video game, it's now the moment to share it with you guys. We need as much feedback as possible in order to achieve the best gameplay. And that's why we encourage you all to join us on our Discord Server. We are opening an special channel for feedback, bug's report and suggestions. Hope you can help us!
PROTOTYPE NOTE: This is a prototype, we try to make the experience as clean and complete as possible, but there will much things susceptible to change and other that we will added later on. In any case feel free to chat with us so we can develop a nice game where we can have a good time! We have implemented a feedback tool so you can report feedback directly to us with the F12
What is FallNation?
FallNation is a free-roaming army based RPG adventure mixing a Worldmap stage and FPS battlefield with Real Time Tactics in the middle of an apocalyptic event where the future of the mankind depends on a few and what they do. Inspired by The Total War and Mount&Blade Saga and many boards games, FallNation develops its own plot in a worldmap view dominated by different factions. Player will start in the middle of nowhere, with a few soldiers by his side, and a clear goal, complete a Great Project before is too late. The character will have to use all possible resources and try to provide relieve for Kamau, a huge and vast continent in the middle of an undisclosed point.
Fallnation video game is an ambitious project from the ARF Initiative, Follow us for Further Missions and news about the development. And please do be part of our amazing Discord community by sharing your feedback and suggestions. The more help you bring to us, the better video game will be.
Devlog 6: Doomsday Clocks
This is a new devlog about one of the most interesting features in FallNation video game: Doomsday Clocks. These clocks are based in four main problems that if they get out of control you will loose the game. Say hello to the horsemen: War, Hunger, Death and Plague:
FallNation Doomsday Clocks
- War. After years of conflict in Kamau region, the foreign powers are worried about the possibility of loosing the control of the situation in Kamau. That's why if the nation falls, there must be necessary to purge Kamau by using the force. You, as an ARFi Agent should encourage the stability of the region and avoid unnecessary battles. If you fail, confront the worst.
- Hunger. The borders are closed and the local food production are barely enough for anyone. If food production centers continue to be damaged, there will be no food or future for anyone. Try to keep the food production facilities working in order to feed the population.
- Death. Many people have died. If the carnage continues, there will be nobody to rebuild Kamau. Ensure that the casualties are not too high and remember, deads could become your enemies. Keep an eye on them.
- Plague. It's about the Red Death. If it gets out of control, the only way out will be the total annihilation. Huge cargo ships full of zombies are arriving to the coasts and also the old time bustling cities now are full of zombies. You must fight them until the end.
These clocks will work as challenge meters. You will suffer these clocks during the gameplay (both Worldmap and Battlefield). The nearer the midnight, the worse. For example, if the Plague Clock is near the midnight, the map will be crowed of zombies. When a Clock advances, catastrophe might happen, for example when Hunger Catastrophe happens the raiders may organize in huge raids. And remember, If any of the Doomsday Clocks reaches the midnight, you loose the game.
FallNation - Soldier in Solitude
Doomsday Clock in real life (TM)
The Doomsday Clocks became an initiative promoted by the Bulletin of Atomic Scientists. It has always symbolically represented how much is left for humanity to destroy the planet.
The last time that it was updated it was placed 2 minute before midnight (representing the apocalypse) due to the simultaneous threats of nuclear weapons, the climate change and multiple viral diseases. Humanity is in a period of instability that faces with concern at the growing evolution of the Doomsday Clocks.
Bulleting of the Atomic Scientist.
Doomsday Clocks in Kamau
When we designed the Doomsday Clocks, we were inspired in the real life one (TM).
Due to the last events in Kamau, the Doomsday Clocks are near the end. With this uncertainty and imminent danger and the breaking news of The Red Death changed all. The Red Death is a pandemic that strikes the entire Kamau continent and ravages its citizens.
Kamau is closer to the midnight. The Red Death expands throughout the Nation. The social, governmental and military sectors have broken down severely and the war is on the agenda. The whole continent is in quarantine. Civilization agonizes for a plate lunch. Kamau has completely broken and Red Death is about to explode around the world. Is it possible to control the Doomsday Clocks? It's necessary. It's your duty (great Projects will come in future devlogs).
FallNation - The Ambush
The four clocks are strongly interconnected, so managing them is increasingly complex. If you try to cut one of the clocks, its implications may directly affect other clocks. For example, when trying to end the war between the different factions of Kamau, the plague and death clocks might increase, since all wars entail human casualties and in Kamau, a continent with a strong presence of Red Death, the zombies are strongly altered by the noise that war causes, generating hordes of them attacking mercilessly wherever they pass.
The Kamau Nation is dying. Will you be capable to manage the Doomsday Clocks? It's necessary. It's your duty.
DEVLOG 5: SOLDIER STRESS TEST, FACTION EMBLEMS AND GUI
FallNation world is growing up so fast and we are excited to bring you some news this week. First of all, let us structure what is this Devlog about. We gonna talk about the soldiers AI, some stress tests we've been doing and how the characters reacted. We also bring you a big Lore update: factions are here! We'll present them to you with a short description and their emblem's iconography. And finally we will show you the first GUI screen of the game: the Start Menu. Keep on reading!
Soldiers, a lot of them. Hello darkness, my old friend.
Remember that moment while playing Project BlockchainZ and you stop by hundreds of zombies? That was a really cool battle, wasn't it? In order to make a huge graphics improvement, we are now testing the number of soldier units that can appear at the same time in the battle (Its drawcalls, polycount and the time needed to render them). The more units that appear, the more entertainment for you, of course, so we will try to bring the more the better.
When developing games, we need to "create" or instantiated a lot of stuff, like units, bullet drops and much more things, the problem is that "creating" stuff requires to read and write on memory (really slow actions) so in order to reduce this hiccups we use "pools" that are places where we placed the objects that we will need beforehand, and also the ones we "destroy" (We really move them to the pools and deactivate them). A great example of this is our "members" pools, when you deal a lot of damage to a zombie it looses some parts... In a bloody battle that could be a lot of members, so we use the pool tool, and to make it clear we also made a visual example
Kamau Nation is located in the North Atlantic Ocean, between North America, Russia and Europa. Previously populated by Natives and Nordic Tribes, finally colonized by the American, Britihs, French, Dutch, Turkis and Russia people. In 1890 with the Civil War, Kamau proclaimed its self-determination as a full independent Nation. the aftermath government form was a Parlamentary Republic and it last former Prime Minister was Eugene Barry.
The Fall of Kamau Nation started a long time ago with Patient Zero. The main theory was that a failure of a laboratory technician mixing samples of the Ophiocordyceps fungus contaminated his own blood, causing a symptomatic reaction that led to cardiac arrest, death body and neuronal resumption with severe behavioral abnormalities, since the loss of Human awareness of uncontrolled aggression and anger. Causing a rage reaction, as well as abnormal motor movements. This contagious disease began to be called The Red Death, for the characteristic blood color of the eyes of the infected people.
Just because the zero patient was in Kamau, its population was feared that other countries could take military action against them. The govern, through the Minister of Science Robert J. Peyton, displayed the problem and proposed along with the United Nations a repatriation and extradition law for all the infected people outside of Kamau. That law meant that any infected will be remain considered as human being, but with restrained freedom instead of a lost cause. In this way, the rest of the countries would respect Kamau (They need a place to send the infected people) as long as Kamau itself is able to managed the pandemic, they will be treated as a sovereign country, so for security reasons and border control purposes, Eugene Barry authorized the Kamau army to take the control of the frontiers and strategic strongholds.
After some time the virus became a pandemic, infecting so many people that Kamau society itself cracked into different factions. The nature of each faction came from the different ways they appear and how they face The Red Death. On the one hand, the people of Kamau, commanded by the Govern of the Parlamentary Republic and the support of the Police Forces, chose the path of science and experimentation in order to find a cure. On their way of experimentation, they made some mistakes. Scientific tests with a doubtfully morality and ethics were carried out. On the other hand was the Army of the Nation of Kamau. When the pandemic became uncontrollable and once Kamau Prime Minister Eugene Barry was murdered, the army commanded by General Quinton Hopper made a coup and establish the control of the territory through a Military Government, called itself The Hammer Society. Hopper maintained that an infected person was a threat and so had to be erradicated. That is how Ernerst Boers, Colonel of the Cerberus Division of Spec-Ops and right hand of the General, reluctant to Hopper's ideas to eradicate all those infected, and after a secret mission called the long dead, he made the decision to defect from the Hammer Society and founded his own Faction, a militarized force that considered the infected as humans, and moreover as viable troops. They called itself the United Rebel Front (URF) and has the motto "One Man, One Gun" because Boers always says everyone should fight for themselves and are allowed to carry a weapon. Colonel Boers was one of the main supporters of the Extradition Law idea.
At this point, the Colonial Alliances are structured in semi-independent colonies, the United Rebel Front is formed by militias and The Hammer Society is formed by Divisions.
In the image above you can see the Factions Document, including emblems, descriptions and mottoes for every one. Next weeks we will present you every faction individually. Hope you like them and as always, any suggestion will be welcome. We are creating an exciting and interesting background for the video game and we'll appreciate your help!
GUI. Start Menu.
What does a video game need to have a nice user experience? We're sure the first answer will be gameplay, and that's certainly true. But user interface is extremely important in order to understand what he sees and how it feels.
This is a very strong point for a FPS game, but also for all the strategy games, because they usually have a lot of features, mechanics and information that you need to manage and understand in order to enjoy the game as better as possible.
There are good examples out there. The Division, for example, has a very nice diegetic integration of the HUD, mixing only two colors: dark blue and orange. it is true that there might be some grey color in its GUI, but primary colors in the GUI color palette are those two. Warface is another good example. They do as The Division GUI and applied the same key points to its own game. Is not about copying one to other, but taking good ideas as inspiration. With those kind of games in mind we started designing our GUI. We had the idea of how we wanted to make our GUI: clear and minimalist. To do that, we have decided to use dark blue for the Start Menu, combined with some yellow to enhance the importance of what the player touches and sees.
This is a WIP draft of our FallNation Start Menu based in a clear and minimalist GUI:
(Yeah, it's only black and blue right now, but we are not going to show our cards so soon!)
As you can see, FallNation development is on fire! We are so excited to show you these news and hope you enjoy them as much as us. Don't forget to join us on the ARF Initiative Discord Server, we are now discussing about this devlog and the recent others. Have fun and enjoy video games!
[Devlog 4]: Working on the FPS
After some time working on FallNationvideo game, we are now here to bring you some news in these Devlog. As you might know from past devlogs, FallNation will be a free-roaming army based RPG, mixing a Worldmap stage and FPS battlefields with Real Time Tactics an adventures in the middle of an apocalyptic environment where the future of the mankind depends on you.
We've been working on the FPS, adjusting animations, aiming, shooting, reloading weapons... We really wanna make FPS feel natural, comfortable, realistic and funny over all of that. This is one of our main purposes in the development and we think it is going very good. Obviously, when we started developing FPS, we did not have zombies to kill yet, so we used some kinda manikins. Really helpful, indeed.
Once we started working on the FPS, we found manikins boring, so we decided to include zombies in our test, as you can see in the GIF above. That was the reason why Zombie Jane Idea came up. Zombie Jane works as a volunteer for weapon test and also FPS development. Zombie Jane's AI is still a bit poor, but she is doing her best. Even the fact that she doesn't know how to jump, she respects every collider we put in the battlefield.
In our effort to make the game more challenging we have tested some mechanics. At this moment, one of our favorites is the noise mechanic. You have to be careful to not making so much noise, because you can attract hordes of zombies. The noise will be accumulated through the battle, so the stealthiest and the faster you are, normally will bring you the best result, as long as your main purpose is to go unnoticed.
For the purpose of development, we speed up the mechanic a bit, so even small noises will attract a horde, as you see in the GIF when we use the knife to obliterate Z-Jane (she has many nicks) there is no problem, but if we use the rifle, that would be a bad movement, and a horde of zombies will attack you. So while playing you will have to take care of the noises in the battlefield.
This doesn't mean you can't use weapons during the battle mode (In the GIF we speed up the mechanic). The fact is that depending on your abilities killing the enemies and the weapons you choose, it may raise the level up so badly. And that's something you must have on mind.
What other mechanics would you like to see on the battlefield? we are excited to meet your suggestions.
As you might see, development is getting faster and we can say lore is growing up so much. This week we finally designed and named the factions, their armies and their leaders. The zombie concept is clear and simple but very powerful. Our first idea was to develop an island where the action takes place, but we decided that an island would not be enough. So it must be a whole continent, with a big nation. We defined it and bring it to life. It has to be a big continent full of people, cities and adventures. At the start we showed an island called G-108, because a game always illustrates it better than words. Now we will take a step further.
Finally, let us present you KAMAU, the continent. Situated in the Atlantic Ocean. Here you have the Worldmap.
What do you think about Kamau?
Just because a world needs some vegetation we have been testing the different solutions for vegetation Unity offers us, and why not? this is an apocalyptic game so... 1 +1 ... tree apocalypse!!!
Next steps? well... we have a big ToDo list but firstly we will complete the FPS and the lore and background story of Kamau, the different factions and their leaders...
Please, don't forget to join us on Discord. Updates are about to come first on Discord!
We really appreciate your support! Thanks for all, folks!
Thanks for the comment, it's great to see your GIF. About the infinite ammo for the gun, remember this is a zombie simulation bootcamp for soldiers, so there's a lot of zombies over there, and sometimes you will need more than guts to kill them all. Especially with the gun ;)
Yeahhhhh exactly! Bullet time is for those moments when everything is crowded of zombies and they are getting closer on your heels and you feel their ghastly breath... then you turn back, press C and enjoy killing them softly ;)
Thanks a lot for the support, Abele! We enjoyed the video. About the FallNation releasing date, we hope it will be published this summer, but we cannot say a certain day right now. Let's connect in Discord, we usually publish some updates first there!
Thanks for the video. It's cool to see you playing this interactive tour while we finish FallNation. About the worldmap size, we already made G-108 in order to know your opinions. Perhaps it's something about dimensions, so if we make characters and locations smaller, island size will fit better.
BTW, let's talk about it on the ARF Initiative Discord Server!
[DevLog 3]: Worldmap Interactive Tour
Welcome everybody to a new Devlog about the upcoming video game FallNation. As we told you in our last devlogs FallNation will be available soon. And because we believe devlogs must have more interaction, here it is our G-108 Recon Mission (Worldmap interactive tour).
FallNation is a free-roaming army based RPG, mixing a worldmap-board game with Third Person Shooter battles and Real Time Tactics in a post-apocalyptic world where the survival of the mankind depends on you.
We have just launched on itch.io as an interactive tour of the FallNation Worldmap. We do think it’s really important to share our progress with you and so this release will let you taste the Worldmap we have designed.
In this interactive tour you can explore the Worldmap using a LR-IS Drone and if you succeed you will be rewarded with a secret prize for FallNation.
As you may imagine, this interactive tour is just an overview of the Worldmap of Fallnation. Please feel free to give us feedback or any suggestions. We are now working on FallNation.
Pdt.: Be careful with natives: they might be hostiles.
Pdt. 2: Don’t forget to join us on the ARF initiative Discord Server!